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Files
DankMaterialShell/quickshell/Widgets/ConnectedShape.qml
2026-04-15 19:28:01 -04:00

416 lines
15 KiB
QML

import QtQuick
import QtQuick.Shapes
import qs.Common
// Unified connected silhouette: body + near/far concave arcs as one ShapePath.
// Keeping the connected chrome in one path avoids sibling alignment seams.
Item {
id: root
property string barSide: "top"
property real bodyWidth: 0
property real bodyHeight: 0
property real connectorRadius: 12
property real startConnectorRadius: connectorRadius
property real endConnectorRadius: connectorRadius
property real farStartConnectorRadius: 0
property real farEndConnectorRadius: 0
property real surfaceRadius: 12
property color fillColor: "transparent"
// ── Derived layout ──
readonly property bool _horiz: barSide === "top" || barSide === "bottom"
readonly property real _sc: Math.max(0, startConnectorRadius)
readonly property real _ec: Math.max(0, endConnectorRadius)
readonly property real _fsc: Math.max(0, farStartConnectorRadius)
readonly property real _fec: Math.max(0, farEndConnectorRadius)
readonly property real _firstCr: barSide === "left" ? _sc : _ec
readonly property real _secondCr: barSide === "left" ? _ec : _sc
readonly property real _firstFarCr: barSide === "left" ? _fsc : _fec
readonly property real _secondFarCr: barSide === "left" ? _fec : _fsc
readonly property real _farExtent: Math.max(_fsc, _fec)
readonly property real _sr: Math.max(0, Math.min(surfaceRadius, (_horiz ? bodyWidth : bodyHeight) / 2, (_horiz ? bodyHeight : bodyWidth) / 2))
readonly property real _firstSr: _firstFarCr > 0 ? 0 : _sr
readonly property real _secondSr: _secondFarCr > 0 ? 0 : _sr
readonly property real _firstFarInset: _firstFarCr > 0 ? _firstFarCr : _firstSr
readonly property real _secondFarInset: _secondFarCr > 0 ? _secondFarCr : _secondSr
// Root-level aliases — PathArc/PathLine elements can't use `parent`.
readonly property real _bw: bodyWidth
readonly property real _bh: bodyHeight
readonly property real _bodyLeft: _horiz ? _sc : (barSide === "right" ? _farExtent : 0)
readonly property real _bodyRight: _bodyLeft + _bw
readonly property real _bodyTop: _horiz ? (barSide === "bottom" ? _farExtent : 0) : _sc
readonly property real _bodyBottom: _bodyTop + _bh
readonly property real _totalW: _horiz ? _bw + _sc + _ec : _bw + _farExtent
readonly property real _totalH: _horiz ? _bh + _farExtent : _bh + _sc + _ec
width: _totalW
height: _totalH
readonly property real bodyX: root._bodyLeft
readonly property real bodyY: root._bodyTop
Shape {
anchors.fill: parent
asynchronous: false
preferredRendererType: Shape.CurveRenderer
antialiasing: true
ShapePath {
fillColor: root.fillColor
strokeWidth: -1
fillRule: ShapePath.WindingFill
// CW path: bar edge → concave arc → body → convex arc → far edge → convex arc → body → concave arc
startX: root.barSide === "right" ? root._totalW : 0
startY: {
switch (root.barSide) {
case "bottom":
return root._totalH;
case "left":
return root._totalH;
case "right":
return 0;
default:
return 0;
}
}
// Bar edge
PathLine {
x: {
switch (root.barSide) {
case "left":
return 0;
case "right":
return root._totalW;
default:
return root._totalW;
}
}
y: {
switch (root.barSide) {
case "bottom":
return root._totalH;
case "left":
return 0;
case "right":
return root._totalH;
default:
return 0;
}
}
}
// Concave arc 1
PathArc {
relativeX: {
switch (root.barSide) {
case "left":
return root._firstCr;
case "right":
return -root._firstCr;
default:
return -root._firstCr;
}
}
relativeY: {
switch (root.barSide) {
case "bottom":
return -root._firstCr;
case "left":
return root._firstCr;
case "right":
return -root._firstCr;
default:
return root._firstCr;
}
}
radiusX: root._firstCr
radiusY: root._firstCr
direction: root.barSide === "bottom" ? PathArc.Clockwise : PathArc.Counterclockwise
}
// Body edge to first convex corner
PathLine {
x: {
switch (root.barSide) {
case "left":
return root._bodyRight - root._firstSr;
case "right":
return root._bodyLeft + root._firstSr;
default:
return root._bodyRight;
}
}
y: {
switch (root.barSide) {
case "bottom":
return root._bodyTop + root._firstSr;
case "left":
return root._bodyTop;
case "right":
return root._bodyBottom;
default:
return root._bodyBottom - root._firstSr;
}
}
}
// Convex arc 1
PathArc {
relativeX: {
switch (root.barSide) {
case "left":
return root._firstSr;
case "right":
return -root._firstSr;
default:
return -root._firstSr;
}
}
relativeY: {
switch (root.barSide) {
case "bottom":
return -root._firstSr;
