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DankMaterialShell/quickshell/Widgets/DankRipple.qml
purian23 37cc4ab197 dms: Material Animation Refactor
- Thanks Google for Material 3 Expressive stuffs
- Thanks Caelestia shell for pushing qml limits to showcase the blueprint
2026-02-08 20:24:37 -05:00

92 lines
2.4 KiB
QML

import QtQuick
import qs.Common
// Material Design 3 ripple effect component
MouseArea {
id: root
property color rippleColor: Theme.primary
property real cornerRadius: 0
property bool enableRipple: typeof SettingsData !== "undefined" ? (SettingsData.enableRippleEffects ?? true) : true
property real _rippleX: 0
property real _rippleY: 0
property real _rippleRadius: 0
enabled: false
hoverEnabled: false
function trigger(x, y) {
if (!enableRipple || Theme.currentAnimationSpeed === SettingsData.AnimationSpeed.None)
return;
_rippleX = x;
_rippleY = y;
const dist = (ox, oy) => ox * ox + oy * oy;
_rippleRadius = Math.sqrt(Math.max(dist(x, y), dist(x, height - y), dist(width - x, y), dist(width - x, height - y)));
rippleAnim.restart();
}
SequentialAnimation {
id: rippleAnim
PropertyAction {
target: ripple
property: "x"
value: root._rippleX
}
PropertyAction {
target: ripple
property: "y"
value: root._rippleY
}
PropertyAction {
target: ripple
property: "opacity"
value: 0.08
}
ParallelAnimation {
DankAnim {
target: ripple
property: "implicitWidth"
from: 0
to: root._rippleRadius * 2
duration: Theme.expressiveDurations.expressiveEffects
easing.bezierCurve: Theme.expressiveCurves.standardDecel
}
DankAnim {
target: ripple
property: "implicitHeight"
from: 0
to: root._rippleRadius * 2
duration: Theme.expressiveDurations.expressiveEffects
easing.bezierCurve: Theme.expressiveCurves.standardDecel
}
}
DankAnim {
target: ripple
property: "opacity"
to: 0
duration: Theme.expressiveDurations.expressiveEffects
easing.bezierCurve: Theme.expressiveCurves.standard
}
}
Rectangle {
id: ripple
radius: Math.min(width, height) / 2
color: root.rippleColor
opacity: 0
transform: Translate {
x: -ripple.width / 2
y: -ripple.height / 2
}
}
}