import QtQuick import QtQuick.Effects import Quickshell import Quickshell.Wayland import qs.Common import qs.Services import qs.Widgets PanelWindow { id: root property string blurNamespace: "dms:osd" WlrLayershell.namespace: blurNamespace property alias content: contentLoader.sourceComponent property alias contentLoader: contentLoader property var modelData property bool shouldBeVisible: false property int autoHideInterval: 2000 property bool enableMouseInteraction: false property real osdWidth: Theme.iconSize + Theme.spacingS * 2 property real osdHeight: Theme.iconSize + Theme.spacingS * 2 property int animationDuration: Theme.mediumDuration property var animationEasing: Theme.emphasizedEasing signal osdShown signal osdHidden function show() { closeTimer.stop() shouldBeVisible = true visible = true hideTimer.restart() osdShown() } function hide() { shouldBeVisible = false closeTimer.restart() } function resetHideTimer() { if (shouldBeVisible) { hideTimer.restart() } } function updateHoverState() { let isHovered = (enableMouseInteraction && mouseArea.containsMouse) || osdContainer.childHovered if (enableMouseInteraction) { if (isHovered) { hideTimer.stop() } else if (shouldBeVisible) { hideTimer.restart() } } } function setChildHovered(hovered) { osdContainer.childHovered = hovered updateHoverState() } screen: modelData visible: false WlrLayershell.layer: WlrLayershell.Overlay WlrLayershell.exclusiveZone: -1 WlrLayershell.keyboardFocus: WlrKeyboardFocus.None color: "transparent" readonly property real dpr: CompositorService.getScreenScale(screen) readonly property real screenWidth: screen.width readonly property real screenHeight: screen.height readonly property real alignedWidth: Theme.px(osdWidth, dpr) readonly property real alignedHeight: Theme.px(osdHeight, dpr) readonly property real alignedX: Theme.snap((screenWidth - alignedWidth) / 2, dpr) readonly property real alignedY: Theme.snap(screenHeight - alignedHeight - Theme.spacingM, dpr) anchors { top: true left: true right: true bottom: true } Timer { id: hideTimer interval: autoHideInterval repeat: false onTriggered: { if (!enableMouseInteraction || !mouseArea.containsMouse) { hide() } else { hideTimer.restart() } } } Timer { id: closeTimer interval: animationDuration + 50 onTriggered: { if (!shouldBeVisible) { visible = false osdHidden() } } } Item { id: osdContainer x: alignedX y: alignedY width: alignedWidth height: alignedHeight opacity: shouldBeVisible ? 1 : 0 scale: shouldBeVisible ? 1 : 0.9 property bool childHovered: false property real shadowBlurPx: 10 property real shadowSpreadPx: 0 property real shadowBaseAlpha: 0.60 readonly property real popupSurfaceAlpha: SettingsData.popupTransparency readonly property real effectiveShadowAlpha: Math.max(0, Math.min(1, shadowBaseAlpha * popupSurfaceAlpha * osdContainer.opacity)) Item { id: bgShadowLayer anchors.fill: parent visible: osdContainer.popupSurfaceAlpha >= 0.95 layer.enabled: Quickshell.env("DMS_DISABLE_LAYER") !== "true" && Quickshell.env("DMS_DISABLE_LAYER") !== "1" layer.smooth: false layer.textureSize: Qt.size(Math.round(width * root.dpr), Math.round(height * root.dpr)) layer.textureMirroring: ShaderEffectSource.MirrorVertically layer.effect: MultiEffect { id: shadowFx autoPaddingEnabled: true shadowEnabled: true blurEnabled: false maskEnabled: false property int blurMax: 64 shadowBlur: Math.max(0, Math.min(1, osdContainer.shadowBlurPx / blurMax)) shadowScale: 1 + (2 * osdContainer.shadowSpreadPx) / Math.max(1, Math.min(bgShadowLayer.width, bgShadowLayer.height)) shadowColor: Qt.rgba(0, 0, 0, osdContainer.effectiveShadowAlpha) } DankRectangle { anchors.fill: parent radius: Theme.cornerRadius } } MouseArea { id: mouseArea anchors.fill: parent hoverEnabled: enableMouseInteraction acceptedButtons: Qt.NoButton propagateComposedEvents: true z: -1 onContainsMouseChanged: updateHoverState() } onChildHoveredChanged: updateHoverState() Loader { id: contentLoader anchors.fill: parent active: root.visible asynchronous: false } Behavior on opacity { NumberAnimation { duration: animationDuration easing.type: animationEasing } } Behavior on scale { NumberAnimation { duration: animationDuration easing.type: animationEasing } } } mask: Region { item: bgShadowLayer } }