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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2025-12-05 21:15:38 -05:00
Files
DankMaterialShell/core/internal/dank16/dank16.go
2025-11-12 23:12:31 -05:00

454 lines
13 KiB
Go

package dank16
import (
"fmt"
"math"
"github.com/lucasb-eyer/go-colorful"
)
type RGB struct {
R, G, B float64
}
type HSV struct {
H, S, V float64
}
func HexToRGB(hex string) RGB {
if hex[0] == '#' {
hex = hex[1:]
}
var r, g, b uint8
fmt.Sscanf(hex, "%02x%02x%02x", &r, &g, &b)
return RGB{
R: float64(r) / 255.0,
G: float64(g) / 255.0,
B: float64(b) / 255.0,
}
}
func RGBToHex(rgb RGB) string {
r := math.Max(0, math.Min(1, rgb.R))
g := math.Max(0, math.Min(1, rgb.G))
b := math.Max(0, math.Min(1, rgb.B))
return fmt.Sprintf("#%02x%02x%02x", int(r*255), int(g*255), int(b*255))
}
func RGBToHSV(rgb RGB) HSV {
max := math.Max(math.Max(rgb.R, rgb.G), rgb.B)
min := math.Min(math.Min(rgb.R, rgb.G), rgb.B)
delta := max - min
var h float64
if delta == 0 {
h = 0
} else if max == rgb.R {
h = math.Mod((rgb.G-rgb.B)/delta, 6.0) / 6.0
} else if max == rgb.G {
h = ((rgb.B-rgb.R)/delta + 2.0) / 6.0
} else {
h = ((rgb.R-rgb.G)/delta + 4.0) / 6.0
}
if h < 0 {
h += 1.0
}
var s float64
if max == 0 {
s = 0
} else {
s = delta / max
}
return HSV{H: h, S: s, V: max}
}
func HSVToRGB(hsv HSV) RGB {
h := hsv.H * 6.0
c := hsv.V * hsv.S
x := c * (1.0 - math.Abs(math.Mod(h, 2.0)-1.0))
m := hsv.V - c
var r, g, b float64
switch int(h) {
case 0:
r, g, b = c, x, 0
case 1:
r, g, b = x, c, 0
case 2:
r, g, b = 0, c, x
case 3:
r, g, b = 0, x, c
case 4:
r, g, b = x, 0, c
case 5:
r, g, b = c, 0, x
default:
r, g, b = c, 0, x
}
return RGB{R: r + m, G: g + m, B: b + m}
}
func sRGBToLinear(c float64) float64 {
if c <= 0.04045 {
return c / 12.92
}
return math.Pow((c+0.055)/1.055, 2.4)
}
func Luminance(hex string) float64 {
rgb := HexToRGB(hex)
return 0.2126*sRGBToLinear(rgb.R) + 0.7152*sRGBToLinear(rgb.G) + 0.0722*sRGBToLinear(rgb.B)
}
func ContrastRatio(hexFg, hexBg string) float64 {
lumFg := Luminance(hexFg)
lumBg := Luminance(hexBg)
lighter := math.Max(lumFg, lumBg)
darker := math.Min(lumFg, lumBg)
return (lighter + 0.05) / (darker + 0.05)
}
func getLstar(hex string) float64 {
rgb := HexToRGB(hex)
col := colorful.Color{R: rgb.R, G: rgb.G, B: rgb.B}
L, _, _ := col.Lab()
return L * 100.0 // go-colorful uses 0-1, we need 0-100 for DPS
}
// Lab to hex, clamping if needed
func labToHex(L, a, b float64) string {
c := colorful.Lab(L/100.0, a, b) // back to 0-1 for go-colorful
r, g, b2 := c.Clamped().RGB255()
return fmt.Sprintf("#%02x%02x%02x", r, g, b2)
}
// Adjust brightness while keeping the same hue
func retoneToL(hex string, Ltarget float64) string {
rgb := HexToRGB(hex)
col := colorful.Color{R: rgb.R, G: rgb.G, B: rgb.B}
L, a, b := col.Lab()
L100 := L * 100.0
scale := 1.0
if L100 != 0 {
scale = Ltarget / L100
