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Files
DankMaterialShell/Widgets/DankSeekbar.qml
2025-09-22 09:47:34 -04:00

182 lines
7.9 KiB
QML

import QtQuick
import Quickshell.Services.Mpris
import qs.Common
import qs.Services
import qs.Widgets
Item {
id: root
property MprisPlayer activePlayer
property real value: {
if (!activePlayer || activePlayer.length <= 0) return 0
const pos = (activePlayer.position || 0) % Math.max(1, activePlayer.length)
const calculatedRatio = pos / activePlayer.length
return Math.max(0, Math.min(1, calculatedRatio))
}
property bool isSeeking: false
implicitHeight: 20
Loader {
anchors.fill: parent
visible: activePlayer && activePlayer.length > 0
sourceComponent: SettingsData.waveProgressEnabled ? waveProgressComponent : flatProgressComponent
z: 1
Component {
id: waveProgressComponent
M3WaveProgress {
value: root.value
isPlaying: activePlayer && activePlayer.playbackState === MprisPlaybackState.Playing
MouseArea {
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
enabled: activePlayer && activePlayer.canSeek && activePlayer.length > 0
property real pendingSeekPosition: -1
Timer {
id: waveSeekDebounceTimer
interval: 150
onTriggered: {
if (parent.pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
const clamped = Math.min(parent.pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
parent.pendingSeekPosition = -1
}
}
}
onPressed: (mouse) => {
root.isSeeking = true
if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
waveSeekDebounceTimer.restart()
}
}
onReleased: {
root.isSeeking = false
waveSeekDebounceTimer.stop()
if (pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
pendingSeekPosition = -1
}
}
onPositionChanged: (mouse) => {
if (pressed && root.isSeeking && activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
waveSeekDebounceTimer.restart()
}
}
onClicked: (mouse) => {
if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
activePlayer.position = r * activePlayer.length
}
}
}
}
}
Component {
id: flatProgressComponent
Item {
property real lineWidth: 3
property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
property color fillColor: Theme.primary
property color playheadColor: Theme.primary
readonly property real midY: height / 2
Rectangle {
width: parent.width
height: parent.lineWidth
anchors.verticalCenter: parent.verticalCenter
color: parent.trackColor
radius: height / 2
}
Rectangle {
width: Math.max(0, Math.min(parent.width, parent.width * root.value))
height: parent.lineWidth
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
color: parent.fillColor
radius: height / 2
Behavior on width { NumberAnimation { duration: 80 } }
}
Rectangle {
id: playhead
width: 3
height: Math.max(parent.lineWidth + 8, 14)
radius: width / 2
color: parent.playheadColor
x: Math.max(0, Math.min(parent.width, parent.width * root.value)) - width / 2
y: parent.midY - height / 2
z: 3
Behavior on x { NumberAnimation { duration: 80 } }
}
MouseArea {
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
enabled: activePlayer && activePlayer.canSeek && activePlayer.length > 0
property real pendingSeekPosition: -1
Timer {
id: flatSeekDebounceTimer
interval: 150
onTriggered: {
if (parent.pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
const clamped = Math.min(parent.pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
parent.pendingSeekPosition = -1
}
}
}
onPressed: (mouse) => {
root.isSeeking = true
if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
flatSeekDebounceTimer.restart()
}
}
onReleased: {
root.isSeeking = false
flatSeekDebounceTimer.stop()
if (pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
pendingSeekPosition = -1
}
}
onPositionChanged: (mouse) => {
if (pressed && root.isSeeking && activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
flatSeekDebounceTimer.restart()
}
}
onClicked: (mouse) => {
if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
activePlayer.position = r * activePlayer.length
}
}
}
}
}
}
}