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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2025-12-06 05:25:41 -05:00
Files
DankMaterialShell/core/internal/screenshot/region.go
2025-12-05 15:25:27 -05:00

751 lines
18 KiB
Go

package screenshot
import (
"fmt"
"sync"
"github.com/AvengeMedia/DankMaterialShell/core/internal/log"
"github.com/AvengeMedia/DankMaterialShell/core/internal/proto/keyboard_shortcuts_inhibit"
"github.com/AvengeMedia/DankMaterialShell/core/internal/proto/wlr_layer_shell"
"github.com/AvengeMedia/DankMaterialShell/core/internal/proto/wlr_screencopy"
"github.com/AvengeMedia/DankMaterialShell/core/internal/proto/wp_viewporter"
wlhelpers "github.com/AvengeMedia/DankMaterialShell/core/internal/wayland/client"
"github.com/AvengeMedia/DankMaterialShell/core/pkg/go-wayland/wayland/client"
)
type SelectionState struct {
hasSelection bool // There's a selection to display (pre-loaded or user-drawn)
dragging bool // User is actively drawing a new selection
surface *OutputSurface // Surface where selection was made
// Surface-local logical coordinates (from pointer events)
anchorX float64
anchorY float64
currentX float64
currentY float64
}
type RenderSlot struct {
shm *ShmBuffer
pool *client.ShmPool
wlBuf *client.Buffer
busy bool
}
type OutputSurface struct {
output *WaylandOutput
wlSurface *client.Surface
layerSurf *wlr_layer_shell.ZwlrLayerSurfaceV1
viewport *wp_viewporter.WpViewport
screenBuf *ShmBuffer
screenBufNoCursor *ShmBuffer
screenFormat uint32
logicalW int
logicalH int
configured bool
yInverted bool
// Triple-buffered render slots
slots [3]*RenderSlot
slotsReady bool
}
type RegionSelector struct {
screenshoter *Screenshoter
display *client.Display
registry *client.Registry
ctx *client.Context
compositor *client.Compositor
shm *client.Shm
seat *client.Seat
pointer *client.Pointer
keyboard *client.Keyboard
layerShell *wlr_layer_shell.ZwlrLayerShellV1
screencopy *wlr_screencopy.ZwlrScreencopyManagerV1
viewporter *wp_viewporter.WpViewporter
shortcutsInhibitMgr *keyboard_shortcuts_inhibit.ZwpKeyboardShortcutsInhibitManagerV1
shortcutsInhibitor *keyboard_shortcuts_inhibit.ZwpKeyboardShortcutsInhibitorV1
outputs map[uint32]*WaylandOutput
outputsMu sync.Mutex
surfaces []*OutputSurface
activeSurface *OutputSurface
// Cursor surface for crosshair
cursorSurface *client.Surface
cursorBuffer *ShmBuffer
cursorWlBuf *client.Buffer
cursorPool *client.ShmPool
selection SelectionState
pointerX float64
pointerY float64
preSelect Region
showCapturedCursor bool
running bool
cancelled bool
result Region
capturedBuffer *ShmBuffer
capturedRegion Region
}
func NewRegionSelector(s *Screenshoter) *RegionSelector {
return &RegionSelector{
screenshoter: s,
outputs: make(map[uint32]*WaylandOutput),
showCapturedCursor: true,
}
}
func (r *RegionSelector) Run() (*CaptureResult, bool, error) {
r.preSelect = GetLastRegion()
if err := r.connect(); err != nil {
return nil, false, fmt.Errorf("wayland connect: %w", err)
}
defer r.cleanup()
if err := r.setupRegistry(); err != nil {
return nil, false, fmt.Errorf("registry setup: %w", err)
}
if err := r.roundtrip(); err != nil {
return nil, false, fmt.Errorf("roundtrip after registry: %w", err)
}
switch {
case r.screencopy == nil:
return nil, false, fmt.Errorf("compositor does not support wlr-screencopy-unstable-v1")
case r.layerShell == nil:
return nil, false, fmt.Errorf("compositor does not support wlr-layer-shell-unstable-v1")
case r.seat == nil:
return nil, false, fmt.Errorf("no seat available")
case r.compositor == nil:
