import QtQuick import QtQuick.Controls import qs.Common import qs.Widgets Flickable { id: flickable property real mouseWheelSpeed: 60 property real momentumVelocity: 0 property bool isMomentumActive: false property real friction: 0.95 property real minMomentumVelocity: 50 property real maxMomentumVelocity: 2500 property bool _scrollBarActive: false flickDeceleration: 1500 maximumFlickVelocity: 2000 boundsBehavior: Flickable.StopAtBounds boundsMovement: Flickable.FollowBoundsBehavior pressDelay: 0 flickableDirection: Flickable.VerticalFlick WheelHandler { id: wheelHandler property real touchpadSpeed: 1.8 property real momentumRetention: 0.92 property real lastWheelTime: 0 property real momentum: 0 property var velocitySamples: [] function startMomentum() { flickable.isMomentumActive = true momentumTimer.start() } acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad onWheel: event => { vbar._scrollBarActive = true vbar.hideTimer.restart() const currentTime = Date.now() const timeDelta = currentTime - lastWheelTime lastWheelTime = currentTime const deltaY = event.angleDelta.y const isMouseWheel = Math.abs(deltaY) >= 120 && (Math.abs(deltaY) % 120) === 0 if (isMouseWheel) { momentumTimer.stop() flickable.isMomentumActive = false velocitySamples = [] momentum = 0 const lines = Math.floor(Math.abs(deltaY) / 120) const scrollAmount = (deltaY > 0 ? -lines : lines) * flickable.mouseWheelSpeed let newY = flickable.contentY + scrollAmount newY = Math.max(0, Math.min(flickable.contentHeight - flickable.height, newY)) if (flickable.flicking) { flickable.cancelFlick() } flickable.contentY = newY } else { momentumTimer.stop() flickable.isMomentumActive = false let delta = 0 if (event.pixelDelta.y !== 0) { delta = event.pixelDelta.y * touchpadSpeed } else { delta = event.angleDelta.y / 8 * touchpadSpeed } velocitySamples.push({ "delta": delta, "time": currentTime }) velocitySamples = velocitySamples.filter(s => currentTime - s.time < 100) if (velocitySamples.length > 1) { const totalDelta = velocitySamples.reduce((sum, s) => sum + s.delta, 0) const timeSpan = currentTime - velocitySamples[0].time if (timeSpan > 0) { flickable.momentumVelocity = Math.max(-flickable.maxMomentumVelocity, Math.min(flickable.maxMomentumVelocity, totalDelta / timeSpan * 1000)) } } if (event.pixelDelta.y !== 0 && timeDelta < 50) { momentum = momentum * momentumRetention + delta * 0.15 delta += momentum } else { momentum = 0 } let newY = flickable.contentY - delta newY = Math.max(0, Math.min(flickable.contentHeight - flickable.height, newY)) if (flickable.flicking) { flickable.cancelFlick() } flickable.contentY = newY } event.accepted = true } onActiveChanged: { if (!active) { if (Math.abs(flickable.momentumVelocity) >= flickable.minMomentumVelocity) { startMomentum() } else { velocitySamples = [] flickable.momentumVelocity = 0 } } } } onMovementStarted: { vbar._scrollBarActive = true vbar.hideTimer.stop() } onMovementEnded: vbar.hideTimer.restart() Timer { id: momentumTimer interval: 16 repeat: true onTriggered: { const newY = flickable.contentY - flickable.momentumVelocity * 0.016 const maxY = Math.max(0, flickable.contentHeight - flickable.height) if (newY < 0 || newY > maxY) { flickable.contentY = newY < 0 ? 0 : maxY stop() flickable.isMomentumActive = false flickable.momentumVelocity = 0 return } flickable.contentY = newY flickable.momentumVelocity *= flickable.friction if (Math.abs(flickable.momentumVelocity) < 5) { stop() flickable.isMomentumActive = false flickable.momentumVelocity = 0 } } } NumberAnimation { id: returnToBoundsAnimation target: flickable property: "contentY" duration: 300 easing.type: Easing.OutQuad } ScrollBar.vertical: DankScrollbar { id: vbar } }