import QtQuick import Quickshell.Services.Mpris import qs.Common import qs.Services Item { id: root readonly property MprisPlayer activePlayer: MprisController.activePlayer readonly property bool isPlaying: activePlayer !== null && activePlayer.playbackState === MprisPlaybackState.Playing readonly property bool live: visible && (Window.window?.visible ?? false) && isPlaying width: 20 height: Theme.iconSize readonly property real maxBarHeight: Theme.iconSize - 2 readonly property real minBarHeight: 3 onLiveChanged: { if (!live) { bars.bandsA = Qt.vector4d(0, 0, 0, 0); bars.bandsB = Qt.vector2d(0, 0); } } Loader { active: root.live sourceComponent: Component { Ref { service: CavaService } } } Timer { running: !CavaService.cavaAvailable && root.live interval: 500 repeat: true onTriggered: { CavaService.values = [Math.random() * 20 + 5, Math.random() * 25 + 8, Math.random() * 22 + 6, Math.random() * 20 + 5, Math.random() * 22 + 6, Math.random() * 25 + 8]; } } Connections { target: CavaService enabled: root.live function onValuesChanged() { const v = CavaService.values; if (v.length < 6) return; const n = i => { const x = v[i]; const level = x <= 0 ? 0 : x >= 100 ? 1 : Math.sqrt(x * 0.01); return Math.round(level * 32) / 32; }; const a = Qt.vector4d(n(0), n(1), n(2), n(3)); const b = Qt.vector2d(n(4), n(5)); if (a == bars.bandsA && b == bars.bandsB) return; bars.bandsA = a; bars.bandsB = b; } } ShaderEffect { id: bars anchors.fill: parent property real widthPx: width property real heightPx: height property real minH: root.minBarHeight property real maxH: root.maxBarHeight property vector4d bandsA: Qt.vector4d(0, 0, 0, 0) property vector2d bandsB: Qt.vector2d(0, 0) property vector4d fillColor: Qt.vector4d(Theme.primary.r, Theme.primary.g, Theme.primary.b, Theme.primary.a) fragmentShader: Qt.resolvedUrl("../../../Shaders/qsb/viz_bars.frag.qsb") } }