}
a2, b2 := a*scale, b*scale
// Don't let it get too saturated
maxChroma := 0.4
if math.Hypot(a2, b2) > maxChroma {
k := maxChroma / math.Hypot(a2, b2)
a2 *= k
b2 *= k
}
return labToHex(Ltarget, a2, b2)
}
func DeltaPhiStar(hexFg, hexBg string, negativePolarity bool) float64 {
Lf := getLstar(hexFg)
Lb := getLstar(hexBg)
phi := 1.618
inv := 0.618
lc := math.Pow(math.Abs(math.Pow(Lb, phi)-math.Pow(Lf, phi)), inv)*1.414 - 40
if negativePolarity {
lc += 5
}
return lc
}
func DeltaPhiStarContrast(hexFg, hexBg string, isLightMode bool) float64 {
negativePolarity := !isLightMode
return DeltaPhiStar(hexFg, hexBg, negativePolarity)
}
func EnsureContrast(hexColor, hexBg string, minRatio float64, isLightMode bool) string {
currentRatio := ContrastRatio(hexColor, hexBg)
if currentRatio >= minRatio {
return hexColor
}
rgb := HexToRGB(hexColor)
hsv := RGBToHSV(rgb)
for step := 1; step < 30; step++ {
delta := float64(step) * 0.02
if isLightMode {
newV := math.Max(0, hsv.V-delta)
candidate := RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
if ContrastRatio(candidate, hexBg) >= minRatio {
return candidate
}
newV = math.Min(1, hsv.V+delta)
candidate = RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
if ContrastRatio(candidate, hexBg) >= minRatio {
return candidate
}
} else {
newV := math.Min(1, hsv.V+delta)
candidate := RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
if ContrastRatio(candidate, hexBg) >= minRatio {
return candidate
}
newV = math.Max(0, hsv.V-delta)
candidate = RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
if ContrastRatio(candidate, hexBg) >= minRatio {
return candidate
}
}
}
return hexColor
}
func EnsureContrastDPS(hexColor, hexBg string, minLc float64, isLightMode bool) string {
currentLc := DeltaPhiStarContrast(hexColor, hexBg, isLightMode)
if currentLc >= minLc {
return hexColor
}
rgb := HexToRGB(hexColor)
hsv := RGBToHSV(rgb)
for step := 1; step < 50; step++ {
delta := float64(step) * 0.015
if isLightMode {
newV := math.Max(0, hsv.V-delta)
candidate := RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
if DeltaPhiStarContrast(candidate, hexBg, isLightMode) >= minLc {
return candidate
}
newV = math.Min(1, hsv.V+delta)
candidate = RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
if DeltaPhiStarContrast(candidate, hexBg, isLightMode) >= minLc {
return candidate
}
} else {
newV := math.Min(1, hsv.V+delta)
candidate := RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
if DeltaPhiStarContrast(candidate, hexBg, isLightMode) >= minLc {
return candidate
}
newV = math.Max(0, hsv.V-delta)
candidate = RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
if DeltaPhiStarContrast(candidate, hexBg, isLightMode) >= minLc {
return candidate
}
}
}
return hexColor
}
// Nudge L* until contrast is good enough. Keeps hue intact unlike HSV fiddling.