return nil, false, fmt.Errorf("compositor not available")
case r.shm == nil:
return nil, false, fmt.Errorf("wl_shm not available")
case len(r.outputs) == 0:
return nil, false, fmt.Errorf("no outputs available")
}
if err := r.roundtrip(); err != nil {
return nil, false, fmt.Errorf("roundtrip after protocol check: %w", err)
}
if err := r.createSurfaces(); err != nil {
return nil, false, fmt.Errorf("create surfaces: %w", err)
}
_ = r.createCursor()
if err := r.roundtrip(); err != nil {
return nil, false, fmt.Errorf("roundtrip after surfaces: %w", err)
}
r.running = true
for r.running {
if err := r.ctx.Dispatch(); err != nil {
return nil, false, fmt.Errorf("dispatch: %w", err)
}
}
if r.cancelled || r.capturedBuffer == nil {
return nil, r.cancelled, nil
}
yInverted := false
if r.selection.surface != nil {
yInverted = r.selection.surface.yInverted
}
return &CaptureResult{
Buffer: r.capturedBuffer,
Region: r.result, // Global coords for saving last region
YInverted: yInverted,
}, false, nil
}
func (r *RegionSelector) connect() error {
display, err := client.Connect("")
if err != nil {
return err
}
r.display = display
r.ctx = display.Context()
return nil
}
func (r *RegionSelector) roundtrip() error {
return wlhelpers.Roundtrip(r.display, r.ctx)
}
func (r *RegionSelector) setupRegistry() error {
registry, err := r.display.GetRegistry()
if err != nil {
return err
}
r.registry = registry
registry.SetGlobalHandler(func(e client.RegistryGlobalEvent) {
r.handleGlobal(e)
})
registry.SetGlobalRemoveHandler(func(e client.RegistryGlobalRemoveEvent) {
r.outputsMu.Lock()
delete(r.outputs, e.Name)
r.outputsMu.Unlock()
})
return nil
}
func (r *RegionSelector) handleGlobal(e client.RegistryGlobalEvent) {
switch e.Interface {
case client.CompositorInterfaceName:
comp := client.NewCompositor(r.ctx)
if err := r.registry.Bind(e.Name, e.Interface, e.Version, comp); err == nil {
r.compositor = comp
}
case client.ShmInterfaceName:
shm := client.NewShm(r.ctx)
if err := r.registry.Bind(e.Name, e.Interface, e.Version, shm); err == nil {
r.shm = shm
}
case client.SeatInterfaceName:
seat := client.NewSeat(r.ctx)
if err := r.registry.Bind(e.Name, e.Interface, e.Version, seat); err == nil {
r.seat = seat
r.setupInput()
}
case client.OutputInterfaceName:
output := client.NewOutput(r.ctx)
version := e.Version
if version > 4 {
version = 4
}
if err := r.registry.Bind(e.Name, e.Interface, version, output); err == nil {
r.outputsMu.Lock()
r.outputs[e.Name] = &WaylandOutput{
wlOutput: output,
globalName: e.Name,
scale: 1,
}
r.outputsMu.Unlock()
r.setupOutputHandlers(e.Name, output)
}
case wlr_layer_shell.ZwlrLayerShellV1InterfaceName:
ls := wlr_layer_shell.NewZwlrLayerShellV1(r.ctx)
version := e.Version
if version > 4 {
version = 4
}
if err := r.registry.Bind(e.Name, e.Interface, version, ls); err == nil {
r.layerShell = ls
}
case wlr_screencopy.ZwlrScreencopyManagerV1InterfaceName:
sc := wlr_screencopy.NewZwlrScreencopyManagerV1(r.ctx)
version := e.Version
if version > 3 {
version = 3
}
if err := r.registry.Bind(e.Name, e.Interface, version, sc); err == nil {
r.screencopy = sc
}
case wp_viewporter.WpViewporterInterfaceName:
vp := wp_viewporter.NewWpViewporter(r.ctx)
if err := r.registry.Bind(e.Name, e.Interface, e.Version, vp); err == nil {
r.viewporter = vp
}
case keyboard_shortcuts_inhibit.ZwpKeyboardShortcutsInhibitManagerV1InterfaceName:
mgr := keyboard_shortcuts_inhibit.NewZwpKeyboardShortcutsInhibitManagerV1(r.ctx)
if err := r.registry.Bind(e.Name, e.Interface, e.Version, mgr); err == nil {
