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2026-07-17 13:31:56 -04:00

408 lines
9.4 KiB
Go

package screenshot
// Frame stitcher after mark-shot's column-sampling design
// (https://github.com/jswysnemc/mark-shot, src/scroll/stitcher_algorithm.cpp).
// Only rows overhanging the captured range are committed; frames that match
// nothing are dropped without touching state.
const (
stitchMaxCanvasBytes = 256 << 20
stitchMaxRowsCap = 30000
// mark-shot: StitchConfig{100, 9.0f, 15, 1.0f}
stitchAcceptDiff = 9.0
stitchApproxDiff = 1.0
stitchMinCompare = 50
stitchMinCanvas = 100
stitchMinAppend = 15
stitchCoarseStep = 8
stitchPredictWindow = 160
stitchBandSamples = 17
// mark-shot: kDuplicateAvgDiff=1.1f, kDuplicateMaxDiff=4, 18x24 grid
stitchDupAvgDiff = 1.1
stitchDupMaxDiff = 4.0
stitchSigCols = 18
stitchSigRows = 24
// blank rows agree at every offset and must not decide a match
stitchActivityMin = 2.0
stitchRowMatchTol = 4.0
stitchMinActive = 12
)
// mean luminance per band (8-32%, 34-66%, 68-92%); the outer 8% is chrome
type rowCols [3]float32
type stitcher struct {
stride int
sampleOffs [3][]int
canvas []byte
cols []rowCols
anchor int
last []rowCols
lastOffset int
maxRows int
full bool
}
func newStitcher(stride int) *stitcher {
px := stride / 4
st := &stitcher{
stride: stride,
maxRows: min(stitchMaxCanvasBytes/stride, stitchMaxRowsCap),
}
bands := [3][2]float64{{0.08, 0.32}, {0.34, 0.66}, {0.68, 0.92}}
for b, band := range bands {
lo := int(float64(px) * band[0])
hi := max(int(float64(px)*band[1]), lo+1)
n := min(stitchBandSamples, hi-lo)
for s := range n {
st.sampleOffs[b] = append(st.sampleOffs[b], (lo+(hi-lo)*s/n)*4)
}
}
return st
}
func (st *stitcher) rowSamples(data []byte) []rowCols {
rows := len(data) / st.stride
cols := make([]rowCols, rows)
for y := range rows {
row := data[y*st.stride:]
for b := range 3 {
var sum float32
for _, off := range st.sampleOffs[b] {
sum += 0.114*float32(row[off]) + 0.587*float32(row[off+1]) + 0.299*float32(row[off+2])
}
cols[y][b] = sum / float32(len(st.sampleOffs[b]))
}
}
return cols
}
func (st *stitcher) frameSig(data []byte) []float32 {
rows := len(data) / st.stride
px := st.stride / 4
sig := make([]float32, 0, stitchSigCols*stitchSigRows)
for gy := range stitchSigRows {
y := (2*gy + 1) * rows / (2 * stitchSigRows)
for gx := range stitchSigCols {
x := (2*gx + 1) * px / (2 * stitchSigCols)
off := y*st.stride + x*4
sig = append(sig, 0.114*float32(data[off])+0.587*float32(data[off+1])+0.299*float32(data[off+2]))
}
}
return sig
}
func (st *stitcher) rows() int {
return len(st.cols)
}
func rowColsDiff(a, b rowCols) float32 {
return (abs32(a[0]-b[0]) + abs32(a[1]-b[1]) + abs32(a[2]-b[2])) / 3
}
func duplicateFrame(a, b []float32) bool {
if len(a) != len(b) || len(a) == 0 {
return false
}
var sum, maxDiff float32
for i := range a {
d := abs32(a[i] - b[i])
sum += d
maxDiff = max(maxDiff, d)
}
return sum/float32(len(a)) <= stitchDupAvgDiff && maxDiff <= stitchDupMaxDiff
}
// sticky header/footer zones, per mark-shot: 10% top, 8% bottom, min 16px
