import QtQuick import Quickshell import Quickshell.Wayland import Quickshell.Widgets import Quickshell.Io import qs.Common import qs.Widgets import qs.Modules LazyLoader { active: true Variants { model: SettingsData.getFilteredScreens("wallpaper") PanelWindow { id: wallpaperWindow required property var modelData screen: modelData WlrLayershell.layer: WlrLayer.Background WlrLayershell.exclusionMode: ExclusionMode.Ignore anchors.top: true anchors.bottom: true anchors.left: true anchors.right: true color: "transparent" Item { id: root anchors.fill: parent property string source: SessionData.getMonitorWallpaper(modelData.name) || "" property bool isColorSource: source.startsWith("#") property string transitionType: SessionData.wallpaperTransition property real transitionProgress: 0 property real fillMode: 1.0 property vector4d fillColor: Qt.vector4d(0, 0, 0, 1) property real edgeSmoothness: 0.1 property real wipeDirection: 0 property real discCenterX: 0.5 property real discCenterY: 0.5 property real stripesCount: 16 property real stripesAngle: 0 readonly property bool transitioning: transitionAnimation.running property bool hasCurrent: currentWallpaper.status === Image.Ready && !!currentWallpaper.source property bool booting: !hasCurrent && nextWallpaper.status === Image.Ready WallpaperEngineProc { id: weProc monitor: modelData.name } Component.onDestruction: { weProc.stop() } onSourceChanged: { const isWE = source.startsWith("we:") const isColor = source.startsWith("#") if (isWE) { setWallpaperImmediate("") weProc.start(source.substring(3)) } else { weProc.stop() if (!source) { setWallpaperImmediate("") } else if (isColor) { setWallpaperImmediate("") } else { changeWallpaper(source.startsWith("file://") ? source : "file://" + source) } } } function setWallpaperImmediate(newSource) { transitionAnimation.stop() root.transitionProgress = 0.0 currentWallpaper.source = newSource nextWallpaper.source = "" } function changeWallpaper(newPath) { if (newPath === currentWallpaper.source) return if (!newPath || newPath.startsWith("#")) return if (root.transitioning) { transitionAnimation.stop() root.transitionProgress = 0 currentWallpaper.source = nextWallpaper.source nextWallpaper.source = "" } if (root.transitionType === "wipe") { root.wipeDirection = Math.random() * 4 } else if (root.transitionType === "disc") { root.discCenterX = Math.random() root.discCenterY = Math.random() } else if (root.transitionType === "stripes") { root.stripesCount = Math.round(Math.random() * 20 + 4) root.stripesAngle = Math.random() * 360 } nextWallpaper.source = newPath if (currentWallpaper.source) { if (nextWallpaper.status === Image.Ready) { transitionAnimation.start() } } else { if (nextWallpaper.status === Image.Ready) { transitionAnimation.start() } } } Loader { anchors.fill: parent active: !root.source || root.isColorSource asynchronous: true sourceComponent: DankBackdrop { screenName: modelData.name } } Rectangle { id: transparentRect anchors.fill: parent color: "transparent" visible: false } ShaderEffectSource { id: transparentSource sourceItem: transparentRect hideSource: true live: false } Image { id: currentWallpaper anchors.fill: parent visible: true opacity: 0 layer.enabled: true asynchronous: true smooth: true cache: true fillMode: Image.PreserveAspectCrop } Image { id: nextWallpaper anchors.fill: parent visible: true opacity: 0 layer.enabled: true asynchronous: true smooth: true cache: true fillMode: Image.PreserveAspectCrop onStatusChanged: { if (status !== Image.Ready) return if (currentWallpaper.source) { if (!root.transitioning && root.transitionType !== "none") { transitionAnimation.start() } else if (root.transitionType === "none") { currentWallpaper.source = source nextWallpaper.source = "" root.transitionProgress = 0.0 } } else { if (!root.transitioning && root.transitionType !