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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2025-12-05 21:15:38 -05:00
Files
DankMaterialShell/core/internal/screenshot/region_render.go
2025-12-05 14:59:34 -05:00

305 lines
8.9 KiB
Go

package screenshot
import "fmt"
var fontGlyphs = map[rune][12]uint8{
'0': {0x3C, 0x66, 0x66, 0x6E, 0x76, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x00},
'1': {0x18, 0x38, 0x78, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7E, 0x00, 0x00},
'2': {0x3C, 0x66, 0x66, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x66, 0x7E, 0x00, 0x00},
'3': {0x3C, 0x66, 0x06, 0x06, 0x1C, 0x06, 0x06, 0x06, 0x66, 0x3C, 0x00, 0x00},
'4': {0x0C, 0x1C, 0x3C, 0x6C, 0xCC, 0xCC, 0xFE, 0x0C, 0x0C, 0x1E, 0x00, 0x00},
'5': {0x7E, 0x60, 0x60, 0x60, 0x7C, 0x06, 0x06, 0x06, 0x66, 0x3C, 0x00, 0x00},
'6': {0x1C, 0x30, 0x60, 0x60, 0x7C, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x00},
'7': {0x7E, 0x66, 0x06, 0x06, 0x0C, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00},
'8': {0x3C, 0x66, 0x66, 0x66, 0x3C, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x00},
'9': {0x3C, 0x66, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x06, 0x0C, 0x38, 0x00, 0x00},
'x': {0x00, 0x00, 0x00, 0x66, 0x66, 0x3C, 0x18, 0x3C, 0x66, 0x66, 0x00, 0x00},
'E': {0x7E, 0x60, 0x60, 0x60, 0x7C, 0x60, 0x60, 0x60, 0x60, 0x7E, 0x00, 0x00},
'P': {0x7C, 0x66, 0x66, 0x66, 0x7C, 0x60, 0x60, 0x60, 0x60, 0x60, 0x00, 0x00},
'S': {0x3C, 0x66, 0x60, 0x60, 0x3C, 0x06, 0x06, 0x06, 0x66, 0x3C, 0x00, 0x00},
'a': {0x00, 0x00, 0x00, 0x3C, 0x06, 0x3E, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00},
'c': {0x00, 0x00, 0x00, 0x3C, 0x66, 0x60, 0x60, 0x60, 0x66, 0x3C, 0x00, 0x00},
'd': {0x00, 0x00, 0x06, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00},
'e': {0x00, 0x00, 0x00, 0x3C, 0x66, 0x66, 0x7E, 0x60, 0x60, 0x3C, 0x00, 0x00},
'h': {0x00, 0x60, 0x60, 0x60, 0x7C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x00, 0x00},
'i': {0x00, 0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3C, 0x00, 0x00},
'n': {0x00, 0x00, 0x00, 0x7C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x00, 0x00},
'o': {0x00, 0x00, 0x00, 0x3C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x00},
'p': {0x00, 0x00, 0x00, 0x7C, 0x66, 0x66, 0x66, 0x7C, 0x60, 0x60, 0x00, 0x00},
'r': {0x00, 0x00, 0x00, 0x6E, 0x76, 0x60, 0x60, 0x60, 0x60, 0x60, 0x00, 0x00},
's': {0x00, 0x00, 0x00, 0x3E, 0x60, 0x60, 0x3C, 0x06, 0x06, 0x7C, 0x00, 0x00},
't': {0x00, 0x18, 0x18, 0x7E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x0E, 0x00, 0x00},
'u': {0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00},
'w': {0x00, 0x00, 0x00, 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00, 0x00},
'l': {0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3C, 0x00, 0x00},
' ': {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
':': {0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00},
'/': {0x00, 0x02, 0x06, 0x0C, 0x18, 0x18, 0x30, 0x60, 0x40, 0x00, 0x00, 0x00},
