Files
DankMaterialShell/quickshell/Modules/Frame/FrameWindow.qml
T
bbedward 8e9cd3f4a5 Squashed commit of the following:
commit f9bcdfdce1ab4a028cd9ccc08bc5fc6748e2d9e8
Author: bbedward <[email protected]>
Date:   Thu Sep 17 16:37:31 2026 -0400

    wallpaper: regenerate colors when the active light/dark wallpaper changes

commit 0b2dd37971a7b360f26b1a302297335963282313
Author: bbedward <[email protected]>
Date:   Thu Sep 17 16:16:03 2026 -0400

    lyrics: keep the active line in place when rows above resize, remember the lyrics view

commit db56722c7af9cb50a9c779a39e12a54dc5a607a6
Author: bbedward <[email protected]>
Date:   Thu Sep 17 16:04:33 2026 -0400

    lyrics: emphasize vocals per part instead of per group

commit 934e0676d9d63f6a7cb314c693ac256c1b56e057
Author: bbedward <[email protected]>
Date:   Thu Sep 17 15:59:56 2026 -0400

    lyrics: drop focus from overlapping lines when their vocals end

commit 3fe092446b1f27d7acc1a0a2a2ecc5d19f455275
Author: bbedward <[email protected]>
Date:   Thu Sep 17 15:17:28 2026 -0400

    media: add lyrics attribution, unison provider, shrink album art
    slightly when its low res

commit f54b3e2c1dc589451f449218d4985758b88757b4
Author: bbedward <[email protected]>
Date:   Thu Sep 17 14:35:52 2026 -0400

    media/zurvan: style changes

commit 9ea5aecfba4c638e2f08ab288706d2fb3143ea0b
Author: bbedward <[email protected]>
Date:   Thu Sep 17 14:02:03 2026 -0400

    rebase fixes

commit b2b04d12d2e9118346d0e5950b348aa222d58e50
Author: bbedward <[email protected]>
Date:   Thu Sep 17 13:46:03 2026 -0400

    i18n: overhaul
    battery popout: redesign
    clipboard: fix style of pinned button and remove number sidebar

commit 3057940bb28a29de22f90f5630a2c68113707d16
Author: bbedward <[email protected]>
Date:   Thu Sep 17 11:48:16 2026 -0400

    displayconfig: show valid fractional scales only, fix custom setter

commit 2bbe9e4b4c4278d1aca8632d650feba912a1c0af
Author: bbedward <[email protected]>
Date:   Thu Sep 17 10:47:43 2026 -0400

    media/zurvan: restyle

commit 33299ef45261c4f0a7e8e663c1ed2f0996e3ac78
Author: purian23 <[email protected]>
Date:   Thu Sep 17 02:50:08 2026 -0400

    refactor(clipboard): add click to open image previews & misc adjustments

commit 9809aad3c466bf4974b887a37a806039e58b47ed
Author: purian23 <[email protected]>
Date:   Thu Sep 17 02:35:20 2026 -0400

    add(media): dynamic sizing

    - tests: start the fixture bus with dbus-broker or dbus-daemon

commit 75a20eeb5a1299af1b0dd0d99cb374b4c5c8f15f
Author: purian23 <[email protected]>
Date:   Thu Sep 17 00:30:04 2026 -0400

    fix(dash): position bar-triggered popout once

commit 1536691beb0bf2cd58fa3e1b2106eeeb9317a39c
Author: purian23 <[email protected]>
Date:   Wed Sep 16 23:58:50 2026 -0400

    dash & cc: operation freedom

commit f3a2ae13bffbbdb92134af23138dc9a253f69e09
Author: bbedward <[email protected]>
Date:   Wed Sep 16 23:12:58 2026 -0400

    lyrics: keep track identity independent of mpris length

commit a59dd84908486f23e07172a6fca4c76eed27d31f
Author: bbedward <[email protected]>
Date:   Wed Sep 16 22:41:44 2026 -0400

    more zurvan changes

commit fda890225576e6fc740946486c5c05cdc58ebd77
Author: bbedward <[email protected]>
Date:   Wed Sep 16 22:10:55 2026 -0400

    media: more style changes

commit 2170f055e3700466f87c0f6a072cb67e5e610574
Author: bbedward <[email protected]>
Date:   Wed Sep 16 20:00:36 2026 -0400

    zurvan style tweaks

commit 10795b2f2c41fcd1c24f5625324ff0ea7dd3e4ae
Author: bbedward <[email protected]>
Date:   Wed Sep 16 18:32:48 2026 -0400

    media: adjust styling of zurvan player

commit 363eb10f7f53681d8f36fc6e9648205c9d5879d2
Author: bbedward <[email protected]>
Date:   Wed Sep 16 17:30:05 2026 -0400

    lyrics: dont classify 401s as failures

commit 0267c7110e14285fe4a611dbc78aee93e77e6ec8
Author: bbedward <[email protected]>
Date:   Wed Sep 16 17:07:34 2026 -0400

    media: create the dank lyrics engine with multiple providers and
    priority support
    media: add zurvan style player and make it default

commit 0aae835377cc96c5ec8383650df914058f604a42
Author: bbedward <[email protected]>
Date:   Wed Sep 16 10:22:36 2026 -0400

    remove dumb test

commit 8610121b1cb20b4b4b557170b7df52af39f4efff
Author: bbedward <[email protected]>
Date:   Wed Sep 16 10:16:00 2026 -0400

    notifications: redesign card header

commit 868b73740a575d51577fa3aaff5abc1ccd53043c
Author: bbedward <[email protected]>
Date:   Wed Sep 16 09:24:13 2026 -0400

    clipboard: tweak image preview style

commit 6de9a1ba7c306269889227b892703dc822049ac9
Author: purian23 <[email protected]>
Date:   Tue Sep 15 22:52:40 2026 -0400

    clipboard: new size variants & image previews

commit 05909190a2fb93a3a2c68fc711c07c3ffc09a529
Author: bbedward <[email protected]>
Date:   Tue Sep 15 19:14:41 2026 -0400

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Author: bbedward <[email protected]>
Date:   Tue Sep 15 19:03:03 2026 -0400

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Author: bbedward <[email protected]>
Date:   Tue Sep 15 18:34:03 2026 -0400

    compositor: name capabilities instead of checking identity in the ui

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Author: bbedward <[email protected]>
Date:   Tue Sep 15 18:19:57 2026 -0400

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commit 7f7ae95ed3093c5df7cb4bf5d23b718497a769ff
Author: bbedward <[email protected]>
Date:   Tue Sep 15 15:47:13 2026 -0400

    notifications: watch screen sharing from the service side

commit a470ed448cbddb849922e80afdd2b13eb85f08f9
Author: bbedward <[email protected]>
Date:   Tue Sep 15 15:15:38 2026 -0400

    rebase fix

commit dc8f05fa0ca4650a40e32fb59614ca1b7df75f38
Author: bbedward <[email protected]>
Date:   Tue Sep 15 10:57:38 2026 -0400

    dash: keep cards still when edit mode opens

commit bc2001359613fd9b47ba0000a8f8f081d412a166
Author: bbedward <[email protected]>
Date:   Tue Sep 15 10:16:48 2026 -0400

    settings: own the full spec again and merge the shared greeter keys
    settings: drop sidebar hints that repeat their own label
    cc/dash: change edit interface design slightly

commit ee963f54b259eced7ec23701194539441b264db0
Author: purian23 <[email protected]>
Date:   Mon Sep 14 23:43:56 2026 -0400

    settings: update island notification handling to use bar context

commit 4d6f9fde4401001625f0352f97821ce5034a7e1c
Author: bbedward <[email protected]>
Date:   Mon Sep 14 23:21:28 2026 -0400

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commit 70e4bdaec84efa3d68438ef235e46762cee38101
Author: bbedward <[email protected]>
Date:   Mon Sep 14 22:42:31 2026 -0400

    osd, toast, launcher: start open motion after onFrameSwapped signal

commit ddfd28b7be6dd4b0940512897d835107dbab1f23
Author: bbedward <[email protected]>
Date:   Mon Sep 14 21:12:37 2026 -0400

    notifications: wait for onFrameSwapped signal before showing
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    Lets the layer-surface map before rendering the body, resulting in
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commit 24efe6f8a18b36bb42c6b399086ffa5c5e2aa9c5
Author: purian23 <[email protected]>
Date:   Mon Sep 14 18:55:46 2026 -0400

    notifications: adjust animation durations

    - Mapped the layer-shell surface
    - Fixed group chevron/dismiss button

commit 52389ecf5cc586e912c26a345004814e37f4048a
Author: bbedward <[email protected]>
Date:   Mon Sep 14 18:10:33 2026 -0400

    dash: spacing tweak of tabbart

commit 0285a70c1b07d09558c450c1eeb925a5c903069f
Author: bbedward <[email protected]>
Date:   Mon Sep 14 17:55:43 2026 -0400

    blah

commit a1abc7a8df94032b01b51189b214aa21543f7218
Author: bbedward <[email protected]>
Date:   Mon Sep 14 17:40:10 2026 -0400

    shrink window CSD height

commit db20f7e9bb93c7dce503e410e82e15e7a03b1e7d
Author: bbedward <[email protected]>
Date:   Mon Sep 14 17:16:16 2026 -0400

    windows: center titles

commit 7268712bdf58c5c1903606f24a392d64655a4ad5
Author: purian23 <[email protected]>
Date:   Mon Sep 14 16:45:44 2026 -0400

    notifications: updated entry/exit paths

    - Added popout option in island mode
    - Fixed cards getting stuck & out of place when multiples arise at once

commit 3a3f0b3061bd0a7ce895152ec5a056600e41e7e8
Author: bbedward <[email protected]>
Date:   Mon Sep 14 16:34:36 2026 -0400

    battery: make cc variant consistent

commit ee569ddef3bf2875d42347d18b57f493f492b243
Author: bbedward <[email protected]>
Date:   Mon Sep 14 16:15:42 2026 -0400

    battery: remove bottom text footer thing

commit 817c4e46eac52c95d91f418e3ddbafdab0888b5c
Author: purian23 <[email protected]>
Date:   Mon Sep 14 15:34:18 2026 -0400

    settings: rework interface style and bar hub layouts

    - Separate global surface styling from per-surface overrides on Interface style
    - Move bar management into the hub header and render island settings inline
    - Cut redirect banners down to one per page and point them at the right row

commit 03a4e45d65aec83c927c7419a4a0f3f252e0e955
Author: bbedward <[email protected]>
Date:   Mon Sep 14 14:52:20 2026 -0400

    launcher: fix inconsistency in niri overview variant

commit e74246d058a5db215200606eb9f9c662706d8689
Author: bbedward <[email protected]>
Date:   Mon Sep 14 14:21:10 2026 -0400

    plugins: eval symlinks in repo lookup

commit 7dd2cddebf4819da51ff7da792560372f5d9a03e
Author: bbedward <[email protected]>
Date:   Mon Sep 14 09:09:46 2026 -0400

    update common

commit a8c1f77fe2d952b1ec33e622b2951e5382860c9e
Author: purian23 <[email protected]>
Date:   Mon Sep 14 02:05:09 2026 -0400

    island: fix search input focus on launcher

commit 2d1f8bf5338ca5e0a4a58f0f18b54b92dfe5e5ee
Author: purian23 <[email protected]>
Date:   Mon Sep 14 01:29:05 2026 -0400

    tooltips: add further label & accessibility parity

commit 3ebfe85d57553b4803b52d5e5ea417b8abec5bcf
Author: bbedward <[email protected]>
Date:   Sun Sep 13 23:28:29 2026 -0400

    ui: drop tooltips from obvious icon buttons, keep labels on Accessible.name

commit a8e7a072b2bad394c5c5d9fd60eaff5240ce37d4
Author: bbedward <[email protected]>
Date:   Sun Sep 13 22:55:28 2026 -0400

    widgets: dim filled action buttons when disabled

commit 0dc58825344ebfc5479d2a3bc75b5d2ae014131a
Author: bbedward <[email protected]>
Date:   Sun Sep 13 22:45:34 2026 -0400