== "none") { transitionAnimation.start() } else if (root.transitionType === "none") { currentWallpaper.source = source nextWallpaper.source = "" root.transitionProgress = 0.0 } } } } ShaderEffect { id: fadeShader anchors.fill: parent visible: (root.transitionType === "fade" || root.transitionType === "none") && (root.hasCurrent || root.booting) property variant source1: root.hasCurrent ? currentWallpaper : transparentSource property variant source2: nextWallpaper property real progress: root.transitionProgress property real fillMode: root.fillMode property vector4d fillColor: root.fillColor property real imageWidth1: Math.max(1, root.hasCurrent ? source1.sourceSize.width : width) property real imageHeight1: Math.max(1, root.hasCurrent ? source1.sourceSize.height : height) property real imageWidth2: Math.max(1, source2.sourceSize.width) property real imageHeight2: Math.max(1, source2.sourceSize.height) property real screenWidth: width property real screenHeight: height fragmentShader: Qt.resolvedUrl("../Shaders/qsb/wp_fade.frag.qsb") } ShaderEffect { id: wipeShader anchors.fill: parent visible: root.transitionType === "wipe" && (root.hasCurrent || root.booting) property variant source1: root.hasCurrent ? currentWallpaper : transparentSource property variant source2: nextWallpaper property real progress: root.transitionProgress property real smoothness: root.edgeSmoothness property real direction: root.wipeDirection property real fillMode: root.fillMode property vector4d fillColor: root.fillColor property real imageWidth1: Math.max(1, root.hasCurrent ? source1.sourceSize.width : width) property real imageHeight1: Math.max(1, root.hasCurrent ? source1.sourceSize.height : height) property real imageWidth2: Math.max(1, source2.sourceSize.width) property real imageHeight2: Math.max(1, source2.sourceSize.height) property real screenWidth: width property real screenHeight: height fragmentShader: Qt.resolvedUrl("../Shaders/qsb/wp_wipe.frag.qsb") } ShaderEffect { id: discShader anchors.fill: parent visible: root.transitionType === "disc" && (root.hasCurrent || root.booting) property variant source1: root.hasCurrent ? currentWallpaper : transparentSource property variant source2: nextWallpaper property real progress: root.transitionProgress property real smoothness: root.edgeSmoothness property real aspectRatio: root.width / root.height property real centerX: root.discCenterX property real centerY: root.discCenterY property real fillMode: root.fillMode property vector4d fillColor: root.fillColor property real imageWidth1: Math.max(1, root.hasCurrent ? source1.sourceSize.width : width) property real imageHeight1: Math.max(1, root.hasCurrent ? source1.sourceSize.height : height) property real imageWidth2: Math.max(1, source2.sourceSize.width) property real imageHeight2: Math.max(1, source2.sourceSize.height) property real screenWidth: width property real screenHeight: height fragmentShader: Qt.resolvedUrl("../Shaders/qsb/wp_disc.frag.qsb") } ShaderEffect { id: stripesShader anchors.fill: parent visible: root.transitionType === "stripes" && (root.hasCurrent || root.booting) property variant source1: root.hasCurrent ? currentWallpaper : transparentSource property variant source2: nextWallpaper property real progress: root.transitionProgress property real smoothness: root.edgeSmoothness property real aspectRatio: root.width / root.height property real stripeCount: root.stripesCount property real angle: root.stripesAngle property real fillMode: root.fillMode property vector4d fillColor: root.fillColor property real imageWidth1: Math.max(1, root.hasCurrent ? source1.sourceSize.width : width) property real imageHeight1: Math.max(1, root.hasCurrent ? source1.sourceSize.height : height) property real imageWidth2: Math.max(1, source2.sourceSize.width) property real imageHeight2: Math.max(1, source2.sourceSize.height) property real screenWidth: width property real screenHeight: height fragmentShader: Qt.resolvedUrl("../Shaders/qsb/wp_stripes.frag.qsb") } NumberAnimation { id: transitionAnimation target: root property: "transitionProgress" from: 0.0 to: 1.0 duration: 1000 easing.type: Easing.InOutCubic onFinished: { Qt.callLater(() => { if (nextWallpaper.source && nextWallpaper.status === Image.Ready && !nextWallpaper.source.toString().startsWith("#")) { currentWallpaper.source = nextWallpaper.source } nextWallpaper.source = "" root.transitionProgress = 0.0 }) } } } } } }