import QtQuick import qs.Common QtObject { id: root property int barPosition: 0 property real barX: 0 property real barY: 0 property real barWidth: 0 property real barHeight: 0 property real screenWidth: 0 property real screenHeight: 0 property var adjacentBarInfo: null readonly property real _leftExclusion: (barPosition === SettingsData.Position.Left && barWidth > 0) ? Math.max(0, barX + barWidth) : 0 readonly property real _topExclusion: (barPosition === SettingsData.Position.Top && barHeight > 0) ? Math.max(0, barY + barHeight) : 0 readonly property real _rightExclusion: (barPosition === SettingsData.Position.Right && barWidth > 0) ? Math.max(0, screenWidth - barX) : 0 readonly property real _bottomExclusion: (barPosition === SettingsData.Position.Bottom && barHeight > 0) ? Math.max(0, screenHeight - barY) : 0 readonly property real x: Math.max(_leftExclusion, adjacentBarInfo?.leftBar ?? 0) readonly property real y: Math.max(_topExclusion, adjacentBarInfo?.topBar ?? 0) readonly property real width: Math.max(100, screenWidth - x - Math.max(_rightExclusion, adjacentBarInfo?.rightBar ?? 0)) readonly property real height: Math.max(100, screenHeight - y - Math.max(_bottomExclusion, adjacentBarInfo?.bottomBar ?? 0)) }