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commit 9fc8c8e53c18de18b33ccdfe1e1abed84e01b219
Author: purian23 <[email protected]>
Date:   Sun Sep 13 22:27:28 2026 -0400

    theme: add focus ring settings & replace text fields w/search fields aligned to m3e specs

commit 8359fea68230172b1c10df08831efdf944fbbd64
Author: bbedward <[email protected]>
Date:   Sun Sep 13 20:37:49 2026 -0400

    auth: share one pam stack parser between the greeter, lock probe and polkit

commit bf05136e78aada16e41a7d0b7164a7f543d65760
Author: bbedward <[email protected]>
Date:   Sun Sep 13 20:24:01 2026 -0400

    tests: replace golden files and dump-only fixtures with hand-written assertions

commit f2cd6a877b561a5078e7b6cbad8348e9165158ca
Author: bbedward <[email protected]>
Date:   Sun Sep 13 19:15:02 2026 -0400

    display: split DisplayService into brightness, night mode and refresh rate services

commit fa7ce5fe836e4f00646c80eb3cb50ecc004f4524
Author: bbedward <[email protected]>
Date:   Sun Sep 13 18:19:26 2026 -0400

    battery: m3e redesign

commit 04576106158c009374d9564d18852cf7ea1f9284
Author: bbedward <[email protected]>
Date:   Sun Sep 13 17:21:32 2026 -0400

    shell: one window model and one keyboard layout source
    hosts: put change handlers on the observed object instead of proxy properties

commit e4750c767b27d4650b95d42930410ad090d6ca87
Author: bbedward <[email protected]>
Date:   Sun Sep 13 15:39:10 2026 -0400

    shell: replace connections with bound property handlers in per-item and per-screen components

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Author: bbedward <[email protected]>
Date:   Sun Sep 13 13:43:10 2026 -0400

    display config: move output parsing, identifiers and geometry into a pure model

commit e9b8174812b2da316eeae42e3989f2f269ef5649
Author: bbedward <[email protected]>
Date:   Sun Sep 13 12:52:46 2026 -0400

    slideout: build content on first open

commit b899f307650cf5cc646de90ac666b6e1731bbc4f
Author: bbedward <[email protected]>
Date:   Sun Sep 13 12:28:11 2026 -0400

    services: stop using weakmap for workspace, window and term caches

commit b90e9a4c2a72744685f79cf613ab80660721389f
Author: bbedward <[email protected]>
Date:   Sun Sep 13 10:35:48 2026 -0400

    workspaces: one model with per-compositor adapters, no compositor branches in widgets
    shell: stop hot reload while the session lock is held

commit e200e17e96e06b4fd7e0dd596b50dcbbc254494a
Author: purian23 <[email protected]>
Date:   Sun Sep 13 02:36:41 2026 -0400

    dock: mix widgets between pinned apps

    - Pinned apps become individual units in edit mode with a saved per-dock order, while running windows stay one unit in compositor order.
    - Fix the Window.window Connections crash
    - Add right-click-to-edit empty dock space option and dock edit / editFor ipc commands

commit cad3ba78727695419a4fe8a96c90146bbf5e6120
Author: bbedward <[email protected]>
Date:   Sun Sep 13 00:51:35 2026 -0400

    launcher: create plugin instances only when a query needs them

commit aed25c3c75d0c24a17a940c162a6956a372c4e0f
Author: bbedward <[email protected]>
Date:   Sat Sep 12 23:45:19 2026 -0400

    settings: rebuild about, printer, wifi, display and window rules pages on settings blocks
    popouts: drop inconsistent headers

commit 3a20c2c9528fe1fed3464085492af3bebdcdf809
Author: bbedward <[email protected]>
Date:   Sat Sep 12 17:41:18 2026 -0400

    launcher: consolidate host code and logic

commit 4e53b470d5beaffa54687c8164e492ee41472e49
Author: bbedward <[email protected]>
Date:   Sat Sep 12 15:37:44 2026 -0400

    surfaces: collapse connected/standalone popout and modal hosts
    typography: make font weight work and follow m3 weights
    settings: fix reset to default shifting rows

commit ce71b5dc3ca0e96ee11b906b1ea3399d3d7d93ac
Author: bbedward <[email protected]>
Date:   Sat Sep 12 15:02:25 2026 -0400

    dock: move widgets, launcher, apps and trash as units in edit mode

commit 6ebaef52d885744a45f3db7d48c3b6d0924993b2
Author: bbedward <[email protected]>
Date:   Sat Sep 12 13:24:31 2026 -0400

    plugins: add examples for dash and dock

commit 067cabc95991f5676a19746d3cad0700eb525082
Author: bbedward <[email protected]>
Date:   Sat Sep 12 12:25:59 2026 -0400

    settings: fix v18 migration

commit 55d07f3bba352972c768acdd7b6705f80fac4e0f
Author: bbedward <[email protected]>
Date:   Sat Sep 12 12:09:56 2026 -0400

    ci: fix fails

commit 2e81531dd6980f0331af80fe5beca1d695c58f06
Author: bbedward <[email protected]>
Date:   Sat Sep 12 11:49:39 2026 -0400

    surfaces: add windowRadius token to make surfaces actually follow
    settings and match the compositor windows
    surfaces: change default radius (Strength 50) from 12->16
    settings: add result to default for everything
    settings: further re-organization and re-structuring position of things
    settings: remove dead keys
    dock: remove hardcoded border and respect border setting
    bar: add a third style and color options
    ci: hookup QML testing

commit a2fd8abd37e0ff1ef67af9bfa4e7679e7aa338bd
Author: bbedward <[email protected]>
Date:   Sat Sep 12 09:20:00 2026 -0400

    dash: size surface width to the width of the largest tab

commit 93394549a2cb3f7647b564ba71621e113c83e106
Author: bbedward <[email protected]>
Date:   Sat Sep 12 00:11:15 2026 -0400

    bar/workspaces: restore old style, respect color choices, make pills
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commit 71f8351a3b11f8d06e45dd28db4d501e54a27f9a
Author: purian23 <[email protected]>
Date:   Fri Sep 11 23:48:04 2026 -0400

    dbar: initial M3E remaster pass on shared chrome w/dock & island

commit 1711716073f660afd519ab0af88d3c8177f1a8c8
Author: bbedward <[email protected]>
Date:   Fri Sep 11 21:44:31 2026 -0400

    dash: only show focus ring when KB navigating

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Author: bbedward <[email protected]>
Date:   Fri Sep 11 21:41:53 2026 -0400

    launcher: scope plugin and clipboard refreshes, paint the keystroke before plugin search

commit 78c9ab990b7665e76762dadd65d1a1d23275a405
Author: bbedward <[email protected]>
Date:   Fri Sep 11 21:16:36 2026 -0400

    launcher: one open-session reset, faster keystroke settle

commit 01b15051363715bfb2bfe1d905b4b573fb4e49ac
Author: bbedward <[email protected]>
Date:   Fri Sep 11 20:47:45 2026 -0400

    dash: fix kb navigation  on overview

commit 27465074e1fa395a844cc3b804a362ee7a4e4f70
Author: bbedward <[email protected]>
Date:   Fri Sep 11 16:58:53 2026 -0400

    dash: replace material shapes on resource cards with a ring gauge

commit 5e41b85a1df69885c57a41ab44a43ef38b0c5560
Author: bbedward <[email protected]>
Date:   Fri Sep 11 16:33:48 2026 -0400

    qml: share bases for registry browsers, fade windows and plugin list settings

    Fixes fade window focus, list setting load write-back and the missing Theme.onError

commit be3542ab8fc1949a256d6498b5c4a0379b86e023
Author: bbedward <[email protected]>
Date:   Fri Sep 11 16:11:15 2026 -0400

    popout: fix pixel jumps

commit 2ad0e9e2f5b12f13f0acc9733c29c4c42d640df7
Author: bbedward <[email protected]>
Date:   Fri Sep 11 15:52:52 2026 -0400

    popout: fade the surface fill with the content

commit 4b11e21b1a09895f67ca1b6b858fe772500e4a2c
Author: bbedward <[email protected]>
Date:   Fri Sep 11 15:13:14 2026 -0400

    desktop widgets: read and write saved geometry through one path

commit 21ed01bbb20627d4d68bbb704b9f2bb50b45c911
Author: bbedward <[email protected]>
Date:   Fri Sep 11 15:10:02 2026 -0400

    surfaces: bind modal and popout backends to their handle

commit 362859d810b768621061f0429c39b17ff3b00184
Author: bbedward <[email protected]>
Date:   Fri Sep 11 14:30:27 2026 -0400

    notifications: move the popup context menu onto DankContextMenu

commit 8942b622f5929e854fbcf145e7f34f4637904731
Author: bbedward <[email protected]>
Date:   Fri Sep 11 14:20:49 2026 -0400

    colorpicker: design changes
    consolidate context menus

commit 29be554d488aefd9a8f6e4e5f5d094147e3b214d
Author: bbedward <[email protected]>
Date:   Fri Sep 11 12:48:02 2026 -0400

    dash: add analog clock option

commit 43748726983a466e19e4b642399ea040d4095de9
Author: bbedward <[email protected]>
Date:   Fri Sep 11 12:12:51 2026 -0400

    popouts: fix spacing inconsistencies
    dash: redesign overview media card
    osd: more redesign
    dash/overview: remove row cap and make it dynamic

commit 14a3a315d94336cac6e8eb77e08965503717d780
Author: bbedward <[email protected]>
Date:   Fri Sep 11 09:23:53 2026 -0400

    shell: dedupe bar ipc handlers, weather resets, color options, launcher icons

commit 9f2b6d4bbe6f5954a33b5853ecea0ef0ac4b483e
Author: purian23 <[email protected]>
Date:   Thu Sep 10 23:52:39 2026 -0400

    dock: add spacing option & update defaults

commit 3e6cb55488a42ade23728bcf4d8608efab2e6e0f
Author: bbedward <[email protected]>
Date:   Thu Sep 10 23:29:07 2026 -0400

    session: collapse the monitor cycling setters onto one helper

commit 613e756d8bf88b3c2e6ae7edcede4c680da72456
Author: bbedward <[email protected]>
Date:   Thu Sep 10 21:56:38 2026 -0400

    dock: share the hover bounce animation across dock buttons

commit 8d8f801874ddf5dcc3b299405de458183e758c7c
Author: bbedward <[email protected]>
Date:   Thu Sep 10 21:46:44 2026 -0400

    settings: share one picker window for bar and desktop widgets

commit e3c90efbce4d7d11adf0cceefb8e9758e7d9099c
Author: bbedward <[email protected]>
Date:   Thu Sep 10 21:24:10 2026 -0400

    network: merge wired and wifi info modals

commit 43f75e6a3dfc988f3adc8c7d659fff5529ed6db8
Author: purian23 <[email protected]>
Date:   Thu Sep 10 21:22:06 2026 -0400

    island: unify new dashboard dynamic sizing & activities

    - New wallpaper carousel and Colum/Row options
    - Fixed island controller overlap in bar widget settings
    - Fixed island widgets click to hide activity
    - Expanded island IPC cyle targets

commit 805611efca91bea029894436dad9baa6dd492461
Author: bbedward <[email protected]>
Date:   Thu Sep 10 19:40:27 2026 -0400

    bar: share context menu window and tooltip offset across widgets

    also fix Media art glitches and things

commit 17a08c4c7e56312d0b3a7732978223f569828aaf
Author: bbedward <[email protected]>
Date:   Thu Sep 10 19:00:48 2026 -0400

    osd/media: respect follow album accent option

commit 6a753a7ab6304568f178bc3ec0910a9132020dd2
Author: bbedward <[email protected]>
Date:   Thu Sep 10 18:57:15 2026 -0400

    theme: fix surface elevation

commit af4f44eba649923bfb0928423a24fc6d115518c4
Author: bbedward <[email protected]>
Date:   Thu Sep 10 18:45:09 2026 -0400

    m3e: redesign OSDs, Forms, etc.