r.shortcutsInhibitMgr = mgr
}
}
}
func (r *RegionSelector) setupOutputHandlers(name uint32, output *client.Output) {
output.SetGeometryHandler(func(e client.OutputGeometryEvent) {
r.outputsMu.Lock()
if o, ok := r.outputs[name]; ok {
o.x = e.X
o.y = e.Y
o.transform = int32(e.Transform)
}
r.outputsMu.Unlock()
})
output.SetModeHandler(func(e client.OutputModeEvent) {
if e.Flags&uint32(client.OutputModeCurrent) == 0 {
return
}
r.outputsMu.Lock()
if o, ok := r.outputs[name]; ok {
o.width = e.Width
o.height = e.Height
}
r.outputsMu.Unlock()
})
output.SetScaleHandler(func(e client.OutputScaleEvent) {
r.outputsMu.Lock()
if o, ok := r.outputs[name]; ok {
o.scale = e.Factor
}
r.outputsMu.Unlock()
})
output.SetNameHandler(func(e client.OutputNameEvent) {
r.outputsMu.Lock()
if o, ok := r.outputs[name]; ok {
o.name = e.Name
}
r.outputsMu.Unlock()
})
}
func (r *RegionSelector) createSurfaces() error {
r.outputsMu.Lock()
outputs := make([]*WaylandOutput, 0, len(r.outputs))
for _, o := range r.outputs {
outputs = append(outputs, o)
}
r.outputsMu.Unlock()
for _, output := range outputs {
os, err := r.createOutputSurface(output)
if err != nil {
return fmt.Errorf("output %s: %w", output.name, err)
}
r.surfaces = append(r.surfaces, os)
}
return nil
}
func (r *RegionSelector) createCursor() error {
const size = 24
const hotspot = size / 2
surface, err := r.compositor.CreateSurface()
if err != nil {
return fmt.Errorf("create cursor surface: %w", err)
}
r.cursorSurface = surface
buf, err := CreateShmBuffer(size, size, size*4)
if err != nil {
return fmt.Errorf("create cursor buffer: %w", err)
}
r.cursorBuffer = buf
// Draw crosshair
data := buf.Data()
for y := 0; y < size; y++ {
for x := 0; x < size; x++ {
off := (y*size + x) * 4
// Vertical line
if x >= hotspot-1 && x <= hotspot && y >= 2 && y < size-2 {
data[off+0] = 255 // B
data[off+1] = 255 // G
data[off+2] = 255 // R
data[off+3] = 255 // A
continue
}
// Horizontal line
if y >= hotspot-1 && y <= hotspot && x >= 2 && x < size-2 {
data[off+0] = 255
data[off+1] = 255
data[off+2] = 255
data[off+3] = 255
continue
}
// Transparent
data[off+0] = 0
data[off+1] = 0
data[off+2] = 0
data[off+3] = 0
}
}
pool, err := r.shm.CreatePool(buf.Fd(), int32(buf.Size()))
if err != nil {
return fmt.Errorf("create cursor pool: %w", err)
}
r.cursorPool = pool
wlBuf, err := pool.CreateBuffer(0, size, size, size*4, uint32(FormatARGB8888))
if err != nil {
return fmt.Errorf("create cursor wl_buffer: %w", err)
}
r.cursorWlBuf = wlBuf
if err := surface.Attach(wlBuf, 0, 0); err != nil {
return fmt.Errorf("attach cursor: %w", err)
}
if err := surface.Damage(0, 0, size, size); err != nil {
return fmt.Errorf("damage cursor: %w", err)
}
if err := surface.Commit(); err != nil {
return fmt.Errorf("commit cursor: %w", err)
}
return nil
}
func (r *RegionSelector) createOutputSurface(output *WaylandOutput) (*OutputSurface, error) {
surface, err := r.compositor.CreateSurface()
if err != nil {
return nil, fmt.Errorf("create surface: %w", err)
}
layerSurf, err := r.layerShell.GetLayerSurface(
surface,
output.wlOutput,
uint32(wlr_layer_shell.ZwlrLayerShellV1LayerOverlay),
"dms-screenshot",
)
if err != nil {
return nil, fmt.Errorf("get layer surface: %w", err)
}
os := &OutputSurface{
output: output,
wlSurface: surface,
layerSurf: layerSurf,
}
if r.viewporter != nil {
vp, err := r.viewporter.GetViewport(surface)
if err == nil {
os.viewport = vp
}
}
if err := layerSurf.SetAnchor(
uint32(wlr_layer_shell.ZwlrLayerSurfaceV1AnchorTop) |
uint32(wlr_layer_shell.ZwlrLayerSurfaceV1AnchorBottom) |
