mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-01-25 05:52:50 -05:00
53 lines
1.1 KiB
Go
53 lines
1.1 KiB
Go
package utils
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import (
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"os"
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"path/filepath"
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"strings"
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)
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func ExpandPath(path string) (string, error) {
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expanded := os.ExpandEnv(path)
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expanded = filepath.Clean(expanded)
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if strings.HasPrefix(expanded, "~") {
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home, err := os.UserHomeDir()
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if err != nil {
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return "", err
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}
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expanded = filepath.Join(home, expanded[1:])
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}
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return expanded, nil
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}
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func XDGConfigHome() string {
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if configHome := os.Getenv("XDG_CONFIG_HOME"); configHome != "" {
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return configHome
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}
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if home, err := os.UserHomeDir(); err == nil {
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return filepath.Join(home, ".config")
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}
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return filepath.Join(os.TempDir(), ".config")
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}
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func XDGCacheHome() string {
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if cacheHome := os.Getenv("XDG_CACHE_HOME"); cacheHome != "" {
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return cacheHome
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}
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if home, err := os.UserHomeDir(); err == nil {
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return filepath.Join(home, ".cache")
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}
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return filepath.Join(os.TempDir(), ".cache")
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}
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func XDGDataHome() string {
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if dataHome := os.Getenv("XDG_DATA_HOME"); dataHome != "" {
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return dataHome
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}
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if home, err := os.UserHomeDir(); err == nil {
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return filepath.Join(home, ".local", "share")
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}
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return filepath.Join(os.TempDir(), ".local", "share")
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}
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