func matchIgnores(h int) (top, bottom int) {
if h < 80 {
return 0, 0
}
return clamp(h/10, 16, h/4), clamp(h*8/100, 16, h/4)
}
func activity(f []rowCols) []bool {
active := make([]bool, len(f))
for i := 1; i < len(f); i++ {
active[i] = rowColsDiff(f[i], f[i-1]) > stitchActivityMin
}
return active
}
func (st *stitcher) pushFrame(frame []byte, f []rowCols) (int, bool) {
if st.full || len(f) == 0 {
return 0, true
}
h := len(f)
if len(st.cols) == 0 {
n := st.appendRows(frame, f, 0)
st.anchor = 0
st.last = f
st.lastOffset = 0
return n, true
}
pos, ok := st.locateFrame(f, activity(f))
if !ok {
return 0, false
}
delta := pos - st.anchor
added := 0
if over := pos + h - len(st.cols); over >= stitchMinAppend {
added += st.appendRows(frame, f, h-over)
}
if over := -pos; over >= stitchMinAppend {
n := st.prependRows(frame, f, over)
added += n
pos += n
}
st.anchor = pos
st.last = f
st.lastOffset = delta
return added, true
}
// seamAppend starts a new segment after a jump capture couldn't follow.
func (st *stitcher) seamAppend(frame []byte, f []rowCols) int {
if st.full || len(f) == 0 {
return 0
}
pos := len(st.cols)
n := st.appendRows(frame, f, 0)
st.anchor = pos
st.last = f
st.lastOffset = 0
return n
}
func (st *stitcher) locateFrame(f []rowCols, active []bool) (int, bool) {
d, diff := st.adjacentOffset(f, active)
pred := st.anchor + d
if diff <= stitchAcceptDiff {
if _, ok := st.verifyAt(f, active, pred); ok {
return pred, true
}
}
if pos, _, ok := st.scanPositions(f, active, pred, true); ok {
return pos, true
}
pos, _, ok := st.scanPositions(f, active, pred, false)
return pos, ok
}
func (st *stitcher) verifyAt(f []rowCols, active []bool, pos int) (float32, bool) {
diff, count, activeMatches := st.canvasDiff(f, active, pos)
ok := count >= stitchMinCanvas && diff <= stitchAcceptDiff && activeMatches >= stitchMinActive
return diff, ok
}
// signed deltas searched outward from the previous one (mark-shot's
// predictOffsetIter), early-exiting once a diff beats approxDiff
func (st *stitcher) adjacentOffset(f []rowCols, active []bool) (int, float32) {
h := len(f)
if len(st.last) != h {
return 0, float32(1e9)
}
limit := max(h-stitchMinCompare-1, 0)
bestD, bestDiff := 0, float32(1e9)
countdown := -1
try := func(d int) bool {
if d < -limit || d > limit {
return false
}
diff, activeMatches := st.pairDiff(f, active, d)
if activeMatches >= stitchMinActive && diff < bestDiff {
bestDiff, bestD = diff, d
}
switch {
case bestDiff < stitchApproxDiff/4:
return true
case bestDiff < stitchApproxDiff && countdown < 0:
countdown = 10
}
if countdown > 0 {
countdown--
}
return countdown == 0
}
if try(st.lastOffset) {
return bestD, bestDiff
}
for k := 1; ; k++ {
lo, hi := st.lastOffset-k, st.lastOffset+k
if lo < -limit && hi > limit {
break
}
if try(hi) || try(lo) {
break
}
}
return bestD, bestDiff
}
func (st *stitcher) pairDiff(f []rowCols, active []bool, d int) (float32, int) {
h := len(f)
top, bottom := matchIgnores(h)
lo := max(top, -d)
hi := min(h-bottom, h-d)
count := hi - lo
if count < stitchMinCompare {
