import QtQuick import QtQuick.Controls ListView { id: listView property real mouseWheelSpeed: 60 // Simple position preservation property real savedY: 0 property bool justChanged: false property bool isUserScrolling: false // Kinetic scrolling momentum properties property real momentumVelocity: 0 property bool isMomentumActive: false property real friction: 0.95 property real minMomentumVelocity: 50 property real maxMomentumVelocity: 2500 flickDeceleration: 1500 maximumFlickVelocity: 2000 boundsBehavior: Flickable.StopAtBounds boundsMovement: Flickable.FollowBoundsBehavior pressDelay: 0 flickableDirection: Flickable.VerticalFlick onMovementStarted: isUserScrolling = true onMovementEnded: isUserScrolling = false onContentYChanged: { if (!justChanged && isUserScrolling) { savedY = contentY } justChanged = false } // Restore position when model changes onModelChanged: { justChanged = true contentY = savedY } WheelHandler { id: wheelHandler // Tunable parameters for responsive scrolling property real touchpadSpeed: 1.8 // Touchpad sensitivity property real momentumRetention: 0.92 property real lastWheelTime: 0 property real momentum: 0 property var velocitySamples: [] function startMomentum() { isMomentumActive = true momentumTimer.start() } acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad onWheel: event => { isUserScrolling = true // Mark as user interaction let currentTime = Date.now() let timeDelta = currentTime - lastWheelTime lastWheelTime = currentTime // Detect mouse wheel vs touchpad, seems like assuming based on the increments is the only way in QT const deltaY = event.angleDelta.y const isMouseWheel = Math.abs(deltaY) >= 120 && (Math.abs(deltaY) % 120) === 0 if (isMouseWheel) { momentumTimer.stop() isMomentumActive = false velocitySamples = [] momentum = 0 const lines = Math.floor(Math.abs(deltaY) / 120) const scrollAmount = (deltaY > 0 ? -lines : lines) * mouseWheelSpeed let newY = listView.contentY + scrollAmount newY = Math.max( 0, Math.min(listView.contentHeight - listView.height, newY)) if (listView.flicking) listView.cancelFlick() listView.contentY = newY savedY = newY } else { momentumTimer.stop() isMomentumActive = false // Calculate scroll delta based on input type let delta = 0 if (event.pixelDelta.y !== 0) { // Touchpad with pixel precision delta = event.pixelDelta.y * touchpadSpeed } else { // Fallback for touchpad without pixel delta delta = event.angleDelta.y / 8 * touchpadSpeed } // Track velocity for momentum velocitySamples.push({ "delta": delta, "time": currentTime }) velocitySamples = velocitySamples.filter(s => { return currentTime - s.time < 100 }) // Calculate momentum velocity from samples if (velocitySamples.length > 1) { let totalDelta = velocitySamples.reduce((sum, s) => { return sum + s.delta }, 0) let timeSpan = currentTime - velocitySamples[0].time if (timeSpan > 0) momentumVelocity = Math.max(-maxMomentumVelocity, Math.min( maxMomentumVelocity, totalDelta / timeSpan * 1000)) } // Apply momentum for touchpad (smooth continuous scrolling) if (event.pixelDelta.y !== 0 && timeDelta < 50) { momentum = momentum * momentumRetention + delta * 0.15 delta += momentum } else { momentum = 0 } // Apply scrolling with proper bounds checking let newY = listView.contentY - delta newY = Math.max( 0, Math.min(listView.contentHeight - listView.height, newY)) // Cancel any conflicting flicks and apply new position if (listView.flicking) listView.cancelFlick() listView.contentY = newY savedY = newY // Update saved position } event.accepted = true } onActiveChanged: { if (!active) { isUserScrolling = false // Start momentum if applicable (touchpad only) if (Math.abs(momentumVelocity) >= minMomentumVelocity) { startMomentum() } else { velocitySamples = [] momentumVelocity = 0 } } } } // Physics-based momentum timer for kinetic scrolling (touchpad only) Timer { id: momentumTimer interval: 16 // ~60 FPS repeat: true onTriggered: { // Apply velocity to position let newY = contentY - momentumVelocity * 0.016 let maxY = Math.max(0, contentHeight - height) // Stop momentum at boundaries instead of bouncing if (newY < 0) { contentY = 0 savedY = 0 stop() isMomentumActive = false momentumVelocity = 0 return } else if (newY > maxY) { contentY = maxY savedY = maxY stop() isMomentumActive = false momentumVelocity = 0 return } contentY = newY savedY = newY // Keep updating saved position during momentum // Apply friction momentumVelocity *= friction // Stop if velocity too low if (Math.abs(momentumVelocity) < 5) { stop() isMomentumActive = false momentumVelocity = 0 } } } // Smooth return to bounds animation NumberAnimation { id: returnToBoundsAnimation target: listView property: "contentY" duration: 300 easing.type: Easing.OutQuad } }