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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2025-12-06 05:25:41 -05:00
Files
DankMaterialShell/Widgets/DankAlbumArt.qml
bbedward 83564bd03f media: disable layer on morphing blob
- already on the window
2025-10-15 14:38:34 -04:00

168 lines
5.4 KiB
QML

import QtQuick
import QtQuick.Effects
import QtQuick.Shapes
import Quickshell.Services.Mpris
import qs.Common
import qs.Services
Item {
id: root
property MprisPlayer activePlayer
property string artUrl: (activePlayer?.trackArtUrl) || ""
property string lastValidArtUrl: ""
property alias albumArtStatus: albumArt.imageStatus
property real albumSize: Math.min(width, height) * 0.88
property bool showAnimation: true
property real animationScale: 1.0
onArtUrlChanged: {
if (artUrl && albumArt.status !== Image.Error) {
lastValidArtUrl = artUrl
}
}
Loader {
active: activePlayer?.playbackState === MprisPlaybackState.Playing && showAnimation
sourceComponent: Component {
Ref {
service: CavaService
}
}
}
Shape {
id: morphingBlob
width: parent.width * 1.1
height: parent.height * 1.1
anchors.centerIn: parent
visible: activePlayer?.playbackState === MprisPlaybackState.Playing && showAnimation
asynchronous: false
antialiasing: true
preferredRendererType: Shape.CurveRenderer
z: 0
layer.enabled: false
readonly property real centerX: width / 2
readonly property real centerY: height / 2
readonly property real baseRadius: Math.min(width, height) * 0.41 * root.animationScale
readonly property int segments: 28
property var audioLevels: {
if (!CavaService.cavaAvailable || CavaService.values.length === 0) {
return [0.5, 0.3, 0.7, 0.4, 0.6, 0.5, 0.8, 0.2, 0.9, 0.6]
}
return CavaService.values
}
property var smoothedLevels: [0.5, 0.3, 0.7, 0.4, 0.6, 0.5, 0.8, 0.2, 0.9, 0.6]
property var cubics: []
onAudioLevelsChanged: updatePath()
FrameAnimation {
running: morphingBlob.visible
onTriggered: morphingBlob.updatePath()
}
Component {
id: cubicSegment
PathCubic {}
}
Component.onCompleted: {
shapePath.pathElements.push(Qt.createQmlObject(
'import QtQuick; import QtQuick.Shapes; PathMove {}', shapePath
))
for (let i = 0; i < segments; i++) {
const seg = cubicSegment.createObject(shapePath)
shapePath.pathElements.push(seg)
cubics.push(seg)
}
updatePath()
}
function expSmooth(prev, next, alpha) {
return prev + alpha * (next - prev)
}
function updatePath() {
if (cubics.length === 0) return
for (let i = 0; i < Math.min(smoothedLevels.length, audioLevels.length); i++) {
smoothedLevels[i] = expSmooth(smoothedLevels[i], audioLevels[i], 0.35)
}
const points = []
for (let i = 0; i < segments; i++) {
const angle = (i / segments) * 2 * Math.PI
const audioIndex = i % Math.min(smoothedLevels.length, 10)
const rawLevel = smoothedLevels[audioIndex] || 0
const scaledLevel = Math.sqrt(Math.min(Math.max(rawLevel, 0), 100) / 100) * 100
const normalizedLevel = scaledLevel / 100
const audioLevel = Math.max(0.15, normalizedLevel) * 0.5
const radius = baseRadius * (1.0 + audioLevel)
const x = centerX + Math.cos(angle) * radius
const y = centerY + Math.sin(angle) * radius
points.push({x: x, y: y})
}
const startMove = shapePath.pathElements[0]
startMove.x = points[0].x
startMove.y = points[0].y
const tension = 0.5
for (let i = 0; i < segments; i++) {
const p0 = points[(i - 1 + segments) % segments]
const p1 = points[i]
const p2 = points[(i + 1) % segments]
const p3 = points[(i + 2) % segments]
const c1x = p1.x + (p2.x - p0.x) * tension / 3
const c1y = p1.y + (p2.y - p0.y) * tension / 3
const c2x = p2.x - (p3.x - p1.x) * tension / 3
const c2y = p2.y - (p3.y - p1.y) * tension / 3
const seg = cubics[i]
seg.control1X = c1x
seg.control1Y = c1y
seg.control2X = c2x
seg.control2Y = c2y
seg.x = p2.x
seg.y = p2.y
}
}
ShapePath {
id: shapePath
fillColor: Theme.primary
strokeColor: "transparent"
strokeWidth: 0
joinStyle: ShapePath.RoundJoin
fillRule: ShapePath.WindingFill
}
}
DankCircularImage {
id: albumArt
width: albumSize
height: albumSize
anchors.centerIn: parent
z: 1
imageSource: artUrl || lastValidArtUrl || ""
fallbackIcon: "album"
border.color: Theme.primary
border.width: 2
onImageSourceChanged: {
if (imageSource && imageStatus !== Image.Error) {
lastValidArtUrl = imageSource
}
}
}
}