commit 1d2add180a661157b3c06a1221edae21bdbcb765
Author: bbedward <[email protected]>
Date:   Thu Sep 10 17:19:07 2026 -0400

    rebase fixes

commit ac39a7745cfe88bcfd3826f64cfd55ed41b18b3e
Author: bbedward <[email protected]>
Date:   Thu Sep 10 16:51:16 2026 -0400

    tray: share one item delegate and icon for both bar orientations

commit 642eeb0f4b5d0a912fc44c134fc10adf8a5b5291
Author: bbedward <[email protected]>
Date:   Thu Sep 10 16:33:36 2026 -0400

    bar: share one delegate for running apps in both orientations

commit 7f69e42f3bef9025d411acfc768deb3865338922
Author: bbedward <[email protected]>
Date:   Thu Sep 10 15:56:33 2026 -0400

    bar: share one monitor pill for cpu, ram, temp and disk widgets

commit f5507dc3b2df6929521e87cd820eb45a3e3077ad
Author: bbedward <[email protected]>
Date:   Thu Sep 10 14:03:00 2026 -0400

    island: reuse widget model, surface palette and layout metrics in hosts

commit aceac03ba0c9a2b0aa1a47f1b62a380fc785ec6d
Author: bbedward <[email protected]>
Date:   Thu Sep 10 13:36:47 2026 -0400

    osd: share one level osd for volume, brightness, mic and media

commit 1b4a68d10c5b59f3ecf3e7c44974a2cb83964246
Author: bbedward <[email protected]>
Date:   Thu Sep 10 13:12:30 2026 -0400

    shell: consolidate connected surface state into one slot store

commit d7edc23cf14a10cd275fdf3888d24482d43a15f3
Author: bbedward <[email protected]>
Date:   Thu Sep 10 12:19:30 2026 -0400

    shell: restore centered dash popout for center-section widgets

commit d2f9405de9e7ade7db402826cfb0520249c58a2b
Author: bbedward <[email protected]>
Date:   Thu Sep 10 12:11:29 2026 -0400

    dash/media: always show placeholder player when no players are playing

commit 55535082f53163914440e1e858aa78246bc4e40a
Author: bbedward <[email protected]>
Date:   Thu Sep 10 12:08:10 2026 -0400

    dock: fix sizing, exclusive zone, edit mode and multi-instance settings

commit c82cc738ca2d20e7a4363b7abb86ad6d9e7bb172
Author: bbedward <[email protected]>
Date:   Thu Sep 10 11:08:40 2026 -0400

    settings/plugins: redesign page

commit 9c283e0f6c4b7d812362124fdd36fc15327ef03c
Author: bbedward <[email protected]>
Date:   Wed Sep 9 20:44:26 2026 -0400

    shell: route widget instances and support same-edge layouts

commit 405a3b397c264688b2271d6acec881a4aea4864f
Author: bbedward <[email protected]>
Date:   Wed Sep 9 18:05:37 2026 -0400

    shell: share bar content and clock presentation

commit 65a6d2df8e870af259b1542c896fce60be4f6cb6
Author: bbedward <[email protected]>
Date:   Wed Sep 9 15:49:23 2026 -0400

    shell: centralize layout ownership

commit 585aeb4e1cba737cc4007fc214ac1e109d3e0f19
Author: purian23 <[email protected]>
Date:   Wed Sep 9 18:05:13 2026 -0400

    dock: initial m3e remaster

commit a2e646f2fb364f042fb134e74e9014386b80971b
Author: bbedward <[email protected]>
Date:   Wed Sep 9 14:58:38 2026 -0400

    plugins: consolidate upgrade path

commit 139253504c5f62d522fbc6109689c11ccaec7493
Author: bbedward <[email protected]>
Date:   Wed Sep 9 14:43:28 2026 -0400

    settings: use icons on all outlined text fields

commit a9c1e569b8428e4f3748da345200e8a62c90ba20
Author: bbedward <[email protected]>
Date:   Wed Sep 9 14:32:33 2026 -0400

    launcher: fix KB navigation focus and modes

commit ac64eb52d360322a0e952844b41b58532d5ae32f
Author: bbedward <[email protected]>
Date:   Wed Sep 9 14:05:10 2026 -0400

    m3e: remove inconsistent widget usage, adjust SystemUpdater rredesign,
    fix window decoration inconsistencies

commit 0eac1d3e22cb879c7b7e9205fba0ed9c17b89dcd
Author: bbedward <[email protected]>
Date:   Wed Sep 9 13:25:44 2026 -0400

    server: consolidate ipc routing and subscription forwarding

commit ed289e5c2c867eb2d6e1319d9517885e6e80d1a3
Author: bbedward <[email protected]>
Date:   Wed Sep 9 12:56:29 2026 -0400

    plugins: redesign management and browsers with m3 expressive

commit 7f3a526e2d38c24edbb5d51c4c9c550a0bc93752
Author: bbedward <[email protected]>
Date:   Wed Sep 9 11:00:07 2026 -0400

    settings: fix inconsistent ripple effect radius

commit 8f1fb8a11e92b1811808325c136199fef10d4a53
Author: bbedward <[email protected]>
Date:   Wed Sep 9 10:26:39 2026 -0400

    aqueous: fix variant terms

commit 2ba861947092cb657d983702c842e88ffc6fb0fa
Author: bbedward <[email protected]>
Date:   Wed Sep 9 10:01:50 2026 -0400

    running apps: fix delegate bug

commit b37c925e85cb6902bbb3005d92a5b522e3648116
Author: bbedward <[email protected]>
Date:   Wed Sep 9 00:18:57 2026 -0400

    bump dml-common

commit 5e83c40c56c624df74306efc839d707ec8d6aa14
Author: bbedward <[email protected]>
Date:   Wed Sep 9 00:12:16 2026 -0400

    settings: incorporate user & accounts tab, consolidate security, add M3E
    textfield

commit 278370c7909226ca42f0a53cbd9ca2bd5f2fb4e7
Author: bbedward <[email protected]>
Date:   Tue Sep 8 18:17:25 2026 -0400

    m3e: unify shell surfaces and refresh process monitoring

commit e2d5860d3952da717ba9073e857133f2538a70b0
Author: bbedward <[email protected]>
Date:   Tue Sep 8 15:15:17 2026 -0400

    notifications: fix expansion timing and simplify the header

commit d8f29c221474c2884ec482d26c827de09d581539
Author: bbedward <[email protected]>
Date:   Tue Sep 8 14:53:11 2026 -0400

    icon: install app icon under the conventional name (app id)

commit ebeebb70fd4c7538ef5ea867116d9fa7118eee27
Author: bbedward <[email protected]>
Date:   Tue Sep 8 14:47:09 2026 -0400

    notifications: refine card styling and separate app icons from image previews

commit d6133d93ed314ca02a9a3b634872ee32484a0bb3
Author: bbedward <[email protected]>
Date:   Tue Sep 8 14:27:18 2026 -0400

    settings: unify expressive rows and drag and drop

commit 0a4d14752a2a1e8dd60b3056fd006d02d818d6a4
Author: bbedward <[email protected]>
Date:   Tue Sep 8 12:32:16 2026 -0400

    settings: use native action button hover state

commit dc8c4564cc964ab50ed28a3e9e4ca7b13ebfbcb1
Author: bbedward <[email protected]>
Date:   Tue Sep 8 09:55:42 2026 -0400

    shell: refine weather, slider controls, and tooltips

commit bec5c6ad0119e22a3cb69975d135d3b72654f77e
Author: bbedward <[email protected]>
Date:   Mon Sep 7 18:43:39 2026 -0400

    theme: tweak token values

commit 8519cbc4bbb396a8b6779764ff0f5a0945156dcf
Author: bbedward <[email protected]>
Date:   Mon Sep 7 13:43:53 2026 -0400

    dankdash: fix grid sizing, controls, notifications, and popout blur

commit f2405f2925aa63eba480cff4ddc55119818f8057
Author: bbedward <[email protected]>
Date:   Mon Sep 7 10:38:07 2026 -0400

    dash: redesign media player and migrate its appearance options

commit cb57ce04fbd50920a17d9a8ad33e4d20fc856021
Author: bbedward <[email protected]>
Date:   Mon Sep 7 09:07:01 2026 -0400

    lock: add lock m3e redesign

commit e89909e3743993dad1bdf17d57ab17f1122dfa3c
Author: bbedward <[email protected]>
Date:   Sun Sep 6 21:24:48 2026 -0400

    qs: more loaders, less repetition

commit 288335fef67b523f51e22bb234c81bd8b88e7e2c
Author: bbedward <[email protected]>
Date:   Sun Sep 6 20:16:41 2026 -0400

    launcher: initial m3e redesign

commit 5b7fc75c473491bf086b65a41416325697ae330c
Author: purian23 <[email protected]>
Date:   Sun Sep 6 19:50:14 2026 -0400

    feat(motion): new fluid animation variant

    - Refactored Popouts/Modals for performance passes

commit 0fc4f51f4d0b1d297c1886b19be8062d279c505b
Author: bbedward <[email protected]>
Date:   Sun Sep 6 15:36:22 2026 -0400

    notifications: tweak animnation stacking behavior on popups

commit 4369233794e3bebd890a2b830c6450d0a65eb31a
Author: bbedward <[email protected]>
Date:   Sun Sep 6 15:15:55 2026 -0400

    notifications: initial M3E redesign

commit eb67a51779c543038ad885ecd406bfe21aecd1e2
Author: bbedward <[email protected]>
Date:   Sat Sep 5 15:10:37 2026 -0400

    ddash: exhaustive overhaul of even more pieces of the system

commit 14554a39effd677206f7a3c4b5944d2ae47c2b03
Author: bbedward <[email protected]>
Date:   Sat Sep 5 12:47:06 2026 -0400

    settings: rebase fixes

commit d6e0bb604bdb15ed94d77f9e1d85a26381ed6836
Author: bbedward <[email protected]>
Date:   Sat Sep 5 10:18:38 2026 -0400

