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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2025-12-06 05:25:41 -05:00
Files
DankMaterialShell/Widgets/M3WaveProgress.qml

167 lines
5.7 KiB
QML

import QtQuick
import QtQuick.Shapes
import qs.Common
Item {
id: root
property real value: 0
property real lineWidth: 2
property real wavelength: 20
property real amp: 1.6
property real phase: 0.0
property bool isPlaying: false
property real currentAmp: 1.6
property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
property color fillColor: Theme.primary
property color playheadColor: Theme.primary
property real dpr: (root.window ? root.window.devicePixelRatio : 1)
function snap(v) { return Math.round(v * dpr) / dpr }
readonly property real playX: snap(root.width * root.value)
readonly property real midY: snap(height / 2)
Behavior on currentAmp { NumberAnimation { duration: 300; easing.type: Easing.OutCubic } }
onIsPlayingChanged: currentAmp = isPlaying ? amp : 0
Shape {
id: flatTrack
anchors.fill: parent
antialiasing: true
preferredRendererType: Shape.CurveRenderer
layer.enabled: true
ShapePath {
strokeColor: root.trackColor
strokeWidth: snap(root.lineWidth)
capStyle: ShapePath.RoundCap
joinStyle: ShapePath.RoundJoin
fillColor: "transparent"
PathMove { id: flatStart; x: 0; y: root.midY }
PathLine { id: flatEnd; x: root.width; y: root.midY }
}
}
Item {
id: waveClip
anchors.fill: parent
clip: true
readonly property real startX: snap(root.lineWidth/2)
readonly property real aaBias: (0.25 / root.dpr)
readonly property real endX: Math.max(startX, Math.min(root.playX - startX - aaBias, width))
Rectangle {
id: mask
anchors.top: parent.top
anchors.bottom: parent.bottom
x: 0
width: waveClip.endX
color: "transparent"
clip: true
Shape {
id: waveShape
anchors.top: parent.top
anchors.bottom: parent.bottom
width: parent.width + 4 * root.wavelength
antialiasing: true
preferredRendererType: Shape.CurveRenderer
x: waveOffsetX
ShapePath {
id: wavePath
strokeColor: root.fillColor
strokeWidth: snap(root.lineWidth)
capStyle: ShapePath.RoundCap
joinStyle: ShapePath.RoundJoin
fillColor: "transparent"
PathSvg { id: waveSvg; path: "" }
}
}
}
Rectangle {
id: startCap
width: snap(root.lineWidth)
height: snap(root.lineWidth)
radius: width / 2
color: root.fillColor
x: waveClip.startX - width/2
y: root.midY - height/2 + root.currentAmp * Math.sin((waveClip.startX / root.wavelength) * 2 * Math.PI + root.phase)
visible: waveClip.endX > waveClip.startX
z: 2
}
Rectangle {
id: endCap
width: snap(root.lineWidth)
height: snap(root.lineWidth)
radius: width / 2
color: root.fillColor
x: waveClip.endX - width/2
y: root.midY - height/2 + root.currentAmp * Math.sin((waveClip.endX / root.wavelength) * 2 * Math.PI + root.phase)
visible: waveClip.endX > waveClip.startX
z: 2
}
}
Rectangle {
id: playhead
width: 3.5
height: Math.max(root.lineWidth + 12, 16)
radius: width / 2
color: root.playheadColor
x: root.playX - width / 2
y: root.midY - height / 2
z: 3
}
property real k: (2 * Math.PI) / Math.max(1e-6, wavelength)
function wrapMod(a, m) { let r = a % m; return r < 0 ? r + m : r }
readonly property real waveOffsetX: -wrapMod(phase / k, wavelength)
FrameAnimation {
running: root.visible && (root.isPlaying || root.currentAmp > 0)
onTriggered: {
if (root.isPlaying) root.phase += 0.03 * frameTime * 60
startCap.y = root.midY - startCap.height/2 + root.currentAmp * Math.sin((waveClip.startX / root.wavelength) * 2 * Math.PI + root.phase)
endCap.y = root.midY - endCap.height/2 + root.currentAmp * Math.sin((waveClip.endX / root.wavelength) * 2 * Math.PI + root.phase)
}
}
function buildStaticWave() {
const start = waveClip.startX - 2 * root.wavelength
const end = width + 2 * root.wavelength
if (end <= start) { waveSvg.path = ""; return }
const kLocal = k
const halfPeriod = root.wavelength / 2
function y0(x) { return root.midY + root.currentAmp * Math.sin(kLocal * x) }
function dy0(x) { return root.currentAmp * Math.cos(kLocal * x) * kLocal }
let x0 = start
let d = `M ${x0} ${y0(x0)}`
while (x0 < end) {
const x1 = Math.min(x0 + halfPeriod, end)
const dx = x1 - x0
const yA = y0(x0), yB = y0(x1)
const dyA = dy0(x0), dyB = dy0(x1)
const c1x = x0 + dx/3
const c1y = yA + (dyA * dx)/3
const c2x = x1 - dx/3
const c2y = yB - (dyB * dx)/3
d += ` C ${c1x} ${c1y} ${c2x} ${c2y} ${x1} ${yB}`
x0 = x1
}
waveSvg.path = d
}
Component.onCompleted: { currentAmp = isPlaying ? amp : 0; buildStaticWave() }
onWidthChanged: { flatStart.x = 0; flatEnd.x = width; buildStaticWave() }
onHeightChanged: buildStaticWave()
onCurrentAmpChanged: buildStaticWave()
onWavelengthChanged: { k = (2 * Math.PI) / Math.max(1e-6, wavelength); buildStaticWave() }
}