'[': {0x3C, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x3C, 0x00, 0x00},
']': {0x3C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x3C, 0x00, 0x00},
}
type OverlayStyle struct {
BackgroundR, BackgroundG, BackgroundB, BackgroundA uint8
TextR, TextG, TextB uint8
AccentR, AccentG, AccentB uint8
}
var DefaultOverlayStyle = OverlayStyle{
BackgroundR: 30, BackgroundG: 30, BackgroundB: 30, BackgroundA: 220,
TextR: 255, TextG: 255, TextB: 255,
AccentR: 100, AccentG: 180, AccentB: 255,
}
func (r *RegionSelector) drawOverlay(os *OutputSurface, renderBuf *ShmBuffer) {
data := renderBuf.Data()
stride := renderBuf.Stride
w, h := renderBuf.Width, renderBuf.Height
// Dim the entire buffer
for y := 0; y < h; y++ {
off := y * stride
for x := 0; x < w; x++ {
i := off + x*4
if i+3 >= len(data) {
continue
}
data[i+0] = uint8(int(data[i+0]) * 3 / 5)
data[i+1] = uint8(int(data[i+1]) * 3 / 5)
data[i+2] = uint8(int(data[i+2]) * 3 / 5)
}
}
r.drawHUD(data, stride, w, h)
if !r.selection.hasSelection || r.activeSurface != os {
return
}
scaleX := float64(w) / float64(os.logicalW)
scaleY := float64(h) / float64(os.logicalH)
bx1 := int(r.selection.anchorX * scaleX)
by1 := int(r.selection.anchorY * scaleY)
bx2 := int(r.selection.currentX * scaleX)
by2 := int(r.selection.currentY * scaleY)
if bx1 > bx2 {
bx1, bx2 = bx2, bx1
}
if by1 > by2 {
by1, by2 = by2, by1
}
bx1 = clamp(bx1, 0, w-1)
by1 = clamp(by1, 0, h-1)
bx2 = clamp(bx2, 0, w-1)
by2 = clamp(by2, 0, h-1)
srcBuf := r.getSourceBuffer(os)
srcData := srcBuf.Data()
for y := by1; y <= by2; y++ {
rowOff := y * stride
for x := bx1; x <= bx2; x++ {
si := y*srcBuf.Stride + x*4
di := rowOff + x*4
if si+3 >= len(srcData) || di+3 >= len(data) {
continue
}
data[di+0] = srcData[si+0]
data[di+1] = srcData[si+1]
data[di+2] = srcData[si+2]
data[di+3] = srcData[si+3]
}
}
selW, selH := bx2-bx1+1, by2-by1+1
r.drawBorder(data, stride, w, h, bx1, by1, selW, selH)
r.drawDimensions(data, stride, w, h, bx1, by1, selW, selH)
}
func (r *RegionSelector) drawHUD(data []byte, stride, bufW, bufH int) {
if r.selection.dragging {
return
}
style := LoadOverlayStyle()
const charW, charH, padding, itemSpacing = 8, 12, 12, 24
cursorLabel := "hide"
if !r.showCapturedCursor {
cursorLabel = "show"
}
items := []struct{ key, desc string }{
{"Space/Enter", "capture"},
{"P", cursorLabel + " cursor"},
{"Esc", "cancel"},
}
totalW := 0
for i, item := range items {
totalW += len(item.key)*(charW+1) + 4 + len(item.desc)*(charW+1)
if i < len(items)-1 {
totalW += itemSpacing
}
}
hudW := totalW + padding*2
hudH := charH + padding*2
hudX := (bufW - hudW) / 2
hudY := bufH - hudH - 20
r.fillRect(data, stride, bufW, bufH, hudX, hudY, hudW, hudH,
style.BackgroundR, style.BackgroundG, style.BackgroundB, style.BackgroundA)
tx, ty := hudX+padding, hudY+padding
for i, item := range items {
r.drawText(data, stride, bufW, bufH, tx, ty, item.key,
style.AccentR, style.AccentG, style.AccentB)
tx += len(item.key) * (charW + 1)
r.drawText(data, stride, bufW, bufH, tx, ty, " "+item.desc,
style.TextR, style.TextG, style.TextB)