    ddash: initial rewrite

commit 29903114d0d8849b25c6f6e9161765b0ad03da49
Author: bbedward <[email protected]>
Date:   Fri Sep 4 16:48:23 2026 -0400

    cc: tweak s lider size

commit 8d14a07864972e4b705e77b371d21f5fdb7c4c07
Author: bbedward <[email protected]>
Date:   Fri Sep 4 16:44:53 2026 -0400

    cc: initial M3E re-design

commit 976f968967166c61cec423f3bb3f7a28a5a9ac76
Author: bbedward <[email protected]>
Date:   Fri Sep 4 15:00:35 2026 -0400

    settings: continue to iterate

commit a99a1c5ad183e34435a20dd90f19ed84099a1070
Author: bbedward <[email protected]>
Date:   Fri Sep 4 09:44:55 2026 -0400

    stash m3e work
2026-09-17 16:51:27 -04:00

1278 lines
64 KiB
QML

pragma ComponentBehavior: Bound
import QtQuick
import Quickshell
import Quickshell.Wayland
import qs.Common
import qs.Services
import "../../Common/ConnectorGeometry.js" as ConnectorGeometry
import "../../Common/ConnectedSurfaceGeometry.js" as SurfaceGeometry
PanelWindow {
id: win
readonly property var log: Log.scoped("FrameWindow")
required property var targetScreen
screen: targetScreen
readonly property bool _frameVisible: CompositorService.frameWindowVisibleForScreen(win.targetScreen)
visible: win._frameVisible
updatesEnabled: win._frameVisible
WlrLayershell.namespace: "dms:frame"
readonly property bool _dockEditActive: frameDockHostLoader.item?.editActive ?? false
WlrLayershell.layer: win._usesOverlayLayer || win._dockEditActive ? WlrLayer.Overlay : WlrLayer.Top
WlrLayershell.keyboardFocus: win._dockEditActive ? WlrKeyboardFocus.Exclusive : frameDockHostLoader.item?.interactionActive ? WlrKeyboardFocus.OnDemand : WlrKeyboardFocus.None
WlrLayershell.exclusionMode: ExclusionMode.Ignore
anchors {
top: true
bottom: true
left: true
right: true
}
color: "transparent"
// Click-through everywhere except the frame gutters and hosted bar strips. Dock edit mode takes the whole screen for its scrim.
mask: Region {
Region {
x: 0
y: 0
width: win._dockEditActive ? win._windowRegionWidth : 0
height: win._dockEditActive ? win._windowRegionHeight : 0
}
Region {
readonly property bool present: win._frameActive && win.cutoutTopInset > 0
x: 0
y: 0
width: present ? win._windowRegionWidth : 0
height: present ? win.cutoutTopInset : 0
}
Region {
readonly property bool present: win._frameActive && win.cutoutBottomInset > 0
x: 0
y: present ? win._windowRegionHeight - win.cutoutBottomInset : 0
width: present ? win._windowRegionWidth : 0
height: present ? win.cutoutBottomInset : 0
}
Region {
readonly property bool present: win._frameActive && win.cutoutLeftInset > 0
x: 0
y: 0
width: present ? win.cutoutLeftInset : 0
height: present ? win._windowRegionHeight : 0
}
Region {
readonly property bool present: win._frameActive && win.cutoutRightInset > 0
x: present ? win._windowRegionWidth - win.cutoutRightInset : 0
y: 0
width: present ? win.cutoutRightInset : 0
height: present ? win._windowRegionHeight : 0
}
// Each frame-hosted dock's hover strip, so hover-reveal works through the frame surface.
// Region takes no repeater, and a screen holds at most one dock per edge, so four slots cover it.
Region {
item: frameDockHostLoader.item?.dockMaskItems[0] ?? null
}
Region {
item: frameDockHostLoader.item?.dockMaskItems[1] ?? null
}
Region {
item: frameDockHostLoader.item?.dockMaskItems[2] ?? null
}
Region {
item: frameDockHostLoader.item?.dockMaskItems[3] ?? null
}
}
readonly property var barEdges: {
SettingsData.barConfigs;
return SettingsData.getActiveBarEdgesForScreen(win.targetScreen);
}
readonly property real _dpr: CompositorService.getScreenScale(win.targetScreen)
readonly property bool _frameActive: FrameTransitionState.effectiveFrameEnabled && SettingsData.isScreenInPreferences(win.targetScreen, SettingsData.frameScreenPreferences)
readonly property int _windowRegionWidth: win._regionInt(win.width)
readonly property int _windowRegionHeight: win._regionInt(win.height)
readonly property string _screenName: win.targetScreen ? win.targetScreen.name : ""
readonly property int _surfaceRevision: ConnectedModeState.surfaceRevisions[win._screenName] ?? 0
readonly property var _popoutDescriptor: ConnectedModeState.surfaceDescriptor(win._screenName, "popout")
component DockBlurRegion: Region {
id: dockBlur
required property var dockSurface
readonly property var descriptor: dockSurface?.descriptor ?? ({
visible: false,
barSide: "bottom"
})
readonly property var geometry: dockSurface?.body ?? Qt.rect(0, 0, 0, 0)
readonly property real bodyRadius: dockSurface?.radius ?? 0
readonly property real connectorRadius: dockSurface?.connector ?? 0
Region {
id: _dockBodyBlurAnchor
readonly property bool _active: win._blurSurfacesActive && win._connectedActive && dockBlur.descriptor.visible && dockBlur.geometry.width > 0 && dockBlur.geometry.height > 0
radius: dockBlur.bodyRadius
x: _active ? Math.round(dockBlur.geometry.x) : 0
y: _active ? Math.round(dockBlur.geometry.y) : 0
width: _active ? Math.round(dockBlur.geometry.width) : 0
height: _active ? Math.round(dockBlur.geometry.height) : 0
}
Region {
id: _dockBodyBlurCap
readonly property string _side: dockBlur.descriptor.barSide
readonly property bool _active: _dockBodyBlurAnchor._active && _dockBodyBlurAnchor.width > 0 && _dockBodyBlurAnchor.height > 0
readonly property int _capWidth: (_side === "left" || _side === "right") ? Math.round(Math.min(dockBlur.connectorRadius, _dockBodyBlurAnchor.width)) : _dockBodyBlurAnchor.width
readonly property int _capHeight: (_side === "top" || _side === "bottom") ? Math.round(Math.min(dockBlur.connectorRadius, _dockBodyBlurAnchor.height)) : _dockBodyBlurAnchor.height
x: !_active ? 0 : (_side === "right" ? _dockBodyBlurAnchor.x + _dockBodyBlurAnchor.width - _capWidth : _dockBodyBlurAnchor.x)
y: !_active ? 0 : (_side === "bottom" ? _dockBodyBlurAnchor.y + _dockBodyBlurAnchor.height - _capHeight : _dockBodyBlurAnchor.y)
width: _active ? _capWidth : 0
height: _active ? _capHeight : 0
}
Region {
id: _dockLeftConnectorBlurAnchor
readonly property bool _active: _dockBodyBlurAnchor._active && dockBlur.connectorRadius > 0
readonly property var _rect: SurfaceGeometry.connectorRect(dockBlur.descriptor.barSide, dockBlur.geometry, "left", 0, dockBlur.connectorRadius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _dockLeftConnectorCutout
readonly property bool _active: _dockLeftConnectorBlurAnchor.width > 0 && _dockLeftConnectorBlurAnchor.height > 0
readonly property string _arcCorner: ConnectorGeometry.arcCorner(dockBlur.descriptor.barSide, "left")
intersection: Intersection.Subtract
radius: dockBlur.connectorRadius
x: _active ? Math.round(win._connectorCutoutX(_dockLeftConnectorBlurAnchor.x, _dockLeftConnectorBlurAnchor.width, _arcCorner, dockBlur.connectorRadius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_dockLeftConnectorBlurAnchor.y, _dockLeftConnectorBlurAnchor.height, _arcCorner, dockBlur.connectorRadius)) : 0
width: _active ? Math.round(dockBlur.connectorRadius * 2) : 0
height: _active ? Math.round(dockBlur.connectorRadius * 2) : 0
}
}
Region {
id: _dockRightConnectorBlurAnchor
readonly property bool _active: _dockBodyBlurAnchor._active && dockBlur.connectorRadius > 0
readonly property var _rect: SurfaceGeometry.connectorRect(dockBlur.descriptor.barSide, dockBlur.geometry, "right", 0, dockBlur.connectorRadius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _dockRightConnectorCutout
readonly property bool _active: _dockRightConnectorBlurAnchor.width > 0 && _dockRightConnectorBlurAnchor.height > 0
readonly property string _arcCorner: ConnectorGeometry.arcCorner(dockBlur.descriptor.barSide, "right")
intersection: Intersection.Subtract
radius: dockBlur.connectorRadius
x: _active ? Math.round(win._connectorCutoutX(_dockRightConnectorBlurAnchor.x, _dockRightConnectorBlurAnchor.width, _arcCorner, dockBlur.connectorRadius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_dockRightConnectorBlurAnchor.y, _dockRightConnectorBlurAnchor.height, _arcCorner, dockBlur.connectorRadius)) : 0
width: _active ? Math.round(dockBlur.connectorRadius * 2) : 0
height: _active ? Math.round(dockBlur.connectorRadius * 2) : 0
}
}
}
readonly property var _dockSurfaces: ConnectedModeState.surfaceDescriptorsOfKind(win._screenName, "dock").map(descriptor => {
const body = SurfaceGeometry.translatedBodyRect(descriptor, win._dpr);
const radius = Math.max(0, Math.min(descriptor.surfaceRadius >= 0 ? descriptor.surfaceRadius : win._surfaceRadius, body.width / 2, body.height / 2));
const thickness = SurfaceGeometry.isVertical(descriptor.barSide) ? body.width : body.height;
const connector = Math.max(0, Math.min(win._ccr, radius, thickness - radius - win._seamOverlap));
return {
descriptor: descriptor,
body: body,
radius: radius,
connector: connector
};
})
readonly property var _notifDescriptor: ConnectedModeState.surfaceDescriptor(win._screenName, "notification")
readonly property var _modalDescriptor: ConnectedModeState.surfaceDescriptor(win._screenName, "modal")
readonly property bool _usesOverlayLayer: (win._modalDescriptor.presented && win._modalDescriptor.layer === "overlay") || (win._popoutDescriptor.presented && win._popoutDescriptor.layer === "overlay")
readonly property bool _connectedActive: CompositorService.usesConnectedFrameChromeForScreen(win.targetScreen)
readonly property bool _dockHostedHere: win._connectedActive && CompositorService.frameHostsDockForScreen(win.targetScreen)
readonly property string _barSide: {
const edges = win.barEdges;
if (edges.includes("top"))
return "top";
if (edges.includes("bottom"))
return "bottom";
if (edges.includes("left"))
return "left";
return "right";
}
readonly property real _ccr: Theme.connectedCornerRadius
readonly property bool _popoutHorizontal: SurfaceGeometry.isHorizontal(win._popoutDescriptor.barSide)
readonly property bool _modalHorizontal: SurfaceGeometry.isHorizontal(win._modalDescriptor.barSide)
readonly property var _popoutBodyGeometry: SurfaceGeometry.animatedBodyRect(win._popoutDescriptor, win._dpr)
readonly property var _modalBodyGeometry: SurfaceGeometry.animatedBodyRect(win._modalDescriptor, win._dpr)
readonly property var _notifBodyGeometry: SurfaceGeometry.bodyRect(win._notifDescriptor, win._dpr)
