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Files
DankMaterialShell/core/cmd/dms/dpms_client.go

346 lines
6.9 KiB
Go

package main
import (
"fmt"
"sync"
"time"
"github.com/AvengeMedia/DankMaterialShell/core/internal/proto/wlr_output_power"
wlclient "github.com/AvengeMedia/DankMaterialShell/core/pkg/go-wayland/wayland/client"
)
type cmd struct {
fn func()
done chan error
}
type dpmsClient struct {
display *wlclient.Display
ctx *wlclient.Context
powerMgr *wlr_output_power.ZwlrOutputPowerManagerV1
outputs map[string]*outputState
mu sync.Mutex
syncRound int
done bool
err error
cmdq chan cmd
stopChan chan struct{}
wg sync.WaitGroup
}
type outputState struct {
wlOutput *wlclient.Output
powerCtrl *wlr_output_power.ZwlrOutputPowerV1
name string
mode uint32
failed bool
waitCh chan struct{}
wantMode *uint32
}
func (c *dpmsClient) post(fn func()) {
done := make(chan error, 1)
select {
case c.cmdq <- cmd{fn: fn, done: done}:
<-done
case <-c.stopChan:
}
}
func (c *dpmsClient) waylandActor() {
defer c.wg.Done()
for {
select {
case <-c.stopChan:
return
case cmd := <-c.cmdq:
cmd.fn()
close(cmd.done)
}
}
}
func newDPMSClient() (*dpmsClient, error) {
display, err := wlclient.Connect("")
if err != nil {
return nil, fmt.Errorf("failed to connect to Wayland: %w", err)
}
c := &dpmsClient{
display: display,
ctx: display.Context(),
outputs: make(map[string]*outputState),
cmdq: make(chan cmd, 128),
stopChan: make(chan struct{}),
}
c.wg.Add(1)
go c.waylandActor()
registry, err := display.GetRegistry()
if err != nil {
display.Context().Close()
return nil, fmt.Errorf("failed to get registry: %w", err)
}
registry.SetGlobalHandler(func(e wlclient.RegistryGlobalEvent) {
switch e.Interface {
case wlr_output_power.ZwlrOutputPowerManagerV1InterfaceName:
powerMgr := wlr_output_power.NewZwlrOutputPowerManagerV1(c.ctx)
version := e.Version
if version > 1 {
version = 1
}
if err := registry.Bind(e.Name, e.Interface, version, powerMgr); err == nil {
c.powerMgr = powerMgr
}
case "wl_output":
output := wlclient.NewOutput(c.ctx)
version := e.Version
if version > 4 {
version = 4
}
if err := registry.Bind(e.Name, e.Interface, version, output); err == nil {
outputID := fmt.Sprintf("output-%d", output.ID())
state := &outputState{
wlOutput: output,
name: outputID,
}
c.mu.Lock()
c.outputs[outputID] = state
c.mu.Unlock()
output.SetNameHandler(func(ev wlclient.OutputNameEvent) {
c.mu.Lock()
delete(c.outputs, state.name)
state.name = ev.Name
c.outputs[ev.Name] = state
c.mu.Unlock()
})
}
}
})
syncCallback, err := display.Sync()
if err != nil {
c.Close()
return nil, fmt.Errorf("failed to sync display: %w", err)
}
syncCallback.SetDoneHandler(func(e wlclient.CallbackDoneEvent) {
c.handleSync()
})
for !c.done {
if err := c.ctx.Dispatch(); err != nil {
c.Close()
return nil, fmt.Errorf("dispatch error: %w", err)
}
}
if c.err != nil {
c.Close()
return nil, c.err
}
return c, nil
}
func (c *dpmsClient) handleSync() {
c.syncRound++
switch c.syncRound {
case 1:
if c.powerMgr == nil {
c.err = fmt.Errorf("wlr-output-power-management protocol not supported by compositor")
c.done = true
return
}
c.mu.Lock()
for _, state := range c.outputs {
powerCtrl, err := c.powerMgr.GetOutputPower(state.wlOutput)
