1
0
mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-06-16 16:15:23 -04:00
Files
DankMaterialShell/core/internal/server/tailscale/manager.go
T
Rocho 988b54515e feat(tailscale): add connect/disconnect, exit-node and LAN-access controls (#2644)
* feat(tailscale): add connect/disconnect/exit-node/LAN-access backend

The Tailscale backend previously exposed only read-only status
(tailscale.getStatus, tailscale.refresh). This adds write actions through the
existing tailscale.com/client/local integration:

- tailscale.connect / tailscale.disconnect (EditPrefs WantRunning)
- tailscale.setExitNode (EditPrefs ExitNodeID; empty id clears it and any
  legacy ExitNodeIP, mirroring `tailscale set --exit-node`)
- tailscale.setAllowLanAccess (EditPrefs ExitNodeAllowLANAccess)

The manager's client interface gains GetPrefs/EditPrefs; fetchState merges
ExitNodeAllowLANAccess from prefs, and Peer exposes ExitNodeOption so the UI
can list exit-node-capable peers.

* feat(tailscale): expose the new actions in TailscaleService

Adds connectTailscale/disconnectTailscale, setExitNode/clearExitNode and
setAllowLanAccess wrappers, plus derived exitNodeOptions/currentExitNode and the
exitNodeAllowLanAccess state. Write-action errors surface via ToastService.

* feat(tailscale): add connection, exit-node and LAN-access controls to the widget

The control-center widget toggle was a no-op. It now connects/disconnects, and
the detail panel gains a connection status row with a connect/disconnect button,
an exit-node picker and a LAN-access toggle.
2026-06-16 09:08:22 -04:00