return float32(1e9), 0
}
var sum float32
activeMatches := 0
for i := lo; i < hi; i++ {
rd := rowColsDiff(f[i], st.last[i+d])
sum += rd
if active[i] && rd <= stitchRowMatchTol {
activeMatches++
}
}
return sum / float32(count), activeMatches
}
func (st *stitcher) canvasDiff(f []rowCols, active []bool, pos int) (float32, int, int) {
h := len(f)
top, bottom := matchIgnores(h)
lo := max(top, -pos)
hi := min(h-bottom, len(st.cols)-pos)
count := hi - lo
if count < 1 {
return float32(1e9), 0, 0
}
var sum float32
activeMatches := 0
for i := lo; i < hi; i++ {
rd := rowColsDiff(f[i], st.cols[pos+i])
sum += rd
if active[i] && rd <= stitchRowMatchTol {
activeMatches++
}
}
return sum / float32(count), count, activeMatches
}
// mark-shot's findEdgePosition (nearOnly: edges + prediction window, 1px) and
// findKnownPosition (coarse sweep refined around the winner)
func (st *stitcher) scanPositions(f []rowCols, active []bool, pred int, nearOnly bool) (int, float32, bool) {
h := len(f)
C := len(st.cols)
minPos := stitchMinCanvas - h
maxPos := C - stitchMinCanvas
bestPos, bestDiff := 0, float32(1e9)
bestDist := 1 << 30
consider := func(pos int) {
if pos < minPos || pos > maxPos {
return
}
diff, ok := st.verifyAt(f, active, pos)
if !ok {
return
}
dist := pos - pred
if dist < 0 {
dist = -dist
}
better := diff < bestDiff
if !nearOnly {
better = dist < bestDist || dist == bestDist && diff < bestDiff
}
if better {
bestPos, bestDiff, bestDist = pos, diff, dist
}
}
if nearOnly {
for pos := pred - stitchPredictWindow; pos <= pred+stitchPredictWindow; pos++ {
consider(pos)
}
for pos := C - h; pos <= maxPos; pos++ {
consider(pos)
}
for pos := minPos; pos <= 0; pos++ {
consider(pos)
}
if bestDiff > stitchAcceptDiff {
return 0, 0, false
}
return bestPos, bestDiff, true
}
for pos := minPos; pos <= maxPos; pos += stitchCoarseStep {
consider(pos)
}
if bestDiff > stitchAcceptDiff {
return 0, 0, false
}
refined, refinedDiff := bestPos, bestDiff
for pos := bestPos - stitchCoarseStep + 1; pos < bestPos+stitchCoarseStep; pos++ {
if pos == bestPos {
continue
}
if diff, ok := st.verifyAt(f, active, pos); ok && diff < refinedDiff {
refined, refinedDiff = pos, diff
}
}
return refined, refinedDiff, true
}
func (st *stitcher) appendRows(frame []byte, f []rowCols, from int) int {
n := len(f) - from
if room := st.maxRows - len(st.cols); n > room {
n = room
st.full = true
}
if n <= 0 {
st.full = true
return 0
}
st.canvas = append(st.canvas, frame[from*st.stride:(from+n)*st.stride]...)
st.cols = append(st.cols, f[from:from+n]...)
return n
}
func (st *stitcher) prependRows(frame []byte, f []rowCols, n int) int {
if room := st.maxRows - len(st.cols); n > room {
n = room
st.full = true
}
if n <= 0 {
st.full = true
return 0
}
canvas := make([]byte, n*st.stride+len(st.canvas))
copy(canvas, frame[:n*st.stride])
copy(canvas[n*st.stride:], st.canvas)
st.canvas = canvas
cols := make([]rowCols, 0, n+len(st.cols))
cols = append(cols, f[:n]...)
st.cols = append(cols, st.cols...)
return n
}
func abs32(f float32) float32 {
if f < 0 {
return -f
}
return f
}