func EnsureContrastDPSLstar(hexColor, hexBg string, minLc float64, isLightMode bool) string {
current := DeltaPhiStarContrast(hexColor, hexBg, isLightMode)
if current >= minLc {
return hexColor
}
fg := HexToRGB(hexColor)
cf := colorful.Color{R: fg.R, G: fg.G, B: fg.B}
Lf, af, bf := cf.Lab()
dir := 1.0
if isLightMode {
dir = -1.0 // light mode = darker text
}
step := 0.5
for i := 0; i < 120; i++ {
Lf = math.Max(0, math.Min(100, Lf+dir*step))
cand := labToHex(Lf, af, bf)
if DeltaPhiStarContrast(cand, hexBg, isLightMode) >= minLc {
return cand
}
}
return hexColor
}
type PaletteOptions struct {
IsLight bool
Background string
UseDPS bool
}
func ensureContrastAuto(hexColor, hexBg string, target float64, opts PaletteOptions) string {
if opts.UseDPS {
return EnsureContrastDPSLstar(hexColor, hexBg, target, opts.IsLight)
}
return EnsureContrast(hexColor, hexBg, target, opts.IsLight)
}
func DeriveContainer(primary string, isLight bool) string {
rgb := HexToRGB(primary)
hsv := RGBToHSV(rgb)
if isLight {
containerV := math.Min(hsv.V*1.77, 1.0)
containerS := hsv.S * 0.32
return RGBToHex(HSVToRGB(HSV{H: hsv.H, S: containerS, V: containerV}))
}
containerV := hsv.V * 0.463
containerS := math.Min(hsv.S*1.834, 1.0)
return RGBToHex(HSVToRGB(HSV{H: hsv.H, S: containerS, V: containerV}))
}
func GeneratePalette(primaryColor string, opts PaletteOptions) []string {
baseColor := DeriveContainer(primaryColor, opts.IsLight)
rgb := HexToRGB(baseColor)
hsv := RGBToHSV(rgb)
palette := make([]string, 0, 16)
var normalTextTarget, secondaryTarget float64
if opts.UseDPS {
normalTextTarget = 40.0
secondaryTarget = 35.0
} else {
normalTextTarget = 4.5
secondaryTarget = 3.0
}
var bgColor string
if opts.Background != "" {
bgColor = opts.Background
} else if opts.IsLight {
bgColor = "#f8f8f8"
} else {
bgColor = "#1a1a1a"
}
palette = append(palette, bgColor)
hueShift := (hsv.H - 0.6) * 0.12
satBoost := 1.15
redH := math.Mod(0.0+hueShift+1.0, 1.0)
var redColor string
if opts.IsLight {
redColor = RGBToHex(HSVToRGB(HSV{H: redH, S: math.Min(0.80*satBoost, 1.0), V: 0.55}))
palette = append(palette, ensureContrastAuto(redColor, bgColor, normalTextTarget, opts))
} else {
redColor = RGBToHex(HSVToRGB(HSV{H: redH, S: math.Min(0.65*satBoost, 1.0), V: 0.80}))
palette = append(palette, ensureContrastAuto(redColor, bgColor, normalTextTarget, opts))
}
greenH := math.Mod(0.33+hueShift+1.0, 1.0)
var greenColor string
if opts.IsLight {
greenColor = RGBToHex(HSVToRGB(HSV{H: greenH, S: math.Min(math.Max(hsv.S*0.9, 0.80)*satBoost, 1.0), V: 0.45}))
palette = append(palette, ensureContrastAuto(greenColor, bgColor, normalTextTarget, opts))
} else {
greenColor = RGBToHex(HSVToRGB(HSV{H: greenH, S: math.Min(0.42*satBoost, 1.0), V: 0.84}))
palette = append(palette, ensureContrastAuto(greenColor, bgColor, normalTextTarget, opts))
}
yellowH := math.Mod(0.15+hueShift+1.0, 1.0)
var yellowColor string
if opts.IsLight {
yellowColor = RGBToHex(HSVToRGB(HSV{H: yellowH, S: math.Min(0.75*satBoost, 1.0), V: 0.50}))
palette = append(palette, ensureContrastAuto(yellowColor, bgColor, normalTextTarget, opts))
} else {
yellowColor = RGBToHex(HSVToRGB(HSV{H: yellowH, S: math.Min(0.38*satBoost, 1.0), V: 0.86}))
palette = append(palette, ensureContrastAuto(yellowColor, bgColor, normalTextTarget, opts))
}
var blueColor string
if opts.IsLight {
blueColor = RGBToHex(HSVToRGB(HSV{H: hsv.H, S: math.Max(hsv.S*0.9, 0.7), V: hsv.V * 1.1}))
palette = append(palette, ensureContrastAuto(blueColor, bgColor, normalTextTarget, opts))
} else {
