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Files
DankMaterialShell/core/internal/server/thememode/manager.go

433 lines
9.2 KiB
Go

package thememode
import (
"errors"
"sync"
"time"
"github.com/AvengeMedia/DankMaterialShell/core/internal/server/wayland"
"github.com/AvengeMedia/DankMaterialShell/core/pkg/syncmap"
)
const (
defaultStartHour = 18
defaultStartMinute = 0
defaultEndHour = 6
defaultEndMinute = 0
defaultElevationTwilight = -6.0
defaultElevationDaylight = 3.0
)
type Manager struct {
config Config
configMutex sync.RWMutex
state *State
stateMutex sync.RWMutex
subscribers syncmap.Map[string, chan State]
locationMutex sync.RWMutex
cachedIPLat *float64
cachedIPLon *float64
stopChan chan struct{}
updateTrigger chan struct{}
wg sync.WaitGroup
}
func NewManager() *Manager {
m := &Manager{
config: Config{
Enabled: false,
Mode: "time",
StartHour: defaultStartHour,
StartMinute: defaultStartMinute,
EndHour: defaultEndHour,
EndMinute: defaultEndMinute,
ElevationTwilight: defaultElevationTwilight,
ElevationDaylight: defaultElevationDaylight,
},
stopChan: make(chan struct{}),
updateTrigger: make(chan struct{}, 1),
}
m.updateState(time.Now())
m.wg.Add(1)
go m.schedulerLoop()
return m
}
func (m *Manager) GetState() State {
m.stateMutex.RLock()
defer m.stateMutex.RUnlock()
if m.state == nil {
return State{Config: m.getConfig()}
}
stateCopy := *m.state
return stateCopy
}
func (m *Manager) Subscribe(id string) chan State {
ch := make(chan State, 64)
m.subscribers.Store(id, ch)
return ch
}
func (m *Manager) Unsubscribe(id string) {
if val, ok := m.subscribers.LoadAndDelete(id); ok {
close(val)
}
}
func (m *Manager) SetEnabled(enabled bool) {
m.configMutex.Lock()
if m.config.Enabled == enabled {
m.configMutex.Unlock()
return
}
m.config.Enabled = enabled
m.configMutex.Unlock()
m.TriggerUpdate()
}
func (m *Manager) SetMode(mode string) {
m.configMutex.Lock()
if m.config.Mode == mode {
m.configMutex.Unlock()
return
}
m.config.Mode = mode
m.configMutex.Unlock()
m.TriggerUpdate()
}
func (m *Manager) SetSchedule(startHour, startMinute, endHour, endMinute int) {
m.configMutex.Lock()
changed := m.config.StartHour != startHour ||
m.config.StartMinute != startMinute ||
m.config.EndHour != endHour ||
m.config.EndMinute != endMinute
if !changed {
m.configMutex.Unlock()
return
}
m.config.StartHour = startHour
m.config.StartMinute = startMinute
m.config.EndHour = endHour
m.config.EndMinute = endMinute
m.configMutex.Unlock()
m.TriggerUpdate()
}
func (m *Manager) SetLocation(lat, lon float64) {
m.configMutex.Lock()
if m.config.Latitude != nil && m.config.Longitude != nil &&
*m.config.Latitude == lat && *m.config.Longitude == lon && !m.config.UseIPLocation {
m.configMutex.Unlock()
return
}
m.config.Latitude = &lat
m.config.Longitude = &lon
m.config.UseIPLocation = false
m.configMutex.Unlock()
m.locationMutex.Lock()
m.cachedIPLat = nil
m.cachedIPLon = nil
m.locationMutex.Unlock()
m.TriggerUpdate()
}
func (m *Manager) SetUseIPLocation(use bool) {
m.configMutex.Lock()
if m.config.UseIPLocation == use {
m.configMutex.Unlock()
return
}
m.config.UseIPLocation = use
if use {
m.config.Latitude = nil
m.config.Longitude = nil
}
m.configMutex.Unlock()
if use {
m.locationMutex.Lock()
m.cachedIPLat = nil
m.cachedIPLon = nil
m.locationMutex.Unlock()
}
m.TriggerUpdate()
}
func (m *Manager) TriggerUpdate() {
select {
case m.updateTrigger <- struct{}{}:
default:
}
}
func (m *Manager) Close() {
select {
case <-m.stopChan:
return
default:
close(m.stopChan)
}
m.wg.Wait()
m.subscribers.Range(func(key string, ch chan State) bool {
close(ch)
m.subscribers.Delete(key)
return true
})
}
func (m *Manager) schedulerLoop() {
defer m.wg.Done()
var timer *time.Timer
for {
config := m.getConfig()
now := time.Now()
var isLight bool
var next time.Time
if config.Enabled {
isLight, next = m.computeSchedule(now, config)
} else {
m.stateMutex.RLock()
if m.state != nil {
isLight = m.state.IsLight
}
m.stateMutex.RUnlock()
next = now.Add(24 * time.Hour)
}
m.updateStateWithValues(config, isLight, next)
waitDur := time.Until(next)
if !config.Enabled {
waitDur = 24 * time.Hour
}
if waitDur < time.Second {
waitDur = time.Second
}
if timer != nil {
timer.Stop()
}
timer = time.NewTimer(waitDur)
select {
case <-m.stopChan:
timer.Stop()
return
case <-m.updateTrigger:
timer.Stop()
continue
case <-timer.C:
continue
}
}
}
func (m *Manager) updateState(now time.Time) {
config := m.getConfig()
var isLight bool
var next time.Time