readonly property real _popoutArcExtent: win._popoutHorizontal ? _popoutBodyBlurAnchor.height : _popoutBodyBlurAnchor.width
readonly property real _modalArcExtent: win._modalHorizontal ? _modalBodyBlurAnchor.height : _modalBodyBlurAnchor.width
readonly property real _popoutConnectorRadiusLeft: win._effectivePopoutStartCcr
readonly property real _popoutConnectorRadiusRight: win._effectivePopoutEndCcr
readonly property real _modalConnectorRadiusLeft: win._effectiveModalStartCcr
readonly property real _modalConnectorRadiusRight: win._effectiveModalEndCcr
readonly property real _notifConnectorRadiusLeft: win._effectiveNotifStartCcr
readonly property real _notifConnectorRadiusRight: win._effectiveNotifEndCcr
readonly property real _notifSideUnderlapValue: SurfaceGeometry.isVertical(win._notifDescriptor.barSide) ? win._seamOverlap : 0
readonly property real _notifStartUnderlapValue: win._notifDescriptor.omitStartConnector ? win._seamOverlap : 0
readonly property real _notifEndUnderlapValue: win._notifDescriptor.omitEndConnector ? win._seamOverlap : 0
readonly property var _popoutRadii: SurfaceGeometry.connectorRadii(win._popoutDescriptor, win._popoutBodyGeometry, win._ccr, win._surfaceRadius, win._dpr, false)
readonly property real _effectivePopoutCcr: win._popoutRadii.near
readonly property real _effectivePopoutFarCcr: win._popoutRadii.far
readonly property real _effectivePopoutStartCcr: win._popoutRadii.start
readonly property real _effectivePopoutEndCcr: win._popoutRadii.end
readonly property real _effectivePopoutFarStartCcr: win._popoutRadii.farStart
readonly property real _effectivePopoutFarEndCcr: win._popoutRadii.farEnd
readonly property real _effectivePopoutMaxCcr: Math.max(win._effectivePopoutStartCcr, win._effectivePopoutEndCcr)
readonly property real _effectivePopoutFarExtent: Math.max(win._effectivePopoutFarStartCcr, win._effectivePopoutFarEndCcr)
readonly property var _notifNearRadii: SurfaceGeometry.connectorRadii(win._notifDescriptor, win._notifBodyGeometry, win._ccr, win._surfaceRadius, win._dpr, true)
readonly property var _notifFarRadii: SurfaceGeometry.connectorRadii(win._notifDescriptor, win._notifBodyScene(), win._ccr, win._surfaceRadius, win._dpr, true)
readonly property real _effectiveNotifCcr: win._notifNearRadii.near
readonly property real _effectiveNotifFarCcr: win._notifFarRadii.far
readonly property real _effectiveNotifStartCcr: win._notifNearRadii.start
readonly property real _effectiveNotifEndCcr: win._notifNearRadii.end
readonly property real _effectiveNotifFarStartCcr: win._notifFarRadii.farStart
readonly property real _effectiveNotifFarEndCcr: win._notifFarRadii.farEnd
readonly property real _effectiveNotifMaxCcr: Math.max(win._effectiveNotifStartCcr, win._effectiveNotifEndCcr)
readonly property real _effectiveNotifFarExtent: Math.max(win._effectiveNotifFarStartCcr, win._effectiveNotifFarEndCcr)
readonly property var _modalRadii: SurfaceGeometry.connectorRadii(win._modalDescriptor, win._modalBodyGeometry, win._ccr, win._surfaceRadius, win._dpr, true)
readonly property real _effectiveModalCcr: win._modalRadii.near
readonly property real _effectiveModalFarCcr: win._modalRadii.far
readonly property real _effectiveModalStartCcr: win._modalRadii.start
readonly property real _effectiveModalEndCcr: win._modalRadii.end
readonly property real _effectiveModalFarStartCcr: win._modalRadii.farStart
readonly property real _effectiveModalFarEndCcr: win._modalRadii.farEnd
readonly property real _effectiveModalFarExtent: Math.max(win._effectiveModalFarStartCcr, win._effectiveModalFarEndCcr)
readonly property color _surfaceColor: Theme.connectedSurfaceColor
readonly property real _surfaceRadius: Theme.connectedSurfaceRadius
readonly property real _seamOverlap: Theme.hairline(win._dpr)
readonly property bool _disableLayer: Quickshell.env("DMS_DISABLE_LAYER") === "true" || Quickshell.env("DMS_DISABLE_LAYER") === "1"
readonly property bool _elevationShadow: win._connectedActive && Theme.elevationEnabled && !win._disableLayer
// Pack active connected surfaces into four fixed SDF slots (near edges clamp to cutout).
readonly property var _sdfSlots: {
const T = win.cutoutTopInset;
const L = win.cutoutLeftInset;
const R = win.width - win.cutoutRightInset;
const B = win.height - win.cutoutBottomInset;
const clampNear = function (side, b) {
const r = {
"x": b.x,
"y": b.y,
"width": b.width,
"height": b.height
};
if (side === "top") {
r.height = Math.max(0, b.y + b.height - T);
r.y = T;
} else if (side === "bottom") {
r.height = Math.max(0, B - b.y);
} else if (side === "left") {
r.width = Math.max(0, b.x + b.width - L);
r.x = L;
} else if (side === "right") {
r.width = Math.max(0, R - b.x);
}
return r;
};
const src = win._unifiedSurfaces();
const out = [];
for (let i = 0; i < 4; i++) {
if (i < src.length) {
const s = src[i];
const b = clampNear(s.side, s.body);
const active = b.width > 0 && b.height > 0 ? 1 : 0;
const sc = s.radii.startCr, ec = s.radii.endCr;
const extent = (s.side === "top" || s.side === "bottom") ? b.height : b.width;
const fc = Math.min(s.radii.farCr, extent);
const omitS = s.radii.farStartCr > 0;
const omitE = s.radii.farEndCr > 0;
const bodyR = s.radii.surfaceRadius;
const nearS = omitS ? bodyR : 0, nearE = omitE ? bodyR : 0;
const farS = omitS ? 0 : bodyR, farE = omitE ? 0 : bodyR;
const kS = omitS ? fc : sc, kE = omitE ? fc : ec;
let ks, cr;
if (s.side === "top") {
ks = [kS, kE, fc, fc];
cr = [nearS, nearE, farE, farS];
} else if (s.side === "bottom") {
ks = [fc, fc, kE, kS];
cr = [farS, farE, nearE, nearS];
} else if (s.side === "left") {
ks = [kS, fc, fc, kE];
cr = [nearS, farS, farE, nearE];
} else {
ks = [fc, kS, kE, fc];
cr = [farS, nearS, nearE, farE];
}
out.push({
"rect": Qt.vector4d(b.x, b.y, b.width, b.height),
"corner": Qt.vector4d(cr[0], cr[1], cr[2], cr[3]),
"k": Qt.vector4d(ks[0], ks[1], ks[2], ks[3]),
"param": Qt.vector4d(active, 0, 0, 0)
});
} else {
out.push({
"rect": Qt.vector4d(0, 0, 0, 0),
"corner": Qt.vector4d(0, 0, 0, 0),
"k": Qt.vector4d(0, 0, 0, 0),
"param": Qt.vector4d(0, 0, 0, 0)
});
}
}
return out;
}
function _regionInt(value) {
return Math.max(0, Math.round(Theme.px(value, win._dpr)));
}
function _pointInBand(lx, ly, bx, by, bw, bh, pad) {
return lx >= bx - pad && lx < bx + bw + pad && ly >= by - pad && ly < by + bh + pad;
}
function containsGlobalPoint(gx, gy, padding) {
if (!win._connectedActive || !win.contentItem)
return false;
const origin = win.contentItem.mapToItem(null, 0, 0);
if (!origin)
return false;
const pad = padding !== undefined ? padding : 16;
const lx = gx - origin.x;
const ly = gy - origin.y;
const w = win._windowRegionWidth;
const h = win._windowRegionHeight;
const edges = win.barEdges;
if (edges.includes("top") && win._pointInBand(lx, ly, 0, 0, w, win.cutoutTopInset, pad))
return true;
if (edges.includes("bottom") && win._pointInBand(lx, ly, 0, h - win.cutoutBottomInset, w, win.cutoutBottomInset, pad))
return true;
if (edges.includes("left") && win._pointInBand(lx, ly, 0, 0, win.cutoutLeftInset, h, pad))
return true;
if (edges.includes("right") && win._pointInBand(lx, ly, w - win.cutoutRightInset, 0, win.cutoutRightInset, h, pad))
return true;
return false;
}
readonly property int cutoutTopInset: {
SettingsData.barConfigs;
return win._regionInt(SettingsData.frameEdgeReservation(win.targetScreen, "top"));
}
readonly property int cutoutBottomInset: {
SettingsData.barConfigs;
return win._regionInt(SettingsData.frameEdgeReservation(win.targetScreen, "bottom"));
}
readonly property int cutoutLeftInset: {
SettingsData.barConfigs;
return win._regionInt(SettingsData.frameEdgeReservation(win.targetScreen, "left"));
}
readonly property int cutoutRightInset: {
SettingsData.barConfigs;
return win._regionInt(SettingsData.frameEdgeReservation(win.targetScreen, "right"));
}
readonly property int cutoutWidth: Math.max(0, win._windowRegionWidth - win.cutoutLeftInset - win.cutoutRightInset)
readonly property int cutoutHeight: Math.max(0, win._windowRegionHeight - win.cutoutTopInset - win.cutoutBottomInset)
readonly property int cutoutRadius: {
const requested = win._regionInt(SettingsData.frameRounding);
const maxRadius = Math.floor(Math.min(win.cutoutWidth, win.cutoutHeight) / 2);
return Math.max(0, Math.min(requested, maxRadius));
}
readonly property bool _blurSurfacesActive: BlurService.enabled && SettingsData.frameBlurEnabled && win._frameActive
readonly property int _blurCutoutCompensation: SettingsData.frameOpacity <= 0.2 ? 1 : 0
readonly property int _blurCutoutLeft: Math.max(0, win.cutoutLeftInset - win._blurCutoutCompensation)
readonly property int _blurCutoutTop: Math.max(0, win.cutoutTopInset - win._blurCutoutCompensation)
readonly property int _blurCutoutRight: Math.min(win._windowRegionWidth, win._windowRegionWidth - win.cutoutRightInset + win._blurCutoutCompensation)
readonly property int _blurCutoutBottom: Math.min(win._windowRegionHeight, win._windowRegionHeight - win.cutoutBottomInset + win._blurCutoutCompensation)
readonly property int _blurCutoutRadius: {
const requested = win.cutoutRadius + win._blurCutoutCompensation;
const maxRadius = Math.floor(Math.min(_blurCutout.width, _blurCutout.height) / 2);
return Math.max(0, Math.min(requested, maxRadius));
}
QtObject {
id: _notifBodyBlurAnchor
readonly property bool _active: win._blurSurfacesActive && win._notifDescriptor.visible && win._notifBodyGeometry.width > 0 && win._notifBodyGeometry.height > 0
readonly property int x: _active ? Math.round(win._notifBodyGeometry.x) : 0
readonly property int y: _active ? Math.round(win._notifBodyGeometry.y) : 0
readonly property int width: _active ? Math.round(win._notifBodyGeometry.width) : 0
readonly property int height: _active ? Math.round(win._notifBodyGeometry.height) : 0
}
Region {
id: _staticBlurRegion
x: 0
y: 0
width: win._windowRegionWidth
height: win._windowRegionHeight
Region {
id: _blurCutout
intersection: Intersection.Subtract
radius: win._blurCutoutRadius
x: win._blurCutoutLeft
y: win._blurCutoutTop
width: Math.max(0, win._blurCutoutRight - win._blurCutoutLeft)
height: Math.max(0, win._blurCutoutBottom - win._blurCutoutTop)
