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DankMaterialShell/Services/MprisController.qml
2025-07-12 10:47:01 -04:00

159 lines
5.1 KiB
QML

import QtQuick
import QtQml.Models
import Quickshell
import Quickshell.Io
import Quickshell.Services.Mpris
pragma Singleton
pragma ComponentBehavior: Bound
/**
* A service that provides easy access to the active Mpris player.
*/
Singleton {
id: root
property MprisPlayer trackedPlayer: null
property MprisPlayer activePlayer: trackedPlayer ?? Mpris.players.values[0] ?? null
signal trackChanged(reverse: bool)
property bool __reverse: false
property var activeTrack
Instantiator {
model: Mpris.players
Connections {
required property MprisPlayer modelData
target: modelData
Component.onCompleted: {
if (root.trackedPlayer == null || modelData.isPlaying) {
root.trackedPlayer = modelData
}
}
Component.onDestruction: {
if (root.trackedPlayer == null || root.trackedPlayer.playbackState !== MprisPlaybackState.Playing) {
for (const player of Mpris.players.values) {
if (player.playbackState === MprisPlaybackState.Playing) {
root.trackedPlayer = player
break
}
}
if (trackedPlayer == null && Mpris.players.values.length != 0) {
trackedPlayer = Mpris.players.values[0]
}
}
}
function onPlaybackStateChanged() {
if (root.trackedPlayer !== modelData) root.trackedPlayer = modelData
}
}
}
Connections {
target: activePlayer
function onPostTrackChanged() {
root.updateTrack()
}
function onTrackArtUrlChanged() {
if (root.activePlayer.uniqueId == root.activeTrack.uniqueId && root.activePlayer.trackArtUrl != root.activeTrack.artUrl) {
const r = root.__reverse
root.updateTrack()
root.__reverse = r
}
}
}
onActivePlayerChanged: this.updateTrack()
function updateTrack() {
this.activeTrack = {
uniqueId: this.activePlayer?.uniqueId ?? 0,
artUrl: this.activePlayer?.trackArtUrl ?? "",
title: this.activePlayer?.trackTitle || "Unknown Title",
artist: this.activePlayer?.trackArtist || "Unknown Artist",
album: this.activePlayer?.trackAlbum || "Unknown Album",
}
this.trackChanged(__reverse)
this.__reverse = false
}
property bool isPlaying: this.activePlayer && this.activePlayer.playbackState === MprisPlaybackState.Playing
property bool canTogglePlaying: this.activePlayer?.canTogglePlaying ?? false
function togglePlaying() {
if (this.canTogglePlaying) this.activePlayer.togglePlaying()
}
property bool canGoPrevious: this.activePlayer?.canGoPrevious ?? false
function previous() {
if (this.canGoPrevious) {
this.__reverse = true
this.activePlayer.previous()
}
}
property bool canGoNext: this.activePlayer?.canGoNext ?? false
function next() {
if (this.canGoNext) {
this.__reverse = false
this.activePlayer.next()
}
}
property bool canChangeVolume: this.activePlayer && this.activePlayer.volumeSupported && this.activePlayer.canControl
property bool loopSupported: this.activePlayer && this.activePlayer.loopSupported && this.activePlayer.canControl
property var loopState: this.activePlayer?.loopState ?? MprisLoopState.None
function setLoopState(loopState) {
if (this.loopSupported) {
this.activePlayer.loopState = loopState
}
}
property bool shuffleSupported: this.activePlayer && this.activePlayer.shuffleSupported && this.activePlayer.canControl
property bool hasShuffle: this.activePlayer?.shuffle ?? false
function setShuffle(shuffle) {
if (this.shuffleSupported) {
this.activePlayer.shuffle = shuffle
}
}
function setActivePlayer(player) {
const targetPlayer = player ?? Mpris.players[0]
if (targetPlayer && this.activePlayer) {
this.__reverse = Mpris.players.indexOf(targetPlayer) < Mpris.players.indexOf(this.activePlayer)
} else {
this.__reverse = false
}
this.trackedPlayer = targetPlayer
}
// Seeking support
property bool canSeek: this.activePlayer?.canSeek ?? false
property real position: this.activePlayer?.position ?? 0
property real length: this.activePlayer?.length ?? 0
function seek(offsetUs) {
if (this.canSeek && this.activePlayer) {
this.activePlayer.seek(offsetUs)
}
}
function setPosition(trackId, positionUs) {
if (this.canSeek && this.activePlayer && typeof this.activePlayer.setPosition === "function") {
this.activePlayer.setPosition(trackId, positionUs)
} else if (this.canSeek && this.activePlayer) {
// Fallback to setting position property
this.activePlayer.position = positionUs
}
}
}