if err != nil {
continue
}
state.powerCtrl = powerCtrl
powerCtrl.SetModeHandler(func(e wlr_output_power.ZwlrOutputPowerV1ModeEvent) {
c.mu.Lock()
defer c.mu.Unlock()
if state.powerCtrl == nil {
return
}
state.mode = e.Mode
if state.wantMode != nil && e.Mode == *state.wantMode && state.waitCh != nil {
close(state.waitCh)
state.wantMode = nil
}
})
powerCtrl.SetFailedHandler(func(e wlr_output_power.ZwlrOutputPowerV1FailedEvent) {
c.mu.Lock()
defer c.mu.Unlock()
if state.powerCtrl == nil {
return
}
state.failed = true
if state.waitCh != nil {
close(state.waitCh)
state.wantMode = nil
}
})
}
c.mu.Unlock()
syncCallback, err := c.display.Sync()
if err != nil {
c.err = fmt.Errorf("failed to sync display: %w", err)
c.done = true
return
}
syncCallback.SetDoneHandler(func(e wlclient.CallbackDoneEvent) {
c.handleSync()
})
default:
c.done = true
}
}
func (c *dpmsClient) ListOutputs() []string {
c.mu.Lock()
defer c.mu.Unlock()
names := make([]string, 0, len(c.outputs))
for name := range c.outputs {
names = append(names, name)
}
return names
}
func (c *dpmsClient) SetDPMS(outputName string, on bool) error {
var mode uint32
if on {
mode = uint32(wlr_output_power.ZwlrOutputPowerV1ModeOn)
} else {
mode = uint32(wlr_output_power.ZwlrOutputPowerV1ModeOff)
}
var setErr error
c.post(func() {
c.mu.Lock()
var waitStates []*outputState
if outputName == "" || outputName == "all" {
if len(c.outputs) == 0 {
c.mu.Unlock()
setErr = fmt.Errorf("no outputs found")
return
}
for _, state := range c.outputs {
if state.powerCtrl == nil {
continue
}
state.wantMode = &mode
state.waitCh = make(chan struct{})
state.failed = false
waitStates = append(waitStates, state)
state.powerCtrl.SetMode(mode)
}
} else {
state, ok := c.outputs[outputName]
if !ok {
c.mu.Unlock()
setErr = fmt.Errorf("output not found: %s", outputName)
return
}
if state.powerCtrl == nil {
c.mu.Unlock()
setErr = fmt.Errorf("output %s has nil powerCtrl", outputName)
return
}
state.wantMode = &mode
state.waitCh = make(chan struct{})
state.failed = false
waitStates = append(waitStates, state)
state.powerCtrl.SetMode(mode)
}
c.mu.Unlock()
deadline := time.Now().Add(10 * time.Second)
for _, state := range waitStates {
c.mu.Lock()
ch := state.waitCh
c.mu.Unlock()
done := false
for !done {
if err := c.ctx.Dispatch(); err != nil {
setErr = fmt.Errorf("dispatch error: %w", err)
return
}
select {
case <-ch:
c.mu.Lock()
if state.failed {
setErr = fmt.Errorf("compositor reported failed for %s", state.name)
c.mu.Unlock()
return
}
c.mu.Unlock()
done = true
default:
if time.Now().After(deadline) {
setErr = fmt.Errorf("timeout waiting for mode change on %s", state.name)
return
}
time.Sleep(10 * time.Millisecond)
}
}
}
c.mu.Lock()
for _, state := range waitStates {
if state.powerCtrl != nil {
state.powerCtrl.Destroy()
state.powerCtrl = nil
}
}
c.mu.Unlock()
c.display.Roundtrip()
})
return setErr
}
func (c *dpmsClient) Close() {
close(c.stopChan)
c.wg.Wait()
c.mu.Lock()
defer c.mu.Unlock()
for _, state := range c.outputs {
if state.powerCtrl != nil {
state.powerCtrl.Destroy()
}
}
c.outputs = nil
if c.powerMgr != nil {
c.powerMgr.Destroy()
c.powerMgr = nil
}
if c.display != nil {
c.ctx.Close()
c.display = nil
}
}