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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-08-02 11:38:30 -04:00
Files
DankMaterialShell/core/internal/server/wallpaper/manager.go
T
bbedward 0cdb065739 core: migrate to dankgo shared go modules, embed quickshell in DMS
binary to mount at runtime, -c or DMS_SHELL_DIR overrides required to
explicitly override embedded configuration
2026-07-18 14:51:52 -04:00

375 lines
7.7 KiB
Go

package wallpaper
import (
"reflect"
"strconv"
"strings"
"sync"
"time"
"github.com/AvengeMedia/DankMaterialShell/core/internal/server/loginctl"
"github.com/AvengeMedia/dankgo/syncmap"
)
type activeSchedule struct {
cfg ScheduleConfig
nextFire time.Time
}
// Grace period before a missed-while-off schedule fires, so a freshly
// connected frontend has its cycle-seq baseline before the bump arrives.
var catchUpDelay = 3 * time.Second
type Manager struct {
config Config
configMutex sync.RWMutex
state *State
stateMutex sync.RWMutex
subscribers syncmap.Map[string, chan State]
stopChan chan struct{}
updateTrigger chan struct{}
resetReq chan string
wg sync.WaitGroup
// Owned by schedulerLoop after start; keyed like schedules ("" = global).
lastFires map[string]time.Time
persistFires func(map[string]time.Time)
}
func NewManager() *Manager {
return newManager(loadLastFires(), saveLastFires)
}
func newManager(lastFires map[string]time.Time, persistFires func(map[string]time.Time)) *Manager {
if lastFires == nil {
lastFires = map[string]time.Time{}
}
m := &Manager{
config: Config{
Global: ScheduleConfig{Mode: "interval", IntervalSec: 300, Time: "06:00"},
Monitors: map[string]ScheduleConfig{},
},
stopChan: make(chan struct{}),
updateTrigger: make(chan struct{}, 1),
resetReq: make(chan string, 8),
lastFires: lastFires,
persistFires: persistFires,
}
m.state = &State{Config: m.getConfig()}
m.wg.Add(1)
go m.schedulerLoop()
return m
}
func (m *Manager) GetState() State {
m.stateMutex.RLock()
defer m.stateMutex.RUnlock()
if m.state == nil {
return State{Config: m.getConfig()}
}
return *m.state
}
func (m *Manager) Subscribe(id string) chan State {
ch := make(chan State, 64)
m.subscribers.Store(id, ch)
return ch
}
func (m *Manager) Unsubscribe(id string) {
if val, ok := m.subscribers.LoadAndDelete(id); ok {
close(val)
}
}
func (m *Manager) SetConfig(config Config) {
if config.Monitors == nil {
config.Monitors = map[string]ScheduleConfig{}
}
m.configMutex.Lock()
if reflect.DeepEqual(m.config, config) {
m.configMutex.Unlock()
return
}
m.config = config
m.configMutex.Unlock()
m.TriggerUpdate()
}
func (m *Manager) ResetSchedule(target string) {
select {
case m.resetReq <- target:
default:
}
}
func (m *Manager) TriggerUpdate() {
select {
case m.updateTrigger <- struct{}{}:
default:
}
}
func (m *Manager) Close() {
select {
case <-m.stopChan:
return
default:
close(m.stopChan)
}
m.wg.Wait()
m.subscribers.Range(func(key string, ch chan State) bool {
close(ch)
m.subscribers.Delete(key)
return true
})
}
func (m *Manager) WatchLoginctl(lm *loginctl.Manager) {
ch := lm.Subscribe("wallpaper")
m.wg.Go(func() {
defer lm.Unsubscribe("wallpaper")
for {
select {
case <-m.stopChan:
return
case state, ok := <-ch:
if !ok {
return
}
if state.PreparingForSleep {
continue
}
m.TriggerUpdate()
}
}
})
}
func (m *Manager) schedulerLoop() {
defer m.wg.Done()
schedules := map[string]*activeSchedule{}
resets := map[string]bool{}
var seq uint64
var timer *time.Timer
for {
now := time.Now()
config := m.getConfig()
active := activeSchedules(config)
for key := range schedules {
if _, ok := active[key]; !ok {
delete(schedules, key)
}
}
firesDirty := false
for key, cfg := range active {
s, ok := schedules[key]
switch {
case !ok:
s = &activeSchedule{cfg: cfg, nextFire: computeNext(now, cfg)}
schedules[key] = s
if cfg.Mode == "time" {
last := m.lastFires[key]
prev, valid := prevDailyTime(now, cfg.Time)
switch {
case last.IsZero():
// First enable (or no history): seed instead of firing.