case "left":
return root._firstSr;
case "right":
return -root._firstSr;
default:
return root._firstSr;
}
}
radiusX: root._firstSr
radiusY: root._firstSr
direction: root.barSide === "bottom" ? PathArc.Counterclockwise : PathArc.Clockwise
}
// Opposite-side connector 1
PathLine {
x: {
switch (root.barSide) {
case "left":
return root._firstFarCr > 0 ? root._bodyRight + root._firstFarCr : root._bodyRight;
case "right":
return root._firstFarCr > 0 ? root._bodyLeft - root._firstFarCr : root._bodyLeft;
default:
return root._firstFarCr > 0 ? root._bodyRight : root._bodyRight - root._firstSr;
}
}
y: {
switch (root.barSide) {
case "bottom":
return root._firstFarCr > 0 ? root._bodyTop - root._firstFarCr : root._bodyTop;
case "left":
return root._firstFarCr > 0 ? root._bodyTop : root._bodyTop + root._firstSr;
case "right":
return root._firstFarCr > 0 ? root._bodyBottom : root._bodyBottom - root._firstSr;
default:
return root._firstFarCr > 0 ? root._bodyBottom + root._firstFarCr : root._bodyBottom;
}
}
}
PathArc {
relativeX: {
switch (root.barSide) {
case "left":
return -root._firstFarCr;
case "right":
return root._firstFarCr;
default:
return -root._firstFarCr;
}
}
relativeY: {
switch (root.barSide) {
case "bottom":
return root._firstFarCr;
case "left":
return root._firstFarCr;
case "right":
return -root._firstFarCr;
default:
return -root._firstFarCr;
}
}
radiusX: root._firstFarCr
radiusY: root._firstFarCr
direction: root.barSide === "bottom" ? PathArc.Clockwise : PathArc.Counterclockwise
}
// Far edge
PathLine {
x: {
switch (root.barSide) {
case "left":
return root._bodyRight;
case "right":
return root._bodyLeft;
default:
return root._bodyLeft + root._secondFarInset;
}
}
y: {
switch (root.barSide) {
case "bottom":
return root._bodyTop;
case "left":
return root._bodyBottom - root._secondFarInset;
case "right":
return root._bodyTop + root._secondFarInset;
default:
return root._bodyBottom;
}
}
}
// Opposite-side connector 2
PathArc {
relativeX: {
switch (root.barSide) {
case "left":
return root._secondFarCr;
case "right":
return -root._secondFarCr;
default:
return -root._secondFarCr;
}
}
relativeY: {
switch (root.barSide) {
case "bottom":
return -root._secondFarCr;
case "left":
return root._secondFarCr;
case "right":
return -root._secondFarCr;
default:
return root._secondFarCr;
}
}
radiusX: root._secondFarCr
radiusY: root._secondFarCr
direction: root.barSide === "bottom" ? PathArc.Clockwise : PathArc.Counterclockwise
}
PathLine {
x: {
switch (root.barSide) {
case "left":
return root._secondFarCr > 0 ? root._bodyRight : root._bodyRight;
case "right":
return root._secondFarCr > 0 ? root._bodyLeft : root._bodyLeft;
default:
return root._secondFarCr > 0 ? root._bodyLeft : root._bodyLeft + root._secondSr;
}
}
y: {
switch (root.barSide) {
case "bottom":
return root._secondFarCr > 0 ? root._bodyTop : root._bodyTop;
case "left":
return root._secondFarCr > 0 ? root._bodyBottom : root._bodyBottom - root._secondSr;
case "right":
return root._secondFarCr > 0 ? root._bodyTop : root._bodyTop + root._secondSr;
default:
return root._secondFarCr > 0 ? root._bodyBottom : root._bodyBottom;
}
}
}
// Convex arc 2
PathArc {
relativeX: {
switch (root.barSide) {
case "left":
return -root._secondSr;
case "right":
return root._secondSr;
default:
return -root._secondSr;
}
}
relativeY: {
switch (root.barSide) {
case "bottom":
return root._secondSr;
case "left":
return root._secondSr;
case "right":
return -root._secondSr;
default:
return -root._secondSr;
}
}
radiusX: root._secondSr
radiusY: root._secondSr
direction: root.barSide === "bottom" ? PathArc.Counterclockwise : PathArc.Clockwise
}
// Body edge to second concave arc
PathLine {
x: {
switch (root.barSide) {
case "left":
return root._bodyLeft + root._ec;
case "right":
return root._bodyRight - root._sc;
default:
return root._bodyLeft;
}
}
y: {
switch (root.barSide) {
case "bottom":
return root._bodyBottom - root._sc;
case "left":
return root._bodyBottom;
case "right":
return root._bodyTop;
default:
return root._bodyTop + root._sc;
}
}
}
// Concave arc 2
PathArc {
relativeX: {
switch (root.barSide) {
case "left":
return -root._secondCr;
case "right":
return root._secondCr;
default:
return -root._secondCr;
}
}
relativeY: {
switch (root.barSide) {
case "bottom":
return root._secondCr;
case "left":
return root._secondCr;
case "right":
return -root._secondCr;
default:
return -root._secondCr;
}
}
radiusX: root._secondCr
radiusY: root._secondCr
direction: root.barSide === "bottom" ? PathArc.Clockwise : PathArc.Counterclockwise
}
}
}
}