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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2025-12-06 05:25:41 -05:00
Files
DankMaterialShell/Widgets/DankGridView.qml
bbedward 03276b7d9a feat: add temperature widgets, separate ram/cpu widgets, update
calculations
- make CPU calculations per-process mirror gnome (of all CPUs)
2025-08-08 14:43:43 -04:00

179 lines
6.1 KiB
QML

import QtQuick
import QtQuick.Controls
GridView {
id: gridView
// Kinetic scrolling momentum properties
property real momentumVelocity: 0
property bool isMomentumActive: false
property real friction: 0.95
property real minMomentumVelocity: 50
property real maxMomentumVelocity: 2500
flickDeceleration: 1500
maximumFlickVelocity: 2000
boundsBehavior: Flickable.StopAtBounds
boundsMovement: Flickable.FollowBoundsBehavior
pressDelay: 0
flickableDirection: Flickable.VerticalFlick
WheelHandler {
id: wheelHandler
// Tunable parameters for responsive scrolling
property real mouseWheelSpeed: 60
// Higher = faster mouse wheel
property real touchpadSpeed: 1.8
// Touchpad sensitivity
property real momentumRetention: 0.92
property real lastWheelTime: 0
property real momentum: 0
property var velocitySamples: []
function startMomentum() {
isMomentumActive = true;
momentumTimer.start();
}
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
onWheel: (event) => {
let currentTime = Date.now();
let timeDelta = currentTime - lastWheelTime;
lastWheelTime = currentTime;
// Detect mouse wheel vs touchpad
const deltaY = event.angleDelta.y;
const isMouseWheel = Math.abs(deltaY) >= 120 && (Math.abs(deltaY) % 120) === 0;
if (isMouseWheel) {
// Fixed scrolling for mouse wheel - 2 cells per click
momentumTimer.stop();
isMomentumActive = false;
velocitySamples = [];
momentum = 0;
const lines = Math.floor(Math.abs(deltaY) / 120);
const scrollAmount = (deltaY > 0 ? -lines : lines) * cellHeight * 0.15; // 0.15 cells per wheel click
let newY = contentY + scrollAmount;
newY = Math.max(0, Math.min(contentHeight - height, newY));
if (flicking)
cancelFlick();
contentY = newY;
} else {
// Touchpad - existing smooth kinetic scrolling
// Stop any existing momentum
momentumTimer.stop();
isMomentumActive = false;
// Calculate scroll delta based on input type
let delta = 0;
if (event.pixelDelta.y !== 0)
// Touchpad with pixel precision
delta = event.pixelDelta.y * touchpadSpeed;
else
// Fallback for touchpad without pixel delta
delta = event.angleDelta.y / 120 * cellHeight * 1.2;
// Track velocity for momentum
velocitySamples.push({
"delta": delta,
"time": currentTime
});
velocitySamples = velocitySamples.filter((s) => {
return currentTime - s.time < 100;
});
// Calculate momentum velocity from samples
if (velocitySamples.length > 1) {
let totalDelta = velocitySamples.reduce((sum, s) => {
return sum + s.delta;
}, 0);
let timeSpan = currentTime - velocitySamples[0].time;
if (timeSpan > 0)
momentumVelocity = Math.max(-maxMomentumVelocity, Math.min(maxMomentumVelocity, totalDelta / timeSpan * 1000));
}
// Apply momentum for touchpad (smooth continuous scrolling)
if (event.pixelDelta.y !== 0 && timeDelta < 50) {
momentum = momentum * momentumRetention + delta * 0.15;
delta += momentum;
} else {
momentum = 0;
}
// Apply scrolling with proper bounds checking
let newY = contentY - delta;
newY = Math.max(0, Math.min(contentHeight - height, newY));
// Cancel any conflicting flicks and apply new position
if (flicking)
cancelFlick();
contentY = newY;
}
event.accepted = true;
}
onActiveChanged: {
if (!active && Math.abs(momentumVelocity) >= minMomentumVelocity) {
startMomentum();
} else if (!active) {
velocitySamples = [];
momentumVelocity = 0;
}
}
}
// Physics-based momentum timer for kinetic scrolling
Timer {
id: momentumTimer
interval: 16 // ~60 FPS
repeat: true
onTriggered: {
// Apply velocity to position
let newY = contentY - momentumVelocity * 0.016;
let maxY = Math.max(0, contentHeight - height);
// Stop momentum at boundaries instead of bouncing
if (newY < 0) {
contentY = 0;
stop();
isMomentumActive = false;
momentumVelocity = 0;
return;
} else if (newY > maxY) {
contentY = maxY;
stop();
isMomentumActive = false;
momentumVelocity = 0;
return;
}
contentY = newY;
// Apply friction
momentumVelocity *= friction;
// Stop if velocity too low
if (Math.abs(momentumVelocity) < 5) {
stop();
isMomentumActive = false;
momentumVelocity = 0;
}
}
}
// Smooth return to bounds animation
NumberAnimation {
id: returnToBoundsAnimation
target: gridView
property: "contentY"
duration: 300
easing.type: Easing.OutQuad
}
}