uint32(wlr_layer_shell.ZwlrLayerSurfaceV1AnchorLeft) |
uint32(wlr_layer_shell.ZwlrLayerSurfaceV1AnchorRight),
); err != nil {
return nil, fmt.Errorf("set anchor: %w", err)
}
if err := layerSurf.SetExclusiveZone(-1); err != nil {
return nil, fmt.Errorf("set exclusive zone: %w", err)
}
if err := layerSurf.SetKeyboardInteractivity(uint32(wlr_layer_shell.ZwlrLayerSurfaceV1KeyboardInteractivityExclusive)); err != nil {
return nil, fmt.Errorf("set keyboard interactivity: %w", err)
}
layerSurf.SetConfigureHandler(func(e wlr_layer_shell.ZwlrLayerSurfaceV1ConfigureEvent) {
if err := layerSurf.AckConfigure(e.Serial); err != nil {
log.Error("ack configure failed", "err", err)
return
}
os.logicalW = int(e.Width)
os.logicalH = int(e.Height)
os.configured = true
r.captureForSurface(os)
r.ensureShortcutsInhibitor(os)
})
layerSurf.SetClosedHandler(func(e wlr_layer_shell.ZwlrLayerSurfaceV1ClosedEvent) {
r.running = false
r.cancelled = true
})
if err := surface.Commit(); err != nil {
return nil, fmt.Errorf("surface commit: %w", err)
}
return os, nil
}
func (r *RegionSelector) ensureShortcutsInhibitor(os *OutputSurface) {
if r.shortcutsInhibitMgr == nil || r.seat == nil || r.shortcutsInhibitor != nil {
return
}
inhibitor, err := r.shortcutsInhibitMgr.InhibitShortcuts(os.wlSurface, r.seat)
if err == nil {
r.shortcutsInhibitor = inhibitor
}
}
func (r *RegionSelector) captureForSurface(os *OutputSurface) {
r.captureWithCursor(os, true, func() {
r.captureWithCursor(os, false, func() {
r.initRenderBuffer(os)
r.applyPreSelection(os)
r.redrawSurface(os)
})
})
}
func (r *RegionSelector) captureWithCursor(os *OutputSurface, withCursor bool, onReady func()) {
cursor := int32(0)
if withCursor {
cursor = 1
}
frame, err := r.screencopy.CaptureOutput(cursor, os.output.wlOutput)
if err != nil {
log.Error("screencopy capture failed", "err", err)
return
}
frame.SetBufferHandler(func(e wlr_screencopy.ZwlrScreencopyFrameV1BufferEvent) {
buf, err := CreateShmBuffer(int(e.Width), int(e.Height), int(e.Stride))
if err != nil {
log.Error("create screen buffer failed", "err", err)
return
}
if withCursor {
os.screenBuf = buf
os.screenFormat = e.Format
} else {
os.screenBufNoCursor = buf
}
pool, err := r.shm.CreatePool(buf.Fd(), int32(buf.Size()))
if err != nil {
log.Error("create shm pool failed", "err", err)
return
}
wlBuf, err := pool.CreateBuffer(0, int32(buf.Width), int32(buf.Height), int32(buf.Stride), e.Format)
if err != nil {
log.Error("create wl_buffer failed", "err", err)
pool.Destroy()
return
}
if err := frame.Copy(wlBuf); err != nil {
log.Error("frame copy failed", "err", err)
}
pool.Destroy()
})
frame.SetFlagsHandler(func(e wlr_screencopy.ZwlrScreencopyFrameV1FlagsEvent) {
if withCursor {
os.yInverted = (e.Flags & 1) != 0
}
})
frame.SetReadyHandler(func(e wlr_screencopy.ZwlrScreencopyFrameV1ReadyEvent) {
frame.Destroy()
if onReady != nil {
onReady()
}
})
frame.SetFailedHandler(func(e wlr_screencopy.ZwlrScreencopyFrameV1FailedEvent) {
log.Error("screencopy failed")
frame.Destroy()
})
}
func (r *RegionSelector) initRenderBuffer(os *OutputSurface) {
if os.screenBuf == nil {
return
}
for i := 0; i < 3; i++ {
slot := &RenderSlot{}
buf, err := CreateShmBuffer(os.screenBuf.Width, os.screenBuf.Height, os.screenBuf.Stride)
if err != nil {
log.Error("create render slot buffer failed", "err", err)
return
}
slot.shm = buf
pool, err := r.shm.CreatePool(buf.Fd(), int32(buf.Size()))
if err != nil {
log.Error("create render slot pool failed", "err", err)
buf.Close()
return
}
slot.pool = pool