if config.Enabled {
isLight, next = m.computeSchedule(now, config)
} else {
m.stateMutex.RLock()
if m.state != nil {
isLight = m.state.IsLight
}
m.stateMutex.RUnlock()
next = now.Add(24 * time.Hour)
}
m.updateStateWithValues(config, isLight, next)
}
func (m *Manager) updateStateWithValues(config Config, isLight bool, next time.Time) {
newState := State{
Config: config,
IsLight: isLight,
NextTransition: next,
}
m.stateMutex.Lock()
if m.state != nil && statesEqual(m.state, &newState) {
m.stateMutex.Unlock()
return
}
m.state = &newState
m.stateMutex.Unlock()
m.notifySubscribers()
}
func (m *Manager) notifySubscribers() {
state := m.GetState()
m.subscribers.Range(func(key string, ch chan State) bool {
select {
case ch <- state:
default:
}
return true
})
}
func (m *Manager) getConfig() Config {
m.configMutex.RLock()
defer m.configMutex.RUnlock()
return m.config
}
func (m *Manager) getLocation(config Config) (*float64, *float64) {
if config.Latitude != nil && config.Longitude != nil {
return config.Latitude, config.Longitude
}
if !config.UseIPLocation {
return nil, nil
}
m.locationMutex.RLock()
if m.cachedIPLat != nil && m.cachedIPLon != nil {
lat, lon := m.cachedIPLat, m.cachedIPLon
m.locationMutex.RUnlock()
return lat, lon
}
m.locationMutex.RUnlock()
lat, lon, err := wayland.FetchIPLocation()
if err != nil {
return nil, nil
}
m.locationMutex.Lock()
m.cachedIPLat = lat
m.cachedIPLon = lon
m.locationMutex.Unlock()
return lat, lon
}
func statesEqual(a, b *State) bool {
if a == nil || b == nil {
return a == b
}
if a.IsLight != b.IsLight || !a.NextTransition.Equal(b.NextTransition) {
return false
}
return a.Config == b.Config
}
func (m *Manager) computeSchedule(now time.Time, config Config) (bool, time.Time) {
if config.Mode == "location" {
return m.computeLocationSchedule(now, config)
}
return computeTimeSchedule(now, config)
}
func computeTimeSchedule(now time.Time, config Config) (bool, time.Time) {
startMinutes := config.StartHour*60 + config.StartMinute
endMinutes := config.EndHour*60 + config.EndMinute
currentMinutes := now.Hour()*60 + now.Minute()
startTime := time.Date(now.Year(), now.Month(), now.Day(), config.StartHour, config.StartMinute, 0, 0, now.Location())
endTime := time.Date(now.Year(), now.Month(), now.Day(), config.EndHour, config.EndMinute, 0, 0, now.Location())
if startMinutes == endMinutes {
next := startTime
if !next.After(now) {
next = next.Add(24 * time.Hour)
}
return true, next
}
if startMinutes < endMinutes {
if currentMinutes < startMinutes {
return true, startTime
}
if currentMinutes >= endMinutes {
return true, startTime.Add(24 * time.Hour)
}
return false, endTime
}
if currentMinutes >= startMinutes {
return false, endTime.Add(24 * time.Hour)
}
if currentMinutes < endMinutes {
return false, endTime
}
return true, startTime
}
func (m *Manager) computeLocationSchedule(now time.Time, config Config) (bool, time.Time) {
lat, lon := m.getLocation(config)
if lat == nil || lon == nil {
currentIsLight := false
m.stateMutex.RLock()
if m.state != nil {
currentIsLight = m.state.IsLight
}
m.stateMutex.RUnlock()
return currentIsLight, now.Add(10 * time.Minute)
}
times, cond := wayland.CalculateSunTimesWithTwilight(*lat, *lon, now, config.ElevationTwilight, config.ElevationDaylight)
if cond != wayland.SunNormal {
if cond == wayland.SunMidnightSun {
return true, startOfNextDay(now)
}
return false, startOfNextDay(now)
}
if now.Before(times.Sunrise) {
return false, times.Sunrise
}
if now.Before(times.Sunset) {
return true, times.Sunset
}
nextDay := startOfNextDay(now)
nextTimes, nextCond := wayland.CalculateSunTimesWithTwilight(*lat, *lon, nextDay, config.ElevationTwilight, config.ElevationDaylight)
if nextCond != wayland.SunNormal {
if nextCond == wayland.SunMidnightSun {
return true, startOfNextDay(nextDay)
}
return false, startOfNextDay(nextDay)
}
return false, nextTimes.Sunrise
}
func startOfNextDay(t time.Time) time.Time {
next := t.Add(24 * time.Hour)
return time.Date(next.Year(), next.Month(), next.Day(), 0, 0, 0, 0, next.Location())
}
func validateHourMinute(hour, minute int) bool {
if hour < 0 || hour > 23 {
return false
}
if minute < 0 || minute > 59 {
return false
}
return true
}
func (m *Manager) ValidateSchedule(startHour, startMinute, endHour, endMinute int) error {
if !validateHourMinute(startHour, startMinute) || !validateHourMinute(endHour, endMinute) {
return errInvalidTime
}
return nil
}
var errInvalidTime = errors.New("invalid schedule time")