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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-08-02 03:28:28 -04:00
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bbedward 815820aa27 media: throttle frame rate of media-related animations
port 1.5

related #2869

(cherry picked from commit cdaedad969)
2026-07-15 16:58:04 +00:00

65 lines
2.2 KiB
QML

import QtQuick
import qs.Common
// Wave progress indicator: track, animated fill, seek preview and playhead are
// all drawn in a single fragment shader (Shaders/frag/wave_progress.frag).
Item {
id: root
property real value: 0
property real actualValue: value
property bool showActualPlaybackState: false
property real lineWidth: 2
property real wavelength: 20
property real amp: 1.6
property real phase: 0.0
property bool isPlaying: false
property real currentAmp: 1.6
property color trackColor: Theme.withAlpha(Theme.surfaceVariant, 0.40)
property color fillColor: Theme.primary
property color playheadColor: Theme.primary
property color actualProgressColor: Theme.onSurface_38
Behavior on currentAmp {
NumberAnimation {
duration: 300
easing.type: Easing.OutCubic
}
}
onIsPlayingChanged: currentAmp = isPlaying ? amp : 0
Component.onCompleted: currentAmp = isPlaying ? amp : 0
ShaderEffect {
anchors.fill: parent
blending: true
readonly property real widthPx: width
readonly property real heightPx: height
readonly property real value: root.value
readonly property real actualValue: root.actualValue
readonly property real phase: root.phase
readonly property real ampPx: root.currentAmp
readonly property real wavelengthPx: root.wavelength
readonly property real lineWidthPx: root.lineWidth
readonly property real showActual: root.showActualPlaybackState ? 1.0 : 0.0
readonly property color fillColor: root.fillColor
readonly property color trackColor: root.trackColor
readonly property color playheadColor: root.playheadColor
readonly property color actualColor: root.actualProgressColor
fragmentShader: Qt.resolvedUrl("../Shaders/qsb/wave_progress.frag.qsb")
}
signal frameTicked
FrameAnimation {
running: root.visible && (root.isPlaying || root.currentAmp > 0) && (root.Window.window?.visible ?? false)
onTriggered: {
if (!root.isPlaying)
return;
root.phase = (root.phase + 0.03 * frameTime * 60) % 6.28318530718;
root.frameTicked();
}
}
}