}
Region {
id: _popoutBodyBlurAnchor
readonly property bool _active: win._blurSurfacesActive && win._popoutDescriptor.visible
radius: win._surfaceRadius
x: _active ? Math.round(win._popoutBodyGeometry.x) : 0
y: _active ? Math.round(win._popoutBodyGeometry.y) : 0
width: _active ? Math.round(win._popoutBodyGeometry.width) : 0
height: _active ? Math.round(win._popoutBodyGeometry.height) : 0
}
Region {
id: _popoutBodyBlurCap
readonly property string _side: win._popoutDescriptor.barSide
readonly property real _capThickness: win._popoutBlurCapThickness()
readonly property bool _active: _popoutBodyBlurAnchor._active && _capThickness > 0 && _popoutBodyBlurAnchor.width > 0 && _popoutBodyBlurAnchor.height > 0
readonly property int _capWidth: (_side === "left" || _side === "right") ? Math.round(Math.min(_capThickness, _popoutBodyBlurAnchor.width)) : _popoutBodyBlurAnchor.width
readonly property int _capHeight: (_side === "top" || _side === "bottom") ? Math.round(Math.min(_capThickness, _popoutBodyBlurAnchor.height)) : _popoutBodyBlurAnchor.height
x: !_active ? 0 : (_side === "right" ? _popoutBodyBlurAnchor.x + _popoutBodyBlurAnchor.width - _capWidth : _popoutBodyBlurAnchor.x)
y: !_active ? 0 : (_side === "bottom" ? _popoutBodyBlurAnchor.y + _popoutBodyBlurAnchor.height - _capHeight : _popoutBodyBlurAnchor.y)
width: _active ? _capWidth : 0
height: _active ? _capHeight : 0
}
Region {
id: _popoutLeftConnectorBlurAnchor
readonly property real _radius: win._popoutConnectorRadiusLeft
readonly property bool _active: _popoutBodyBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.connectorRect(win._popoutDescriptor.barSide, win._popoutBodyGeometry, "left", 0, _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _popoutLeftConnectorCutout
readonly property bool _active: _popoutLeftConnectorBlurAnchor.width > 0 && _popoutLeftConnectorBlurAnchor.height > 0
readonly property string _arcCorner: ConnectorGeometry.arcCorner(win._popoutDescriptor.barSide, "left")
readonly property real _radius: win._popoutConnectorRadiusLeft
intersection: Intersection.Subtract
radius: win._popoutConnectorRadiusLeft
x: _active ? Math.round(win._connectorCutoutX(_popoutLeftConnectorBlurAnchor.x, _popoutLeftConnectorBlurAnchor.width, _arcCorner, _radius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_popoutLeftConnectorBlurAnchor.y, _popoutLeftConnectorBlurAnchor.height, _arcCorner, _radius)) : 0
width: _active ? Math.round(_radius * 2) : 0
height: _active ? Math.round(_radius * 2) : 0
}
}
Region {
id: _popoutRightConnectorBlurAnchor
readonly property real _radius: win._popoutConnectorRadiusRight
readonly property bool _active: _popoutBodyBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.connectorRect(win._popoutDescriptor.barSide, win._popoutBodyGeometry, "right", 0, _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _popoutRightConnectorCutout
readonly property bool _active: _popoutRightConnectorBlurAnchor.width > 0 && _popoutRightConnectorBlurAnchor.height > 0
readonly property string _arcCorner: ConnectorGeometry.arcCorner(win._popoutDescriptor.barSide, "right")
readonly property real _radius: win._popoutConnectorRadiusRight
intersection: Intersection.Subtract
radius: win._popoutConnectorRadiusRight
x: _active ? Math.round(win._connectorCutoutX(_popoutRightConnectorBlurAnchor.x, _popoutRightConnectorBlurAnchor.width, _arcCorner, _radius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_popoutRightConnectorBlurAnchor.y, _popoutRightConnectorBlurAnchor.height, _arcCorner, _radius)) : 0
width: _active ? Math.round(_radius * 2) : 0
height: _active ? Math.round(_radius * 2) : 0
}
}
Region {
id: _popoutFarStartBodyBlurCap
readonly property real _radius: win._effectivePopoutFarStartCcr
readonly property bool _active: _popoutBodyBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.farBodyCapRect(win._popoutDescriptor.barSide, win._popoutBodyGeometry, "left", _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
}
Region {
id: _popoutFarEndBodyBlurCap
readonly property real _radius: win._effectivePopoutFarEndCcr
readonly property bool _active: _popoutBodyBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.farBodyCapRect(win._popoutDescriptor.barSide, win._popoutBodyGeometry, "right", _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
}
Region {
id: _popoutFarStartConnectorBlurAnchor
readonly property real _radius: win._effectivePopoutFarStartCcr
readonly property bool _active: _popoutBodyBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.farConnectorRect(win._popoutDescriptor.barSide, win._popoutBodyGeometry, "left", _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _popoutFarStartConnectorCutout
readonly property bool _active: _popoutFarStartConnectorBlurAnchor.width > 0 && _popoutFarStartConnectorBlurAnchor.height > 0
readonly property string _barSide: win._farConnectorBarSide(win._popoutDescriptor.barSide, "left")
readonly property string _placement: win._farConnectorPlacement(win._popoutDescriptor.barSide, "left")
readonly property string _arcCorner: ConnectorGeometry.arcCorner(_barSide, _placement)
readonly property real _radius: win._effectivePopoutFarStartCcr
intersection: Intersection.Subtract
radius: win._effectivePopoutFarStartCcr
x: _active ? Math.round(win._connectorCutoutX(_popoutFarStartConnectorBlurAnchor.x, _popoutFarStartConnectorBlurAnchor.width, _arcCorner, _radius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_popoutFarStartConnectorBlurAnchor.y, _popoutFarStartConnectorBlurAnchor.height, _arcCorner, _radius)) : 0
width: _active ? Math.round(_radius * 2) : 0
height: _active ? Math.round(_radius * 2) : 0
}
}
Region {
id: _popoutFarEndConnectorBlurAnchor
readonly property real _radius: win._effectivePopoutFarEndCcr
readonly property bool _active: _popoutBodyBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.farConnectorRect(win._popoutDescriptor.barSide, win._popoutBodyGeometry, "right", _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _popoutFarEndConnectorCutout
readonly property bool _active: _popoutFarEndConnectorBlurAnchor.width > 0 && _popoutFarEndConnectorBlurAnchor.height > 0
readonly property string _barSide: win._farConnectorBarSide(win._popoutDescriptor.barSide, "right")
readonly property string _placement: win._farConnectorPlacement(win._popoutDescriptor.barSide, "right")
readonly property string _arcCorner: ConnectorGeometry.arcCorner(_barSide, _placement)
readonly property real _radius: win._effectivePopoutFarEndCcr
intersection: Intersection.Subtract
radius: win._effectivePopoutFarEndCcr
x: _active ? Math.round(win._connectorCutoutX(_popoutFarEndConnectorBlurAnchor.x, _popoutFarEndConnectorBlurAnchor.width, _arcCorner, _radius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_popoutFarEndConnectorBlurAnchor.y, _popoutFarEndConnectorBlurAnchor.height, _arcCorner, _radius)) : 0
width: _active ? Math.round(_radius * 2) : 0
height: _active ? Math.round(_radius * 2) : 0
}
}
DockBlurRegion {
dockSurface: win._dockSurfaces[0] ?? null
}
DockBlurRegion {
dockSurface: win._dockSurfaces[1] ?? null
}
DockBlurRegion {
dockSurface: win._dockSurfaces[2] ?? null
}
DockBlurRegion {
dockSurface: win._dockSurfaces[3] ?? null
}
Region {
id: _notifBodySceneBlurAnchor
readonly property bool _active: _notifBodyBlurAnchor._active
readonly property var _scene: _active ? win._notifBodyScene() : null
radius: win._surfaceRadius
x: _scene ? Math.round(_scene.x) : 0
y: _scene ? Math.round(_scene.y) : 0
width: _scene ? Math.round(_scene.width) : 0
height: _scene ? Math.round(_scene.height) : 0
}
Region {
id: _notifBodyBlurCap
readonly property string _side: win._notifDescriptor.barSide
readonly property real _capRadius: win._effectiveNotifMaxCcr
readonly property bool _active: _notifBodySceneBlurAnchor._active && _notifBodySceneBlurAnchor.width > 0 && _notifBodySceneBlurAnchor.height > 0 && _capRadius > 0
readonly property int _capWidth: (_side === "left" || _side === "right") ? Math.round(Math.min(_capRadius, _notifBodySceneBlurAnchor.width)) : _notifBodySceneBlurAnchor.width
readonly property int _capHeight: (_side === "top" || _side === "bottom") ? Math.round(Math.min(_capRadius, _notifBodySceneBlurAnchor.height)) : _notifBodySceneBlurAnchor.height
x: !_active ? 0 : (_side === "right" ? _notifBodySceneBlurAnchor.x + _notifBodySceneBlurAnchor.width - _capWidth : _notifBodySceneBlurAnchor.x)
y: !_active ? 0 : (_side === "bottom" ? _notifBodySceneBlurAnchor.y + _notifBodySceneBlurAnchor.height - _capHeight : _notifBodySceneBlurAnchor.y)
width: _active ? _capWidth : 0
height: _active ? _capHeight : 0
}
Region {
id: _notifLeftConnectorBlurAnchor
readonly property real _radius: win._notifConnectorRadiusLeft
readonly property bool _active: _notifBodySceneBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.connectorRect(win._notifDescriptor.barSide, _notifBodySceneBlurAnchor, "left", 0, _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _notifLeftConnectorCutout
readonly property bool _active: _notifLeftConnectorBlurAnchor.width > 0 && _notifLeftConnectorBlurAnchor.height > 0
readonly property string _arcCorner: ConnectorGeometry.arcCorner(win._notifDescriptor.barSide, "left")
readonly property real _radius: win._notifConnectorRadiusLeft
intersection: Intersection.Subtract
radius: win._notifConnectorRadiusLeft
x: _active ? Math.round(win._connectorCutoutX(_notifLeftConnectorBlurAnchor.x, _notifLeftConnectorBlurAnchor.width, _arcCorner, _radius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_notifLeftConnectorBlurAnchor.y, _notifLeftConnectorBlurAnchor.height, _arcCorner, _radius)) : 0
width: _active ? Math.round(_radius * 2) : 0
height: _active ? Math.round(_radius * 2) : 0
}
}
Region {
id: _notifRightConnectorBlurAnchor
readonly property real _radius: win._notifConnectorRadiusRight
readonly property bool _active: _notifBodySceneBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.connectorRect(win._notifDescriptor.barSide, _notifBodySceneBlurAnchor, "right", 0, _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _notifRightConnectorCutout