359 lines
9.0 KiB
Go

package tailscale
import (
"context"
"sync"
"sync/atomic"
"time"
"github.com/AvengeMedia/DankMaterialShell/core/internal/log"
"github.com/AvengeMedia/DankMaterialShell/core/pkg/syncmap"
"tailscale.com/client/local"
"tailscale.com/ipn"
"tailscale.com/ipn/ipnstate"
"tailscale.com/tailcfg"
)
const (
statusTimeout = 3 * time.Second
debounceWindow = 150 * time.Millisecond
)
// tailscaleClient abstracts the Tailscale local API for testing.
type tailscaleClient interface {
WatchIPNBus(ctx context.Context, mask ipn.NotifyWatchOpt) (ipnBusWatcher, error)
Status(ctx context.Context) (*ipnstate.Status, error)
GetPrefs(ctx context.Context) (*ipn.Prefs, error)
EditPrefs(ctx context.Context, mp *ipn.MaskedPrefs) (*ipn.Prefs, error)
}
// ipnBusWatcher abstracts the IPN bus watcher for testing.
type ipnBusWatcher interface {
Next() (ipn.Notify, error)
Close() error
}
// localClientWrapper wraps local.Client to satisfy tailscaleClient.
type localClientWrapper struct {
client *local.Client
}
func (w *localClientWrapper) WatchIPNBus(ctx context.Context, mask ipn.NotifyWatchOpt) (ipnBusWatcher, error) {
return w.client.WatchIPNBus(ctx, mask)
}
func (w *localClientWrapper) Status(ctx context.Context) (*ipnstate.Status, error) {
return w.client.Status(ctx)
}
func (w *localClientWrapper) GetPrefs(ctx context.Context) (*ipn.Prefs, error) {
return w.client.GetPrefs(ctx)
}
func (w *localClientWrapper) EditPrefs(ctx context.Context, mp *ipn.MaskedPrefs) (*ipn.Prefs, error) {
return w.client.EditPrefs(ctx, mp)
}
// Manager manages Tailscale state via IPN bus events and subscriber notifications.
type Manager struct {
state *TailscaleState
stateMutex sync.RWMutex
subscribers syncmap.Map[string, chan TailscaleState]
client tailscaleClient
ctx context.Context
cancel context.CancelFunc
watchWG sync.WaitGroup
closed atomic.Bool
dirty chan struct{}
available atomic.Bool
availabilityCallback atomic.Pointer[func(bool)]
}
// NewManager creates a new Tailscale manager and starts watching the IPN bus.
func NewManager(socketPath string) *Manager {
lc := &local.Client{Socket: socketPath}
return newManager(&localClientWrapper{client: lc})
}
func newManager(client tailscaleClient) *Manager {
ctx, cancel := context.WithCancel(context.Background())
m := &Manager{
state: &TailscaleState{},
client: client,
ctx: ctx,
cancel: cancel,
dirty: make(chan struct{}, 1),
}
m.watchWG.Add(2)
go m.watchLoop(ctx)
go m.debounceLoop(ctx)
return m
}
func (m *Manager) watchLoop(ctx context.Context) {
defer m.watchWG.Done()
mask := ipn.NotifyInitialState | ipn.NotifyInitialNetMap | ipn.NotifyRateLimit
backoff := time.Second
unreachableSent := false
for {
select {
case <-ctx.Done():
return
default:
}
watcher, err := m.client.WatchIPNBus(ctx, mask)
if err != nil {
if !unreachableSent {
m.updateState(&TailscaleState{Connected: false, BackendState: "Unreachable"})
unreachableSent = true
}
select {
case <-ctx.Done():
return
case <-time.After(backoff):
}
backoff = min(backoff*2, 30*time.Second)
continue
}
unreachableSent = false
backoff = time.Second
log.Info("[Tailscale] Connected to IPN bus")
m.markAvailable()
for {
notify, err := watcher.Next()
if err != nil {
log.Warnf("[Tailscale] IPN bus error: %v", err)
break
}
if notify.State == nil && notify.NetMap == nil {
continue
}
select {
case m.dirty <- struct{}{}:
default:
}
}
watcher.Close()
}
}
// debounceLoop coalesces rapid bus notifications into a single Status RPC
// per debounceWindow, since NetMap events can fire many times per second
// on busy tailnets.
func (m *Manager) debounceLoop(ctx context.Context) {
defer m.watchWG.Done()
for {
select {
case <-ctx.Done():
return
case <-m.dirty:
}
timer := time.NewTimer(debounceWindow)
collecting := true
for collecting {
select {
case <-ctx.Done():
timer.Stop()
return
case <-m.dirty:
case <-timer.C:
collecting = false
}
}
m.fetchAndBroadcast(ctx)
}
}
func (m *Manager) fetchAndBroadcast(ctx context.Context) {
statusCtx, cancel := context.WithTimeout(ctx, statusTimeout)
defer cancel()
state, err := m.fetchState(statusCtx)
if err != nil {
log.Warnf("[Tailscale] Failed to fetch status: %v", err)
return
}
m.updateState(state)
}
// fetchState fetches the current status and merges in pref-derived fields
// (e.g. exit-node LAN access) that are not present in the IPN status itself.
func (m *Manager) fetchState(ctx context.Context) (*TailscaleState, error) {
