* fix(frame): make connected mode honor the settings it overrides
Several frame-mode behaviors contradicted what the settings UI shows:
- Frame -> Blur gated blur for every shell surface in connected mode,
including the Settings window, polkit, context menus, OSDs and toasts.
WindowBlur now defaults to Background blur; only surfaces painted
with the frame color (connected popouts, slideouts, Control Center)
follow Frame -> Blur, and frame-owned surfaces are blurred by the
frame as before.
- The notepad slideout painted its own fill at the notepad
transparency. On screens where the frame owns connected chrome it now
claims a frame surface (new connected_arc slot 5), so the frame paints
it flush with the cutout, with fillets, and follows the slide.
- Notification popups painted a card surface on top of the frame body,
stacking fills. That layer is transparent when the frame paints it.
- Connected mode stripped shadow, border and corner styling from every
bar, including bars on displays without a frame, and hid the rows.
Styling is now stripped and restored per bar based on whether it
covers a frame display, re-checked on screen, frame display and
display-name-mode changes.
- Auto popup gaps and Gap size were hidden in separate mode although
they still apply there; they now hide only in connected mode.
- The launcher style picker was hidden in connected mode while Island
still overrode the connected launcher. Connected mode now always uses
the connected launcher; the picker shows Full, disabled, with a note
linking to the Bar layout picker.
- The frame shadow ignored Shadows -> Apply to -> Bars.
* fix(frame): address review feedback on connected mode
- Skip bar style reconciliation while the screen list is empty, so a
hotplug doesn't restore and re-strip every bar.
- Replace the 16 copies of the connector blur anchor and cutout in
FrameWindow with a ConnectorBlurRegion inline component.
- Let connected mode use the island launcher again now that the island
can sit in any bar. The picker offers Full and Island there and hides
Spotlight, which opens the full launcher in that mode anyway; the note
and the SettingsControlledBy bar target are dropped.
* frame: address review findings on connected mode
---------
Co-authored-by: purian23 <[email protected]>
- The island is now a bar widget so any bar can host one alongside the island layout and dot
- Routing got simpler: pick which shortcuts open here, the rest follow the shared rules
- IPC close/hide take down every surface showing the activity
- Qt 6.11 pointer prune workaround so the expanded island stays clickable
* feat: parallax-scroll wallpaper
Add a `Scrolling` wallpaper fill mode that translates the wallpaper crop
with the active workspace — like Android home-screen parallax, but along
niri's vertical workspace axis.
The image is scaled to cover the screen on its non-scroll axis, and the
active workspace index drives a fractional offset into the cropped
overflow along the scroll axis. Scroll position is spring-animated
CPU-side and handed to a minimal single-texture shader as a UV offset.
Per-monitor scroll position is published into SessionData so the lock
screen renders the same crop as the active workspace, keeping visual
continuity across lock/unlock.
Two implementation details worth calling out for review:
- QSG_USE_SIMPLE_ANIMATION_DRIVER=1 is exported to the spawned quickshell
process. The default animation driver advances in fixed ~16ms steps,
capping the scroll at 60Hz and desyncing it from compositor motion on
high-refresh displays; the simple driver advances by real elapsed time,
restoring native-refresh pacing. Removing it visibly regresses to 60Hz.
- The wallpaper survives wl_output rebind cycles (e.g. OLED image-cleaning
on DPMS soft-off), which otherwise leave a stuck or void background.
Recovery re-anchors the scroll target on output-lifecycle signals,
rebuilds the ShaderEffect against the current render context, and
re-attaches the wallpaper-layer surface on unlock for parallax-active
monitors — guarded against lock state so the shader gets reliable frame
hints.
* simplify bindings and gate lock screen shader in a loader
---------
Co-authored-by: bbedward <[email protected]>
* ci: change to prek for pre-commit
* refactor: fix shellcheck warnings for the scripts
* chore: unify whitespace formatting
* nix: add prek to dev shell