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https://github.com/AvengeMedia/DankMaterialShell.git
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39 lines
946 B
QML
39 lines
946 B
QML
pragma ComponentBehavior: Bound
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import QtQuick
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Item {
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id: keyboard_controller
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// reference on the TextInput
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property Item target
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//Booléan on the state of the keyboard
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property bool isKeyboardActive: false
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property var rootObject
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function show() {
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if (!isKeyboardActive && keyboard === null) {
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keyboard = keyboardComponent.createObject(keyboard_controller.rootObject);
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keyboard.target = keyboard_controller.target;
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isKeyboardActive = true;
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} else
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console.log("The keyboard is already shown");
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}
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function hide() {
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if (isKeyboardActive && keyboard !== null) {
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keyboard.destroy();
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isKeyboardActive = false;
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} else
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console.log("The keyboard is already hidden");
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}
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// private
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property Item keyboard: null
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Component {
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id: keyboardComponent
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Keyboard {}
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}
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}
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