m.lastFires[key] = now
firesDirty = true
case valid && last.Before(prev):
// Scheduled time passed while dms wasn't running.
s.nextFire = now.Add(catchUpDelay)
}
}
case s.cfg != cfg || resets[key]:
s.cfg = cfg
s.nextFire = computeNext(now, cfg)
}
delete(resets, key)
}
var dueKeys []string
for key, s := range schedules {
if !s.nextFire.After(now) {
dueKeys = append(dueKeys, key)
s.nextFire = computeNext(now, s.cfg)
if s.cfg.Mode == "time" {
m.lastFires[key] = now
firesDirty = true
}
}
}
if firesDirty {
for key := range m.lastFires {
if _, ok := schedules[key]; !ok {
delete(m.lastFires, key)
}
}
m.persistFires(m.lastFires)
}
next, hasNext := soonest(schedules)
if len(dueKeys) == 0 {
m.setState(config, next, seq, "")
}
for _, key := range dueKeys {
seq++
m.setState(config, next, seq, key)
}
waitDur := 24 * time.Hour
if hasNext {
waitDur = max(time.Until(next), time.Second)
}
if timer != nil {
timer.Stop()
}
timer = time.NewTimer(waitDur)
select {
case <-m.stopChan:
timer.Stop()
return
case <-m.updateTrigger:
timer.Stop()
case key := <-m.resetReq:
timer.Stop()
resets[key] = true
case <-timer.C:
}
}
}
func (m *Manager) setState(config Config, next time.Time, seq uint64, target string) {
newState := State{Config: config, NextRotation: next, CycleSeq: seq, Target: target}
m.stateMutex.Lock()
if m.state != nil && statesEqual(m.state, &newState) {
m.stateMutex.Unlock()
return
}
m.state = &newState
m.stateMutex.Unlock()
m.notifySubscribers()
}
func (m *Manager) notifySubscribers() {
state := m.GetState()
m.subscribers.Range(func(key string, ch chan State) bool {
select {
case ch <- state:
default:
}
return true
})
}
func (m *Manager) getConfig() Config {
m.configMutex.RLock()
defer m.configMutex.RUnlock()
return m.config
}
func activeSchedules(config Config) map[string]ScheduleConfig {
out := map[string]ScheduleConfig{}
if config.PerMonitor {
for name, cfg := range config.Monitors {
if cfg.Enabled {
out[name] = cfg
}
}
return out
}
if config.Global.Enabled {
out[""] = config.Global
}
return out
}
func computeNext(now time.Time, cfg ScheduleConfig) time.Time {
switch cfg.Mode {
case "time":
return nextDailyTime(now, cfg.Time)
default:
sec := max(cfg.IntervalSec, 1)
return now.Add(time.Duration(sec) * time.Second)
}
}
func nextDailyTime(now time.Time, hhmm string) time.Time {
hour, minute, ok := parseHHMM(hhmm)
if !ok {
return now.Add(24 * time.Hour)
}
next := time.Date(now.Year(), now.Month(), now.Day(), hour, minute, 0, 0, now.Location())
if !next.After(now) {
next = next.Add(24 * time.Hour)
}
return next
}
func prevDailyTime(now time.Time, hhmm string) (time.Time, bool) {
hour, minute, ok := parseHHMM(hhmm)
if !ok {
return time.Time{}, false
}
prev := time.Date(now.Year(), now.Month(), now.Day(), hour, minute, 0, 0, now.Location())
if prev.After(now) {
prev = prev.Add(-24 * time.Hour)
}
return prev, true
}
func parseHHMM(hhmm string) (int, int, bool) {
parts := strings.Split(hhmm, ":")
if len(parts) != 2 {
return 0, 0, false
}
hour, err := strconv.Atoi(parts[0])
if err != nil || hour < 0 || hour > 23 {
return 0, 0, false
}
minute, err := strconv.Atoi(parts[1])
if err != nil || minute < 0 || minute > 59 {
return 0, 0, false
}
return hour, minute, true
}
func soonest(schedules map[string]*activeSchedule) (time.Time, bool) {
var best time.Time
found := false
for _, s := range schedules {
if !found || s.nextFire.Before(best) {
best = s.nextFire
found = true
}
}
return best, found
}
func statesEqual(a, b *State) bool {
switch {
case a == nil || b == nil:
return a == b
case a.CycleSeq != b.CycleSeq:
return false
case a.Target != b.Target:
return false
case !a.NextRotation.Equal(b.NextRotation):
return false
}
return reflect.DeepEqual(a.Config, b.Config)
}