1
0
mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-08-02 11:38:30 -04:00
Files
2026-07-04 11:17:13 -04:00

46 lines
1.1 KiB
Go

package wallpaper
import (
"encoding/json"
"os"
"path/filepath"
"time"
"github.com/AvengeMedia/DankMaterialShell/core/internal/log"
"github.com/AvengeMedia/DankMaterialShell/core/internal/utils"
)
type persistentState struct {
LastFires map[string]time.Time `json:"lastFires"`
}
func stateFilePath() string {
return filepath.Join(utils.XDGCacheHome(), "dms", "wallpaper-schedule.json")
}
func loadLastFires() map[string]time.Time {
data, err := os.ReadFile(stateFilePath())
if err != nil {
return map[string]time.Time{}
}
var state persistentState
if err := json.Unmarshal(data, &state); err != nil || state.LastFires == nil {
return map[string]time.Time{}
}
return state.LastFires
}
func saveLastFires(fires map[string]time.Time) {
path := stateFilePath()
if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
return
}
data, err := json.Marshal(persistentState{LastFires: fires})
if err != nil {
return
}
if err := os.WriteFile(path, data, 0o644); err != nil {
log.Warnf("wallpaper: failed to persist schedule state: %v", err)
}
}