status, err := m.client.Status(ctx)
if err != nil {
return nil, err
}
state := convertStatus(status)
// Prefs carry the exit-node LAN-access toggle, which the status does not
// expose. Treat a prefs failure as non-fatal so status still updates.
if prefs, err := m.client.GetPrefs(ctx); err != nil {
log.Warnf("[Tailscale] Failed to fetch prefs: %v", err)
} else if prefs != nil {
state.ExitNodeAllowLANAccess = prefs.ExitNodeAllowLANAccess
}
return state, nil
}
func (m *Manager) updateState(state *TailscaleState) {
m.stateMutex.Lock()
m.state = state
m.stateMutex.Unlock()
m.broadcastState(*state)
}
func (m *Manager) broadcastState(state TailscaleState) {
if m.closed.Load() {
return
}
m.subscribers.Range(func(key string, ch chan TailscaleState) bool {
select {
case ch <- state:
default:
}
return true
})
}
// IsAvailable reports whether tailscaled has been reachable via the IPN bus
// at least once since the manager started. False means tailscaled appears
// to not be installed or has never been running.
func (m *Manager) IsAvailable() bool {
return m.available.Load()
}
// SetAvailabilityCallback registers a callback fired when the manager
// transitions from unavailable to available. Replaces any previously set
// callback. Must be set before the manager has a chance to detect tailscaled.
func (m *Manager) SetAvailabilityCallback(cb func(bool)) {
m.availabilityCallback.Store(&cb)
}
func (m *Manager) markAvailable() {
if m.available.Swap(true) {
return
}
if cb := m.availabilityCallback.Load(); cb != nil {
(*cb)(true)
}
}
// GetState returns a copy of the current Tailscale state.
func (m *Manager) GetState() TailscaleState {
m.stateMutex.RLock()
defer m.stateMutex.RUnlock()
if m.state == nil {
return TailscaleState{}
}
return *m.state
}
// Subscribe creates a buffered channel for the given client ID.
func (m *Manager) Subscribe(clientID string) chan TailscaleState {
ch := make(chan TailscaleState, 64)
m.subscribers.Store(clientID, ch)
return ch
}
// Unsubscribe removes and closes the subscriber channel.
func (m *Manager) Unsubscribe(clientID string) {
if val, ok := m.subscribers.LoadAndDelete(clientID); ok {
close(val)
}
}
// Close stops the watch loop and closes all subscriber channels.
func (m *Manager) Close() {
m.closed.Store(true)
m.cancel()
m.watchWG.Wait()
m.subscribers.Range(func(key string, ch chan TailscaleState) bool {
close(ch)
m.subscribers.Delete(key)
return true
})
}
// RefreshState triggers an immediate status fetch and broadcasts.
func (m *Manager) RefreshState() {
ctx, cancel := context.WithTimeout(m.ctx, statusTimeout)
defer cancel()
state, err := m.fetchState(ctx)
if err != nil {
log.Warnf("[Tailscale] Failed to refresh state: %v", err)
return
}
m.updateState(state)
}
// Connect brings the Tailscale backend up (WantRunning = true).
func (m *Manager) Connect() error {
return m.editPrefs(&ipn.MaskedPrefs{
Prefs: ipn.Prefs{WantRunning: true},
WantRunningSet: true,
})
}
// Disconnect brings the Tailscale backend down (WantRunning = false).
func (m *Manager) Disconnect() error {
return m.editPrefs(&ipn.MaskedPrefs{
Prefs: ipn.Prefs{WantRunning: false},
WantRunningSet: true,
})
}
// SetExitNode selects the exit node identified by its stable node ID. An empty
// id clears the current exit node. Mirrors `tailscale set --exit-node=<id>`,
// which also clears any legacy IP-based exit node so a stale ExitNodeIP cannot
// silently take precedence over the now-empty ID.
func (m *Manager) SetExitNode(id string) error {
return m.editPrefs(&ipn.MaskedPrefs{
Prefs: ipn.Prefs{ExitNodeID: tailcfg.StableNodeID(id)},
ExitNodeIDSet: true,
ExitNodeIPSet: true,
})
}
// SetAllowLANAccess toggles whether locally accessible subnets remain
// reachable while an exit node is in use.
func (m *Manager) SetAllowLANAccess(enabled bool) error {
return m.editPrefs(&ipn.MaskedPrefs{
Prefs: ipn.Prefs{ExitNodeAllowLANAccess: enabled},
ExitNodeAllowLANAccessSet: true,
})
}
// editPrefs applies a masked prefs edit and refreshes state so subscribers see
// the result immediately, in addition to the IPN bus notification it triggers.
func (m *Manager) editPrefs(mp *ipn.MaskedPrefs) error {
ctx, cancel := context.WithTimeout(m.ctx, statusTimeout)
defer cancel()
if _, err := m.client.EditPrefs(ctx, mp); err != nil {
return err
}
m.RefreshState()
return nil
}