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Files
DankMaterialShell/core/internal/server/location/manager.go
Sunner 7bea6b4a62 Add GeoClue2 integration as alternative to IP location (#1856)
* feat: switch auto location in weather widget to use GeoClue2 instead of simple IP check

* nix: enable GeoClue2 service by default

* lint: fix line endings

* fix: fall back to IP location if GeoClue is not available
2026-02-27 22:29:08 -05:00

175 lines
3.0 KiB
Go

package location
import (
"time"
"github.com/AvengeMedia/DankMaterialShell/core/internal/geolocation"
"github.com/AvengeMedia/DankMaterialShell/core/internal/log"
)
func NewManager(client geolocation.Client) (*Manager, error) {
currLocation, err := client.GetLocation()
if err != nil {
log.Warnf("Failed to get initial location: %v", err)
}
m := &Manager{
client: client,
dirty: make(chan struct{}),
state: &State{
Latitude: currLocation.Latitude,
Longitude: currLocation.Longitude,
},
}
if err := m.startSignalPump(); err != nil {
return nil, err
}
m.notifierWg.Add(1)
go m.notifier()
return m, nil
}
func (m *Manager) Close() {
close(m.stopChan)
m.notifierWg.Wait()
m.sigWG.Wait()
m.subscribers.Range(func(key string, ch chan State) bool {
close(ch)
m.subscribers.Delete(key)
return true
})
}
func (m *Manager) Subscribe(id string) chan State {
ch := make(chan State, 64)
m.subscribers.Store(id, ch)
return ch
}
func (m *Manager) Unsubscribe(id string) {
if ch, ok := m.subscribers.LoadAndDelete(id); ok {
close(ch)
}
}
func (m *Manager) startSignalPump() error {
m.sigWG.Add(1)
go func() {
defer m.sigWG.Done()
subscription := m.client.Subscribe("locationManager")
defer m.client.Unsubscribe("locationManager")
for {
select {
case <-m.stopChan:
return
case location, ok := <-subscription:
if !ok {
return
}
m.handleLocationChange(location)
}
}
}()
return nil
}
func (m *Manager) handleLocationChange(location geolocation.Location) {
m.stateMutex.Lock()
defer m.stateMutex.Unlock()
m.state.Latitude = location.Latitude
m.state.Longitude = location.Longitude
m.notifySubscribers()
}
func (m *Manager) notifySubscribers() {
select {
case m.dirty <- struct{}{}:
default:
}
}
func (m *Manager) GetState() State {
m.stateMutex.RLock()
defer m.stateMutex.RUnlock()
if m.state == nil {
return State{
Latitude: 0.0,
Longitude: 0.0,
}
}
stateCopy := *m.state
return stateCopy
}
func (m *Manager) notifier() {
defer m.notifierWg.Done()
const minGap = 200 * time.Millisecond
timer := time.NewTimer(minGap)
timer.Stop()
var pending bool
for {
select {
case <-m.stopChan:
timer.Stop()
return
case <-m.dirty:
if pending {
continue
}
pending = true
timer.Reset(minGap)
case <-timer.C:
if !pending {
continue
}
currentState := m.GetState()
if m.lastNotified != nil && !stateChanged(m.lastNotified, &currentState) {
pending = false
continue
}
m.subscribers.Range(func(key string, ch chan State) bool {
select {
case ch <- currentState:
default:
log.Warn("Location: subscriber channel full, dropping update")
}
return true
})
stateCopy := currentState
m.lastNotified = &stateCopy
pending = false
}
}
}
func stateChanged(old, new *State) bool {
if old == nil || new == nil {
return true
}
if old.Latitude != new.Latitude {
return true
}
if old.Longitude != new.Longitude {
return true
}
return false
}