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DankMaterialShell/quickshell/Widgets/ConnectedShape.qml

287 lines
8.8 KiB
QML

import QtQuick
import QtQuick.Shapes
import qs.Common
// Unified connected silhouette: body + concave arcs as one ShapePath.
// PathArc pattern — 4 arcs + 4 lines, no sibling alignment.
Item {
id: root
property string barSide: "top"
property real bodyWidth: 0
property real bodyHeight: 0
property real connectorRadius: 12
property real surfaceRadius: 12
property color fillColor: "transparent"
// ── Derived layout ──
readonly property bool _horiz: barSide === "top" || barSide === "bottom"
readonly property real _cr: Math.max(0, connectorRadius)
readonly property real _sr: Math.max(0, Math.min(surfaceRadius, (_horiz ? bodyWidth : bodyHeight) / 2, (_horiz ? bodyHeight : bodyWidth) / 2))
// Root-level aliases — PathArc/PathLine elements can't use `parent`.
readonly property real _bw: bodyWidth
readonly property real _bh: bodyHeight
readonly property real _totalW: _horiz ? _bw + _cr * 2 : _bw
readonly property real _totalH: _horiz ? _bh : _bh + _cr * 2
width: _totalW
height: _totalH
readonly property real bodyX: _horiz ? _cr : 0
readonly property real bodyY: _horiz ? 0 : _cr
Shape {
anchors.fill: parent
asynchronous: false
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: root.fillColor
strokeWidth: -1
fillRule: ShapePath.WindingFill
// CW path: bar edge → concave arc → body → convex arc → far edge → convex arc → body → concave arc
startX: root.barSide === "right" ? root._totalW : 0
startY: {
switch (root.barSide) {
case "bottom":
return root._totalH;
case "left":
return root._totalH;
case "right":
return 0;
default:
return 0;
}
}
// Bar edge
PathLine {
x: {
switch (root.barSide) {
case "left":
return 0;
case "right":
return root._totalW;
default:
return root._totalW;
}
}
y: {
switch (root.barSide) {
case "bottom":
return root._totalH;
case "left":
return 0;
case "right":
return root._totalH;
default:
return 0;
}
}
}
// Concave arc 1
PathArc {
relativeX: {
switch (root.barSide) {
case "left":
return root._cr;
case "right":
return -root._cr;
default:
return -root._cr;
}
}
relativeY: {
switch (root.barSide) {
case "bottom":
return -root._cr;
case "left":
return root._cr;
case "right":
return -root._cr;
default:
return root._cr;
}
}
radiusX: root._cr
radiusY: root._cr
direction: PathArc.Counterclockwise
}
// Body edge to first convex corner
PathLine {
x: {
switch (root.barSide) {
case "left":
return root._bw - root._sr;
case "right":
return root._sr;
default:
return root._totalW - root._cr;
}
}
y: {
switch (root.barSide) {
case "bottom":
return root._sr;
case "left":
return root._cr;
case "right":
return root._cr + root._bh;
default:
return root._totalH - root._sr;
}
}
}
// Convex arc 1
PathArc {
relativeX: {
switch (root.barSide) {
case "left":
return root._sr;
case "right":
return -root._sr;
default:
return -root._sr;
}
}
relativeY: {
switch (root.barSide) {
case "bottom":
return -root._sr;
case "left":
return root._sr;
case "right":
return -root._sr;
default:
return root._sr;
}
}
radiusX: root._sr
radiusY: root._sr
direction: PathArc.Clockwise
}
// Far edge
PathLine {
x: {
switch (root.barSide) {
case "left":
return root._bw;
case "right":
return 0;
default:
return root._cr + root._sr;
}
}
y: {
switch (root.barSide) {
case "bottom":
return 0;
case "left":
return root._cr + root._bh - root._sr;
case "right":
return root._cr + root._sr;
default:
return root._totalH;
}
}
}
// Convex arc 2
PathArc {
relativeX: {
switch (root.barSide) {
case "left":
return -root._sr;
case "right":
return root._sr;
default:
return -root._sr;
}
}
relativeY: {
switch (root.barSide) {
case "bottom":
return root._sr;
case "left":
return root._sr;
case "right":
return -root._sr;
default:
return -root._sr;
}
}
radiusX: root._sr
radiusY: root._sr
direction: PathArc.Clockwise
}
// Body edge to second concave arc
PathLine {
x: {
switch (root.barSide) {
case "left":
return root._cr;
case "right":
return root._bw - root._cr;
default:
return root._cr;
}
}
y: {
switch (root.barSide) {
case "bottom":
return root._totalH - root._cr;
case "left":
return root._cr + root._bh;
case "right":
return root._cr;
default:
return root._cr;
}
}
}
// Concave arc 2
PathArc {
relativeX: {
switch (root.barSide) {
case "left":
return -root._cr;
case "right":
return root._cr;
default:
return -root._cr;
}
}
relativeY: {
switch (root.barSide) {
case "bottom":
return root._cr;
case "left":
return root._cr;
case "right":
return -root._cr;
default:
return -root._cr;
}
}
radiusX: root._cr
radiusY: root._cr
direction: PathArc.Counterclockwise
}
}
}
}