wlBuf, err := pool.CreateBuffer(0, int32(buf.Width), int32(buf.Height), int32(buf.Stride), os.screenFormat)
if err != nil {
log.Error("create render slot wl_buffer failed", "err", err)
pool.Destroy()
buf.Close()
return
}
slot.wlBuf = wlBuf
slotRef := slot
wlBuf.SetReleaseHandler(func(e client.BufferReleaseEvent) {
slotRef.busy = false
})
os.slots[i] = slot
}
os.slotsReady = true
}
func (os *OutputSurface) acquireFreeSlot() *RenderSlot {
for _, slot := range os.slots {
if slot != nil && !slot.busy {
return slot
}
}
return nil
}
func (r *RegionSelector) applyPreSelection(os *OutputSurface) {
if r.preSelect.IsEmpty() || os.screenBuf == nil || r.selection.hasSelection {
return
}
if r.preSelect.Output != "" && r.preSelect.Output != os.output.name {
return
}
scaleX := float64(os.logicalW) / float64(os.screenBuf.Width)
scaleY := float64(os.logicalH) / float64(os.screenBuf.Height)
x1 := float64(r.preSelect.X-os.output.x) * scaleX
y1 := float64(r.preSelect.Y-os.output.y) * scaleY
x2 := float64(r.preSelect.X-os.output.x+r.preSelect.Width) * scaleX
y2 := float64(r.preSelect.Y-os.output.y+r.preSelect.Height) * scaleY
r.selection.hasSelection = true
r.selection.dragging = false
r.selection.surface = os
r.selection.anchorX = x1
r.selection.anchorY = y1
r.selection.currentX = x2
r.selection.currentY = y2
r.activeSurface = os
}
func (r *RegionSelector) getSourceBuffer(os *OutputSurface) *ShmBuffer {
if !r.showCapturedCursor && os.screenBufNoCursor != nil {
return os.screenBufNoCursor
}
return os.screenBuf
}
func (r *RegionSelector) redrawSurface(os *OutputSurface) {
srcBuf := r.getSourceBuffer(os)
if srcBuf == nil || !os.slotsReady {
return
}
slot := os.acquireFreeSlot()
if slot == nil {
return
}
slot.shm.CopyFrom(srcBuf)
// Draw overlay (dimming + selection) into this slot
r.drawOverlay(os, slot.shm)
// Attach and commit (viewport only needs to be set once, but it's cheap)
scale := os.output.scale
if scale <= 0 {
scale = 1
}
if os.viewport != nil {
srcW := float64(slot.shm.Width) / float64(scale)
srcH := float64(slot.shm.Height) / float64(scale)
_ = os.viewport.SetSource(0, 0, srcW, srcH)
_ = os.viewport.SetDestination(int32(os.logicalW), int32(os.logicalH))
}
_ = os.wlSurface.SetBufferScale(scale)
_ = os.wlSurface.Attach(slot.wlBuf, 0, 0)
_ = os.wlSurface.Damage(0, 0, int32(os.logicalW), int32(os.logicalH))
_ = os.wlSurface.Commit()
// Mark this slot as busy until compositor releases it
slot.busy = true
}
func (r *RegionSelector) cleanup() {
if r.cursorWlBuf != nil {
r.cursorWlBuf.Destroy()
}
if r.cursorPool != nil {
r.cursorPool.Destroy()
}
if r.cursorSurface != nil {
r.cursorSurface.Destroy()
}
if r.cursorBuffer != nil {
r.cursorBuffer.Close()
}
for _, os := range r.surfaces {
for _, slot := range os.slots {
if slot == nil {
continue
}
if slot.wlBuf != nil {
slot.wlBuf.Destroy()
}
if slot.pool != nil {
slot.pool.Destroy()
}
if slot.shm != nil {
slot.shm.Close()
}
}
if os.viewport != nil {
os.viewport.Destroy()
}
if os.layerSurf != nil {
os.layerSurf.Destroy()
}
if os.wlSurface != nil {
os.wlSurface.Destroy()
}
if os.screenBuf != nil {
os.screenBuf.Close()
}
if os.screenBufNoCursor != nil {
os.screenBufNoCursor.Close()
}
}
if r.shortcutsInhibitor != nil {
_ = r.shortcutsInhibitor.Destroy()
}
if r.shortcutsInhibitMgr != nil {
_ = r.shortcutsInhibitMgr.Destroy()
}
if r.viewporter != nil {
r.viewporter.Destroy()
}
if r.screencopy != nil {
r.screencopy.Destroy()
}
if r.pointer != nil {
r.pointer.Release()
}
if r.keyboard != nil {
r.keyboard.Release()
}
if r.display != nil {
r.ctx.Close()
}
}