readonly property bool _active: _notifRightConnectorBlurAnchor.width > 0 && _notifRightConnectorBlurAnchor.height > 0
readonly property string _arcCorner: ConnectorGeometry.arcCorner(win._notifDescriptor.barSide, "right")
readonly property real _radius: win._notifConnectorRadiusRight
intersection: Intersection.Subtract
radius: win._notifConnectorRadiusRight
x: _active ? Math.round(win._connectorCutoutX(_notifRightConnectorBlurAnchor.x, _notifRightConnectorBlurAnchor.width, _arcCorner, _radius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_notifRightConnectorBlurAnchor.y, _notifRightConnectorBlurAnchor.height, _arcCorner, _radius)) : 0
width: _active ? Math.round(_radius * 2) : 0
height: _active ? Math.round(_radius * 2) : 0
}
}
Region {
id: _notifFarStartBodyBlurCap
readonly property real _radius: win._effectiveNotifFarStartCcr
readonly property bool _active: _notifBodySceneBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.farBodyCapRect(win._notifDescriptor.barSide, _notifBodySceneBlurAnchor, "left", _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
}
Region {
id: _notifFarEndBodyBlurCap
readonly property real _radius: win._effectiveNotifFarEndCcr
readonly property bool _active: _notifBodySceneBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.farBodyCapRect(win._notifDescriptor.barSide, _notifBodySceneBlurAnchor, "right", _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
}
Region {
id: _notifFarStartConnectorBlurAnchor
readonly property real _radius: win._effectiveNotifFarStartCcr
readonly property bool _active: _notifBodySceneBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.farConnectorRect(win._notifDescriptor.barSide, _notifBodySceneBlurAnchor, "left", _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _notifFarStartConnectorCutout
readonly property bool _active: _notifFarStartConnectorBlurAnchor.width > 0 && _notifFarStartConnectorBlurAnchor.height > 0
readonly property string _barSide: win._farConnectorBarSide(win._notifDescriptor.barSide, "left")
readonly property string _placement: win._farConnectorPlacement(win._notifDescriptor.barSide, "left")
readonly property string _arcCorner: ConnectorGeometry.arcCorner(_barSide, _placement)
readonly property real _radius: win._effectiveNotifFarStartCcr
intersection: Intersection.Subtract
radius: win._effectiveNotifFarStartCcr
x: _active ? Math.round(win._connectorCutoutX(_notifFarStartConnectorBlurAnchor.x, _notifFarStartConnectorBlurAnchor.width, _arcCorner, _radius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_notifFarStartConnectorBlurAnchor.y, _notifFarStartConnectorBlurAnchor.height, _arcCorner, _radius)) : 0
width: _active ? Math.round(_radius * 2) : 0
height: _active ? Math.round(_radius * 2) : 0
}
}
Region {
id: _notifFarEndConnectorBlurAnchor
readonly property real _radius: win._effectiveNotifFarEndCcr
readonly property bool _active: _notifBodySceneBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.farConnectorRect(win._notifDescriptor.barSide, _notifBodySceneBlurAnchor, "right", _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _notifFarEndConnectorCutout
readonly property bool _active: _notifFarEndConnectorBlurAnchor.width > 0 && _notifFarEndConnectorBlurAnchor.height > 0
readonly property string _barSide: win._farConnectorBarSide(win._notifDescriptor.barSide, "right")
readonly property string _placement: win._farConnectorPlacement(win._notifDescriptor.barSide, "right")
readonly property string _arcCorner: ConnectorGeometry.arcCorner(_barSide, _placement)
readonly property real _radius: win._effectiveNotifFarEndCcr
intersection: Intersection.Subtract
radius: win._effectiveNotifFarEndCcr
x: _active ? Math.round(win._connectorCutoutX(_notifFarEndConnectorBlurAnchor.x, _notifFarEndConnectorBlurAnchor.width, _arcCorner, _radius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_notifFarEndConnectorBlurAnchor.y, _notifFarEndConnectorBlurAnchor.height, _arcCorner, _radius)) : 0
width: _active ? Math.round(_radius * 2) : 0
height: _active ? Math.round(_radius * 2) : 0
}
}
Region {
id: _modalBodyBlurAnchor
readonly property bool _active: win._blurSurfacesActive && win._modalDescriptor.visible && win._modalBodyGeometry.width > 0 && win._modalBodyGeometry.height > 0
radius: win._surfaceRadius
x: _active ? Math.round(win._modalBodyGeometry.x) : 0
y: _active ? Math.round(win._modalBodyGeometry.y) : 0
width: _active ? Math.round(win._modalBodyGeometry.width) : 0
height: _active ? Math.round(win._modalBodyGeometry.height) : 0
}
Region {
id: _modalBodyBlurCap
readonly property string _side: win._modalDescriptor.barSide
readonly property real _capThickness: win._modalBlurCapThickness()
readonly property bool _active: _modalBodyBlurAnchor._active && _capThickness > 0 && _modalBodyBlurAnchor.width > 0 && _modalBodyBlurAnchor.height > 0
readonly property int _capWidth: (_side === "left" || _side === "right") ? Math.round(Math.min(_capThickness, _modalBodyBlurAnchor.width)) : _modalBodyBlurAnchor.width
readonly property int _capHeight: (_side === "top" || _side === "bottom") ? Math.round(Math.min(_capThickness, _modalBodyBlurAnchor.height)) : _modalBodyBlurAnchor.height
x: !_active ? 0 : (_side === "right" ? _modalBodyBlurAnchor.x + _modalBodyBlurAnchor.width - _capWidth : _modalBodyBlurAnchor.x)
y: !_active ? 0 : (_side === "bottom" ? _modalBodyBlurAnchor.y + _modalBodyBlurAnchor.height - _capHeight : _modalBodyBlurAnchor.y)
width: _active ? _capWidth : 0
height: _active ? _capHeight : 0
}
Region {
id: _modalLeftConnectorBlurAnchor
readonly property real _radius: win._modalConnectorRadiusLeft
readonly property bool _active: _modalBodyBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.connectorRect(win._modalDescriptor.barSide, win._modalBodyGeometry, "left", 0, _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _modalLeftConnectorCutout
readonly property bool _active: _modalLeftConnectorBlurAnchor.width > 0 && _modalLeftConnectorBlurAnchor.height > 0
readonly property string _arcCorner: ConnectorGeometry.arcCorner(win._modalDescriptor.barSide, "left")
readonly property real _radius: win._modalConnectorRadiusLeft
intersection: Intersection.Subtract
radius: win._modalConnectorRadiusLeft
x: _active ? Math.round(win._connectorCutoutX(_modalLeftConnectorBlurAnchor.x, _modalLeftConnectorBlurAnchor.width, _arcCorner, _radius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_modalLeftConnectorBlurAnchor.y, _modalLeftConnectorBlurAnchor.height, _arcCorner, _radius)) : 0
width: _active ? Math.round(_radius * 2) : 0
height: _active ? Math.round(_radius * 2) : 0
}
}
Region {
id: _modalRightConnectorBlurAnchor
readonly property real _radius: win._modalConnectorRadiusRight
readonly property bool _active: _modalBodyBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.connectorRect(win._modalDescriptor.barSide, win._modalBodyGeometry, "right", 0, _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _modalRightConnectorCutout
readonly property bool _active: _modalRightConnectorBlurAnchor.width > 0 && _modalRightConnectorBlurAnchor.height > 0
readonly property string _arcCorner: ConnectorGeometry.arcCorner(win._modalDescriptor.barSide, "right")
readonly property real _radius: win._modalConnectorRadiusRight
intersection: Intersection.Subtract
radius: win._modalConnectorRadiusRight
x: _active ? Math.round(win._connectorCutoutX(_modalRightConnectorBlurAnchor.x, _modalRightConnectorBlurAnchor.width, _arcCorner, _radius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_modalRightConnectorBlurAnchor.y, _modalRightConnectorBlurAnchor.height, _arcCorner, _radius)) : 0
width: _active ? Math.round(_radius * 2) : 0
height: _active ? Math.round(_radius * 2) : 0
}
}
Region {
id: _modalFarStartBodyBlurCap
readonly property real _radius: win._effectiveModalFarStartCcr
readonly property bool _active: _modalBodyBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.farBodyCapRect(win._modalDescriptor.barSide, win._modalBodyGeometry, "left", _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
}
Region {
id: _modalFarEndBodyBlurCap
readonly property real _radius: win._effectiveModalFarEndCcr
readonly property bool _active: _modalBodyBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.farBodyCapRect(win._modalDescriptor.barSide, win._modalBodyGeometry, "right", _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
}
Region {
id: _modalFarStartConnectorBlurAnchor
readonly property real _radius: win._effectiveModalFarStartCcr
readonly property bool _active: _modalBodyBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.farConnectorRect(win._modalDescriptor.barSide, win._modalBodyGeometry, "left", _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _modalFarStartConnectorCutout
readonly property bool _active: _modalFarStartConnectorBlurAnchor.width > 0 && _modalFarStartConnectorBlurAnchor.height > 0
readonly property string _barSide: win._farConnectorBarSide(win._modalDescriptor.barSide, "left")
readonly property string _placement: win._farConnectorPlacement(win._modalDescriptor.barSide, "left")
readonly property string _arcCorner: ConnectorGeometry.arcCorner(_barSide, _placement)
readonly property real _radius: win._effectiveModalFarStartCcr
intersection: Intersection.Subtract
radius: win._effectiveModalFarStartCcr
x: _active ? Math.round(win._connectorCutoutX(_modalFarStartConnectorBlurAnchor.x, _modalFarStartConnectorBlurAnchor.width, _arcCorner, _radius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_modalFarStartConnectorBlurAnchor.y, _modalFarStartConnectorBlurAnchor.height, _arcCorner, _radius)) : 0
width: _active ? Math.round(_radius * 2) : 0
height: _active ? Math.round(_radius * 2) : 0
}
}
Region {
id: _modalFarEndConnectorBlurAnchor
readonly property real _radius: win._effectiveModalFarEndCcr
readonly property bool _active: _modalBodyBlurAnchor._active && _radius > 0
readonly property var _rect: SurfaceGeometry.farConnectorRect(win._modalDescriptor.barSide, win._modalBodyGeometry, "right", _radius, win._dpr)
x: _active ? Math.round(_rect.x) : 0
y: _active ? Math.round(_rect.y) : 0
width: _active ? Math.round(_rect.width) : 0
height: _active ? Math.round(_rect.height) : 0
Region {
