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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2025-12-06 05:25:41 -05:00
Files
DankMaterialShell/Widgets/DankPopout.qml
bbedward e875d1a5d7 meta: Vertical Bar, Notification Popup Position Options, ++
- CC Color picker widget
- Tooltips in more places
- Attempt to improve niri screen transitiosn
2025-09-30 09:51:18 -04:00

162 lines
5.4 KiB
QML

import QtQuick
import QtQuick.Effects
import Quickshell
import Quickshell.Wayland
import qs.Common
PanelWindow {
id: root
WlrLayershell.namespace: "quickshell:popout"
property alias content: contentLoader.sourceComponent
property alias contentLoader: contentLoader
property real popupWidth: 400
property real popupHeight: 300
property real triggerX: 0
property real triggerY: 0
property real triggerWidth: 40
property string triggerSection: ""
property string positioning: "center"
property int animationDuration: Theme.mediumDuration
property var animationEasing: Theme.emphasizedEasing
property bool shouldBeVisible: false
signal opened
signal popoutClosed
signal backgroundClicked
function open() {
closeTimer.stop()
shouldBeVisible = true
visible = true
opened()
}
function close() {
shouldBeVisible = false
closeTimer.restart()
}
function toggle() {
if (shouldBeVisible)
close()
else
open()
}
Timer {
id: closeTimer
interval: animationDuration + 50
onTriggered: {
if (!shouldBeVisible) {
visible = false
popoutClosed()
}
}
}
color: "transparent"
WlrLayershell.layer: WlrLayershell.Top // if set to overlay -> virtual keyboards can be stuck under popup
WlrLayershell.exclusiveZone: -1
// WlrLayershell.keyboardFocus should be set to Exclusive,
// if popup contains input fields and does NOT create new popups/modals
// with input fields.
// With OnDemand virtual keyboards can't send input to popup
// If set to Exclusive AND this popup creates other popups, that also have
// input fields -> they can't get keyboard focus, because the parent popup
// already took the lock
WlrLayershell.keyboardFocus: shouldBeVisible ? WlrKeyboardFocus.OnDemand : WlrKeyboardFocus.None
anchors {
top: true
left: true
right: true
bottom: true
}
MouseArea {
anchors.fill: parent
enabled: shouldBeVisible
onClicked: mouse => {
var localPos = mapToItem(contentContainer, mouse.x, mouse.y)
if (localPos.x < 0 || localPos.x > contentContainer.width || localPos.y < 0 || localPos.y > contentContainer.height) {
backgroundClicked()
close()
}
}
}
Item {
id: contentContainer
layer.enabled: true
readonly property real screenWidth: root.screen ? root.screen.width : 1920
readonly property real screenHeight: root.screen ? root.screen.height : 1080
readonly property real gothOffset: SettingsData.dankBarGothCornersEnabled ? Theme.cornerRadius : 0
readonly property real calculatedX: {
if (SettingsData.dankBarPosition === SettingsData.Position.Left) {
return triggerY
} else if (SettingsData.dankBarPosition === SettingsData.Position.Right) {
return screenWidth - triggerY - popupWidth
} else {
const centerX = triggerX + (triggerWidth / 2) - (popupWidth / 2)
return Math.max(Theme.popupDistance, Math.min(screenWidth - popupWidth - Theme.popupDistance, centerX))
}
}
readonly property real calculatedY: {
if (SettingsData.dankBarPosition === SettingsData.Position.Left || SettingsData.dankBarPosition === SettingsData.Position.Right) {
const centerY = triggerX + (triggerWidth / 2) - (popupHeight / 2)
return Math.max(Theme.popupDistance, Math.min(screenHeight - popupHeight - Theme.popupDistance, centerY))
} else if (SettingsData.dankBarPosition === SettingsData.Position.Bottom) {
return Math.max(Theme.popupDistance, Math.min(screenHeight - popupHeight - Theme.popupDistance, screenHeight - triggerY - popupHeight + Theme.popupDistance))
} else {
return Math.max(Theme.popupDistance, Math.min(screenHeight - popupHeight - Theme.popupDistance, triggerY + Theme.popupDistance))
}
}
width: popupWidth
height: popupHeight
x: calculatedX
y: calculatedY
opacity: shouldBeVisible ? 1 : 0
scale: shouldBeVisible ? 1 : 0.9
Behavior on opacity {
NumberAnimation {
duration: animationDuration
easing.type: animationEasing
}
}
Behavior on scale {
NumberAnimation {
duration: animationDuration
easing.type: animationEasing
}
}
Loader {
id: contentLoader
anchors.fill: parent
active: root.visible
asynchronous: false
}
Item {
anchors.fill: parent
focus: true
Keys.onPressed: event => {
if (event.key === Qt.Key_Escape) {
close()
event.accepted = true
}
}
Component.onCompleted: forceActiveFocus()
onVisibleChanged: if (visible)
forceActiveFocus()
}
}
}