deprecation notice to plugin compatibility shims
- When qml-common became a thing, we left qs.Widgets shims in place for
plugin compatibility
- It's annoying to need to maintain them when qml-common has any change,
add a warning so we can safely deprecate them in the future
- One shot rename the common stuff to D to make it shorter and nicer to
write
* feat(dock): push neighboring icons apart on magnification
* fix(dock): cap magnification expansion and disable it in taskbar mode
* fix(dock): scale pushed icon offsets to the capped magnification expansion
* fix(dock): avoid binding loop when reading expansion ratio
- caps lock, power profile, idle inhibitor and charging pulse in the island
- microphone mute and volume as a level transient
- privacy slot while mic, camera or screen share is in use
- duo battery style: arc around the network glyph with signal dots
* feat(dock): add proximity icon magnification with customizable curves
* fix(dock): restrict proximity magnification to dock and add translator context
* powermenu: derive shortcuts and extra actions from one source
The power menu matched keys with a switch that repeated the key hints
getPowerActionData already returns, plus a second key list for release.
Look the pressed key up against the hints of the visible actions instead,
so every action with a hint gets its shortcut and the two cannot drift.
Side effects:
- Ctrl+letter no longer triggers actions. Only Ctrl+P was excluded
before, so Ctrl+R still rebooted. Ctrl combinations are navigation.
- U now triggers switch user when it is shown. Its hint already said U.
- Releasing a letter with no visible action no longer cancels a hold.
SessionService now owns the custom:N action ids as customPowerActions
and extraPowerActions, which the power menu and the launcher both use.
Actions resolve by index into that list instead of slicing the prefix.
* powermenu: add actions that reboot into a chosen efi boot entry
Settings → Power & Sleep gets a "Reboot to another OS" card that lists
the firmware's active EFI entries through efibootmgr. Each saved entry
becomes a "Reboot to <name>" action in the power menu and the launcher,
bound to 1-9 in the order it was added.
Picking one lists the entries again, and stops with a toast if the id no
longer carries the saved label. Otherwise it sets BootNext through pkexec
and reboots through SessionService, so custom reboot commands still apply.
BootEntryService reports why entries are unavailable: not booted in UEFI
mode, efibootmgr missing, or efibootmgr failing with its stderr. Saved
entries stay listed in settings whatever the status, so a synced config
on another machine can still remove them.
efibootmgr parsing and the picker's filtering live in BootEntries.js,
covered by tests/boot-entries.test.mjs.
* powermenu: ignore special keys in action shortcuts
- The island is now a bar widget so any bar can host one alongside the island layout and dot
- Routing got simpler: pick which shortcuts open here, the rest follow the shared rules
- IPC close/hide take down every surface showing the activity
- Qt 6.11 pointer prune workaround so the expanded island stays clickable
* fix: keep tray order stable when tooltipTitle changes dynamically
Revert the earlier simplistic key approach: keep getTrayItemKey()
unchanged (id::tooltipTitle) so duplicate-id disambiguation (#1542)
is preserved and persisted id::tooltipTitle entries keep matching.
Instead make persisted-key lookups tolerant of dynamic tooltipTitle:
resolveOrderIndex() in sortByPreferredOrder() does exact match first,
falling back to prefix matching an id::* entry only when the id has a
single instance. findSavedTrayKey()/isTrayIdHidden() replace direct
SessionData.isHiddenTrayId() calls and showTrayId() now receives the
actual saved key.
Prefix fallback is gated by trayItemCountForId() to single-instance
ids only, so multiple items sharing an id always match exactly and
hiding/ordering one never affects the others.
* fix: bail on ambiguous saved tray keys in fallback
* tray: use occurrence index as stable key, add one-time session migration
* tray: pin stable key per item instance so it never flips when siblings come and go
* tray: assign unique per-id sequential keys to avoid collision after sibling exit
* tray: reuse free key slots so a restarted singleton keeps its plain id
- A new minimal and fun island instance (dot) that gets out of your way to be tossed anywhere on your screen
- Dankisland freedom is here too! It can now also be used in anywhere mode and used horizontally or vertically as you see fit!