blueColor = RGBToHex(HSVToRGB(HSV{H: hsv.H, S: math.Max(hsv.S*0.8, 0.6), V: math.Min(hsv.V*1.6, 1.0)}))
palette = append(palette, ensureContrastAuto(blueColor, bgColor, normalTextTarget, opts))
}
magH := hsv.H - 0.03
if magH < 0 {
magH += 1.0
}
var magColor string
hr := HexToRGB(primaryColor)
hh := RGBToHSV(hr)
if opts.IsLight {
magColor = RGBToHex(HSVToRGB(HSV{H: hh.H, S: math.Max(hh.S*0.9, 0.7), V: hh.V * 0.85}))
palette = append(palette, ensureContrastAuto(magColor, bgColor, normalTextTarget, opts))
} else {
magColor = RGBToHex(HSVToRGB(HSV{H: hh.H, S: hh.S * 0.8, V: hh.V * 0.75}))
palette = append(palette, ensureContrastAuto(magColor, bgColor, normalTextTarget, opts))
}
cyanH := hsv.H + 0.08
if cyanH > 1.0 {
cyanH -= 1.0
}
palette = append(palette, ensureContrastAuto(primaryColor, bgColor, normalTextTarget, opts))
if opts.IsLight {
palette = append(palette, "#1a1a1a")
palette = append(palette, "#2e2e2e")
} else {
palette = append(palette, "#abb2bf")
palette = append(palette, "#5c6370")
}
if opts.IsLight {
brightRed := RGBToHex(HSVToRGB(HSV{H: redH, S: math.Min(0.70*satBoost, 1.0), V: 0.65}))
palette = append(palette, ensureContrastAuto(brightRed, bgColor, secondaryTarget, opts))
brightGreen := RGBToHex(HSVToRGB(HSV{H: greenH, S: math.Min(math.Max(hsv.S*0.85, 0.75)*satBoost, 1.0), V: 0.55}))
palette = append(palette, ensureContrastAuto(brightGreen, bgColor, secondaryTarget, opts))
brightYellow := RGBToHex(HSVToRGB(HSV{H: yellowH, S: math.Min(0.68*satBoost, 1.0), V: 0.60}))
palette = append(palette, ensureContrastAuto(brightYellow, bgColor, secondaryTarget, opts))
hr := HexToRGB(primaryColor)
hh := RGBToHSV(hr)
brightBlue := RGBToHex(HSVToRGB(HSV{H: hh.H, S: math.Min(hh.S*1.1, 1.0), V: math.Min(hh.V*1.2, 1.0)}))
palette = append(palette, ensureContrastAuto(brightBlue, bgColor, secondaryTarget, opts))
brightMag := RGBToHex(HSVToRGB(HSV{H: magH, S: math.Max(hsv.S*0.9, 0.75), V: math.Min(hsv.V*1.25, 1.0)}))
palette = append(palette, ensureContrastAuto(brightMag, bgColor, secondaryTarget, opts))
brightCyan := RGBToHex(HSVToRGB(HSV{H: cyanH, S: math.Max(hsv.S*0.75, 0.65), V: math.Min(hsv.V*1.25, 1.0)}))
palette = append(palette, ensureContrastAuto(brightCyan, bgColor, secondaryTarget, opts))
} else {
brightRed := RGBToHex(HSVToRGB(HSV{H: redH, S: math.Min(0.50*satBoost, 1.0), V: 0.88}))
palette = append(palette, ensureContrastAuto(brightRed, bgColor, secondaryTarget, opts))
brightGreen := RGBToHex(HSVToRGB(HSV{H: greenH, S: math.Min(0.35*satBoost, 1.0), V: 0.88}))
palette = append(palette, ensureContrastAuto(brightGreen, bgColor, secondaryTarget, opts))
brightYellow := RGBToHex(HSVToRGB(HSV{H: yellowH, S: math.Min(0.30*satBoost, 1.0), V: 0.91}))
palette = append(palette, ensureContrastAuto(brightYellow, bgColor, secondaryTarget, opts))
// Make it way brighter for type names in dark mode
brightBlue := retoneToL(primaryColor, 85.0)
palette = append(palette, brightBlue)
brightMag := RGBToHex(HSVToRGB(HSV{H: magH, S: math.Max(hsv.S*0.7, 0.6), V: math.Min(hsv.V*1.3, 0.9)}))
palette = append(palette, ensureContrastAuto(brightMag, bgColor, secondaryTarget, opts))
brightCyanH := hsv.H + 0.02
if brightCyanH > 1.0 {
brightCyanH -= 1.0
}
brightCyan := RGBToHex(HSVToRGB(HSV{H: brightCyanH, S: math.Max(hsv.S*0.6, 0.5), V: math.Min(hsv.V*1.2, 0.85)}))
palette = append(palette, ensureContrastAuto(brightCyan, bgColor, secondaryTarget, opts))
}
if opts.IsLight {
palette = append(palette, "#1a1a1a")
} else {
palette = append(palette, "#ffffff")
}
return palette
}