id: _modalFarEndConnectorCutout
readonly property bool _active: _modalFarEndConnectorBlurAnchor.width > 0 && _modalFarEndConnectorBlurAnchor.height > 0
readonly property string _barSide: win._farConnectorBarSide(win._modalDescriptor.barSide, "right")
readonly property string _placement: win._farConnectorPlacement(win._modalDescriptor.barSide, "right")
readonly property string _arcCorner: ConnectorGeometry.arcCorner(_barSide, _placement)
readonly property real _radius: win._effectiveModalFarEndCcr
intersection: Intersection.Subtract
radius: win._effectiveModalFarEndCcr
x: _active ? Math.round(win._connectorCutoutX(_modalFarEndConnectorBlurAnchor.x, _modalFarEndConnectorBlurAnchor.width, _arcCorner, _radius)) : 0
y: _active ? Math.round(win._connectorCutoutY(_modalFarEndConnectorBlurAnchor.y, _modalFarEndConnectorBlurAnchor.height, _arcCorner, _radius)) : 0
width: _active ? Math.round(_radius * 2) : 0
height: _active ? Math.round(_radius * 2) : 0
}
}
}
function _notifBodyScene() {
const isHoriz = SurfaceGeometry.isHorizontal(win._notifDescriptor.barSide);
const body = win._notifBodyGeometry;
const start = win._notifStartUnderlapValue;
const end = win._notifEndUnderlapValue;
const side = win._notifSideUnderlapValue;
if (isHoriz) {
return {
"x": body.x - start,
"y": body.y,
"width": body.width + start + end,
"height": body.height
};
}
return {
"x": body.x - (win._notifDescriptor.barSide === "left" ? side : 0),
"y": body.y - start,
"width": body.width + side,
"height": body.height + start + end
};
}
function _modalBlurCapThickness() {
const extent = win._modalArcExtent;
return Math.max(0, Math.min(win._effectiveModalCcr, extent - win._surfaceRadius));
}
function _popoutBlurCapThickness() {
const extent = win._popoutArcExtent;
return Math.max(0, Math.min(win._effectivePopoutMaxCcr, extent - win._surfaceRadius));
}
function _unifiedSurfaces() {
const arr = [];
const p = win._popoutBodyGeometry;
if (win._popoutDescriptor.visible && win._popoutDescriptor.screenName === win._screenName && p.width > 0 && p.height > 0)
arr.push({
"side": win._popoutDescriptor.barSide,
"body": {
"x": p.x,
"y": p.y,
"width": p.width,
"height": p.height
},
"radii": {
"farCr": win._effectivePopoutFarCcr,
"startCr": win._effectivePopoutStartCcr,
"endCr": win._effectivePopoutEndCcr,
"farStartCr": win._effectivePopoutFarStartCcr,
"farEndCr": win._effectivePopoutFarEndCcr,
"surfaceRadius": win._surfaceRadius
}
});
const m = win._modalBodyGeometry;
if (win._frameActive && win._modalDescriptor.visible && m.width > 0 && m.height > 0)
arr.push({
"side": win._modalDescriptor.barSide,
"body": {
"x": m.x,
"y": m.y,
"width": m.width,
"height": m.height
},
"radii": {
"farCr": win._effectiveModalFarCcr,
"startCr": win._effectiveModalStartCcr,
"endCr": win._effectiveModalEndCcr,
"farStartCr": win._effectiveModalFarStartCcr,
"farEndCr": win._effectiveModalFarEndCcr,
"surfaceRadius": win._surfaceRadius
}
});
const n = win._notifBodyScene();
const nb = win._notifBodyGeometry;
if (win._frameActive && win._notifDescriptor.visible && nb.width > 0 && nb.height > 0)
arr.push({
"side": win._notifDescriptor.barSide,
"body": {
"x": n.x,
"y": n.y,
"width": n.width,
"height": n.height
},
"radii": {
"farCr": win._effectiveNotifFarCcr,
"startCr": win._effectiveNotifStartCcr,
"endCr": win._effectiveNotifEndCcr,
"farStartCr": win._effectiveNotifFarStartCcr,
"farEndCr": win._effectiveNotifFarEndCcr,
"surfaceRadius": win._surfaceRadius
}
});
for (const surface of win._dockSurfaces) {
const dk = surface.body;
if (!win._connectedActive || !surface.descriptor.visible || dk.width <= 0 || dk.height <= 0)
continue;
arr.push({
"side": surface.descriptor.barSide,
"body": {
"x": dk.x,
"y": dk.y,
"width": dk.width,
"height": dk.height
},
"radii": {
"farCr": surface.connector,
"startCr": surface.connector,
"endCr": surface.connector,
"farStartCr": 0,
"farEndCr": 0,
"surfaceRadius": surface.radius
}
});
}
return arr;
}
function _farConnectorBarSide(sourceSide, placement) {
if (sourceSide === "top" || sourceSide === "bottom")
return placement === "left" ? "left" : "right";
return placement === "left" ? "top" : "bottom";
}
function _farConnectorPlacement(sourceSide, placement) {
if (sourceSide === "top")
return "right";
if (sourceSide === "bottom")
return "left";
if (sourceSide === "left")
return "right";
return "left";
}
function _connectorCutoutX(connectorX, connectorWidth, arcCorner, radius) {
const r = radius === undefined ? win._effectivePopoutCcr : radius;
return (arcCorner === "topLeft" || arcCorner === "bottomLeft") ? connectorX - r : connectorX + connectorWidth - r;
}
function _connectorCutoutY(connectorY, connectorHeight, arcCorner, radius) {
const r = radius === undefined ? win._effectivePopoutCcr : radius;
return (arcCorner === "topLeft" || arcCorner === "topRight") ? connectorY - r : connectorY + connectorHeight - r;
}
function _buildBlur(forceRepublish) {
try {
if (!BlurService.enabled || !SettingsData.frameBlurEnabled || !win._frameActive || !win.visible) {
win.BackgroundEffect.blurRegion = null;
return;
}
if (forceRepublish)
win.BackgroundEffect.blurRegion = null;
win.BackgroundEffect.blurRegion = _staticBlurRegion;
} catch (e) {
win.log.warn("Failed to set blur region:", e);
}
}
function _teardownBlur() {
try {
win.BackgroundEffect.blurRegion = null;
} catch (e) {}
}
DeferredAction {
id: blurRebuildAction
onTriggered: win._runBlurRebuild()
}
function _scheduleBlurRebuild() {
blurRebuildAction.schedule();
}
function _runBlurRebuild() {
_buildBlur(false);
}
function _republishFrameBlur() {
_buildBlur(true);
}
function _requestContentUpdate() {
try {
if (win.contentItem && typeof win.contentItem.update === "function")
win.contentItem.update();
} catch (e) {}
}
function _scheduleSurfaceRefresh() {
surfaceRefreshAction.restart();
}
function _runSurfaceRefresh() {
if (!win.visible)
return;
_requestContentUpdate();
_republishFrameBlur();
}
DeferredAction {
id: surfaceRefreshAction
onTriggered: win._runSurfaceRefresh()
}
Connections {
target: SettingsData
function onFrameBlurEnabledChanged() {
win._scheduleBlurRebuild();
}
function onFrameEnabledChanged() {
win._scheduleBlurRebuild();
}
function onFrameThicknessChanged() {
win._scheduleBlurRebuild();
}
function onFrameBarSizeChanged() {
win._scheduleBlurRebuild();
}
function onFrameOpacityChanged() {
win._scheduleBlurRebuild();
}
function onFrameRoundingChanged() {
win._scheduleBlurRebuild();
}
function onFrameScreenPreferencesChanged() {
win._scheduleBlurRebuild();
}
function onBarConfigsChanged() {
win._scheduleBlurRebuild();
}
function onConnectedFrameModeActiveChanged() {
win._scheduleBlurRebuild();
}
function onFrameCloseGapsChanged() {
win._scheduleBlurRebuild();
}
}
readonly property bool blurServiceEnabled: BlurService.enabled
onBlurServiceEnabledChanged: _scheduleBlurRebuild()
onVisibleChanged: {
if (visible) {
win._scheduleBlurRebuild();
win._scheduleSurfaceRefresh();
} else {
surfaceRefreshAction.cancel();
_teardownBlur();
}
}
on_SurfaceRevisionChanged: win._scheduleSurfaceRefresh()
onResourcesLost: {
blurRebuildAction.cancel();
surfaceRefreshAction.cancel();
win._teardownBlur();
}
onWindowConnected: {
win._scheduleSurfaceRefresh();
win._scheduleBlurRebuild();
}
Component.onCompleted: {
KeyboardFocus.registerBarWindow(win);
win._scheduleBlurRebuild();
win._scheduleSurfaceRefresh();
}
Component.onDestruction: {
KeyboardFocus.unregisterBarWindow(win);
blurRebuildAction.cancel();
surfaceRefreshAction.cancel();
win._teardownBlur();
}
FrameBorder {
anchors.fill: parent
visible: win._frameActive && !win._connectedActive
cutoutTopInset: win.cutoutTopInset
cutoutBottomInset: win.cutoutBottomInset
cutoutLeftInset: win.cutoutLeftInset
cutoutRightInset: win.cutoutRightInset
cutoutRadius: win.cutoutRadius
}
ShaderEffect {
anchors.fill: parent
visible: win._connectedActive
fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/connected_arc.frag.qsb")
readonly property var _level: Theme.elevationLevel2
readonly property color _shadowTint: Theme.elevationShadowColor(_level)
readonly property var _ambient: Theme.elevationAmbient(_level)
property real widthPx: width
property real heightPx: height
property real cutoutRadius: win.cutoutRadius
property vector4d cutout: Qt.vector4d(win.cutoutLeftInset, win.cutoutTopInset, win.width - win.cutoutRightInset, win.height - win.cutoutBottomInset)
property vector4d surfaceColor: Qt.vector4d(win._surfaceColor.r, win._surfaceColor.g, win._surfaceColor.b, win._surfaceColor.a)
property vector4d shadowColor: Qt.vector4d(_shadowTint.r, _shadowTint.g, _shadowTint.b, win._elevationShadow ? _shadowTint.a : 0)
property vector4d shadowParam: Qt.vector4d(Math.max(0, _level.blurPx), Math.max(0, _level.spreadPx), Theme.elevationOffsetXFor(_level, Theme.elevationLightDirection, 4), Theme.elevationOffsetYFor(_level, Theme.elevationLightDirection, 4))
property vector4d ambientParam: Qt.vector4d(_ambient.blurPx, _ambient.spreadPx, win._elevationShadow ? _ambient.alpha : 0, 0)
property vector4d chromeRect0: win._sdfSlots[0].rect
property vector4d chromeCorner0: win._sdfSlots[0].corner
property vector4d chromeK0: win._sdfSlots[0].k
property vector4d chromeParam0: win._sdfSlots[0].param
property vector4d chromeRect1: win._sdfSlots[1].rect
property vector4d chromeCorner1: win._sdfSlots[1].corner
property vector4d chromeK1: win._sdfSlots[1].k
property vector4d chromeParam1: win._sdfSlots[1].param
property vector4d chromeRect2: win._sdfSlots[2].rect
property vector4d chromeCorner2: win._sdfSlots[2].corner
property vector4d chromeK2: win._sdfSlots[2].k
property vector4d chromeParam2: win._sdfSlots[2].param
property vector4d chromeRect3: win._sdfSlots[3].rect
property vector4d chromeCorner3: win._sdfSlots[3].corner
property vector4d chromeK3: win._sdfSlots[3].k
property vector4d chromeParam3: win._sdfSlots[3].param
}
Loader {
anchors.fill: parent
z: 1
active: win._connectedActive
sourceComponent: FrameBarHost {
frameWindow: win
targetScreen: win.targetScreen
}
}
Loader {
id: frameDockHostLoader
anchors.fill: parent
z: 1
active: win._dockHostedHere
sourceComponent: FrameDockHost {
frameWindow: win
targetScreen: win.targetScreen
}
}
}