tx += (1 + len(item.desc)) * (charW + 1)
if i < len(items)-1 {
tx += itemSpacing
}
}
}
func (r *RegionSelector) drawBorder(data []byte, stride, bufW, bufH, x, y, w, h int) {
const thickness = 2
for i := 0; i < thickness; i++ {
r.drawHLine(data, stride, bufW, bufH, x-i, y-i, w+2*i)
r.drawHLine(data, stride, bufW, bufH, x-i, y+h+i-1, w+2*i)
r.drawVLine(data, stride, bufW, bufH, x-i, y-i, h+2*i)
r.drawVLine(data, stride, bufW, bufH, x+w+i-1, y-i, h+2*i)
}
}
func (r *RegionSelector) drawHLine(data []byte, stride, bufW, bufH, x, y, length int) {
if y < 0 || y >= bufH {
return
}
rowOff := y * stride
for i := 0; i < length; i++ {
px := x + i
if px < 0 || px >= bufW {
continue
}
off := rowOff + px*4
if off+3 >= len(data) {
continue
}
data[off], data[off+1], data[off+2], data[off+3] = 255, 255, 255, 255
}
}
func (r *RegionSelector) drawVLine(data []byte, stride, bufW, bufH, x, y, length int) {
if x < 0 || x >= bufW {
return
}
for i := 0; i < length; i++ {
py := y + i
if py < 0 || py >= bufH {
continue
}
off := py*stride + x*4
if off+3 >= len(data) {
continue
}
data[off], data[off+1], data[off+2], data[off+3] = 255, 255, 255, 255
}
}
func (r *RegionSelector) drawDimensions(data []byte, stride, bufW, bufH, x, y, w, h int) {
text := fmt.Sprintf("%dx%d", w, h)
const charW, charH = 8, 12
textW := len(text) * (charW + 1)
textH := charH
tx := x + (w-textW)/2
ty := y + h + 8
if ty+textH > bufH {
ty = y - textH - 8
}
tx = clamp(tx, 0, bufW-textW)
r.fillRect(data, stride, bufW, bufH, tx-4, ty-2, textW+8, textH+4, 0, 0, 0, 200)
r.drawText(data, stride, bufW, bufH, tx, ty, text, 255, 255, 255)
}
func (r *RegionSelector) fillRect(data []byte, stride, bufW, bufH, x, y, w, h int, br, bg, bb, ba uint8) {
alpha := float64(ba) / 255.0
invAlpha := 1.0 - alpha
for py := y; py < y+h && py < bufH; py++ {
if py < 0 {
continue
}
for px := x; px < x+w && px < bufW; px++ {
if px < 0 {
continue
}
off := py*stride + px*4
if off+3 >= len(data) {
continue
}
data[off+0] = uint8(float64(data[off+0])*invAlpha + float64(bb)*alpha)
data[off+1] = uint8(float64(data[off+1])*invAlpha + float64(bg)*alpha)
data[off+2] = uint8(float64(data[off+2])*invAlpha + float64(br)*alpha)
data[off+3] = 255
}
}
}
func (r *RegionSelector) drawText(data []byte, stride, bufW, bufH, x, y int, text string, cr, cg, cb uint8) {
for i, ch := range text {
r.drawChar(data, stride, bufW, bufH, x+i*9, y, ch, cr, cg, cb)
}
}
func (r *RegionSelector) drawChar(data []byte, stride, bufW, bufH, x, y int, ch rune, cr, cg, cb uint8) {
glyph, ok := fontGlyphs[ch]
if !ok {
return
}
for row := 0; row < 12; row++ {
py := y + row
if py < 0 || py >= bufH {
continue
}
bits := glyph[row]
for col := 0; col < 8; col++ {
if (bits & (1 << (7 - col))) == 0 {
continue
}
px := x + col
if px < 0 || px >= bufW {
continue
}
off := py*stride + px*4
if off+3 >= len(data) {
continue
}
data[off], data[off+1], data[off+2], data[off+3] = cb, cg, cr, 255
}
}
}
func clamp(v, lo, hi int) int {
switch {
case v < lo:
return lo
case v > hi:
return hi
default:
return v
}
}