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Files
DankMaterialShell/core/internal/screenshot/scroll_sim_test.go
T
bbedward 4ff93bf46e screenshot: initial support for scroll capture mode
fixes #2871
port 1.5

(cherry picked from commit f8fe16738e)
2026-07-17 17:32:12 +00:00

279 lines
7.0 KiB
Go

package screenshot
import (
"math/rand"
"slices"
"testing"
)
// mirrors handleScrollFrame's stitch logic so glides run without a compositor
type simSession struct {
prevSig []float32
prevPlaced bool
unmatched bool
unmatchedTicks int
st *stitcher
}
func (s *simSession) observe(rows []byte) {
cols := s.st.rowSamples(rows)
sig := s.st.frameSig(rows)
dup := duplicateFrame(sig, s.prevSig)
s.prevSig = sig
switch {
case dup && s.unmatched:
s.unmatchedTicks++
if s.unmatchedTicks < scrollSeamTicks {
return
}
if _, placed := s.st.pushFrame(rows, cols); !placed {
s.st.seamAppend(rows, cols)
}
s.prevPlaced = true
s.unmatched = false
s.unmatchedTicks = 0
case dup && s.prevPlaced:
return
default:
_, placed := s.st.pushFrame(rows, cols)
s.prevPlaced = placed
s.unmatched = !placed
s.unmatchedTicks = 0
}
}
// the page at a fractional scroll offset, as a compositor renders mid-glide
func fractionalFrame(page []byte, stride, frameH int, offset float64) []byte {
top := int(offset)
frac := offset - float64(top)
out := make([]byte, frameH*stride)
for y := 0; y < frameH; y++ {
a := page[(top+y)*stride : (top+y+1)*stride]
b := page[(top+y+1)*stride : (top+y+2)*stride]
row := out[y*stride : (y+1)*stride]
for x := range row {
row[x] = byte(float64(a[x])*(1-frac) + float64(b[x])*frac)
}
}
return out
}
// blank gaps between paragraphs plus identical card blocks repeated around
func webbyPage(rng *rand.Rand, stride, rows int) []byte {
page := make([]byte, rows*stride)
card := make([]byte, 40*stride)
rng.Read(card)
row := 0
for row < rows {
switch rng.Intn(4) {
case 0: // blank gap
row += 10 + rng.Intn(20)
case 1: // repeated card block
n := copy(page[row*stride:], card)
row += n / stride
default: // paragraph of distinct rows
n := (8 + rng.Intn(22)) * stride
if row*stride+n > len(page) {
n = len(page) - row*stride
}
rng.Read(page[row*stride : row*stride+n])
row += n / stride
}
}
return page
}
// screen-fixed sidebar in the unsampled outer 8% plus per-frame hover noise
func addFixedChrome(rng *rand.Rand, frame []byte, stride, frameH int, sidebar []byte) {
sbw := len(sidebar) / frameH
for y := 0; y < frameH; y++ {
copy(frame[y*stride:y*stride+sbw], sidebar[y*sbw:(y+1)*sbw])
}
hoverTop := 40 + rng.Intn(frameH-80)
for y := hoverTop; y < hoverTop+24; y++ {
off := y*stride + stride/3
for x := 0; x < 60; x++ {
frame[off+x] ^= 0x08
}
}
}
// starting at the page bottom and scrolling up must prepend, never stall
func TestScrollSimulationBottomUp(t *testing.T) {
const stride = 2048
const frameH = 240
rng := rand.New(rand.NewSource(99))
page := webbyPage(rng, stride, 4000)
st := newStitcher(stride)
sidebar := make([]byte, frameH*140)
rng.Read(sidebar)
sim := &simSession{st: st}
pos := 3700.0
capture := func() []byte {
f := fractionalFrame(page, stride, frameH, pos)
addFixedChrome(rng, f, stride, frameH, sidebar)
return f
}
glide := func(target float64) {
for i := 0; ; i++ {
step := (target - pos) * 0.45
if step > -1 && step < 1 {
break
}
pos += step
if i%4 != 3 {
pos = float64(int(pos))
}
sim.observe(capture())
}
pos = target
sim.observe(capture())
sim.observe(capture())
}
sim.observe(capture())
for _, target := range []float64{3640, 3560, 3460, 3340, 3240} {
glide(target)
}
wantRows := (3700 + frameH) - 3240
got := sim.st.rows()
if got < wantRows-stitchMinAppend || got > wantRows+2 {
t.Fatalf("canvas has %d rows, want ~%d (upward scrolling must prepend)", got, wantRows)
}
topPage := 3240 + (wantRows - got)
for _, cr := range []int{0, 100, 300} {
if !rowMatchesPage(sim.st.canvas, page, stride, cr, topPage+cr) {
t.Fatalf("canvas row %d does not map onto page row %d", cr, topPage+cr)
}
}
}
// exact page row or a blend of neighbors, allowing a one-row offset
func rowMatchesPage(canvas, page []byte, stride, canvasRow, pageRow int) bool {
for x := 200; x < stride-1400; x++ {
c := int(canvas[canvasRow*stride+x])
lo, hi := 255, 0
for k := pageRow - 1; k <= pageRow+1; k++ {
v := int(page[k*stride+x])
lo, hi = min(lo, v), max(hi, v)
}
if c < lo-1 || c > hi+1 {
return false
}
}
return true
}
// a fling past a full frame height must seam a new segment, not go dead
func TestScrollSimulationFastFlingRecovers(t *testing.T) {
const stride = 2048
const frameH = 240
rng := rand.New(rand.NewSource(7))
page := webbyPage(rng, stride, 4000)
sim := &simSession{st: newStitcher(stride)}
frame := func(top int) []byte {
return slices.Clone(page[top*stride : (top+frameH)*stride])
}
rest := func(top int) {
for range scrollSeamTicks + 2 {
sim.observe(frame(top))
}
}
rest(0)
sim.observe(frame(60))
sim.observe(frame(130))
rest(130)
firstRange := 130 + frameH
sim.observe(frame(900))
sim.observe(frame(1400))
rest(1800)
sim.observe(frame(1860))
sim.observe(frame(1930))
rest(1930)
wantRows := firstRange + (1930 - 1800) + frameH
if got := sim.st.rows(); got != wantRows {
t.Fatalf("canvas has %d rows, want %d (first range %d + new segment)", got, wantRows, firstRange)
}
seamStart := firstRange
if !slices.Equal(sim.st.canvas[seamStart*stride:], page[1800*stride:(1930+frameH)*stride]) {
t.Fatal("new segment content wrong after fling recovery")
}
}
// eased glides with up/down scrubbing must cover the range exactly once
func TestScrollSimulationSmoothGlide(t *testing.T) {
const stride = 2048
const frameH = 240
rng := rand.New(rand.NewSource(99))
page := webbyPage(rng, stride, 4000)
st := newStitcher(stride)
sidebar := make([]byte, frameH*140)
rng.Read(sidebar)
sim := &simSession{st: st}
pos := 0.0
capture := func() []byte {
f := fractionalFrame(page, stride, frameH, pos)
addFixedChrome(rng, f, stride, frameH, sidebar)
return f
}
glide := func(target float64) {
for i := 0; ; i++ {
step := (target - pos) * 0.45
if step > -1 && step < 1 {
break
}
pos += step
// mostly snapped to device pixels, with the odd fractional frame
if i%4 != 3 {
pos = float64(int(pos))
}
sim.observe(capture())
}
pos = target
sim.observe(capture())
sim.observe(capture())
}
sim.observe(capture())
for _, target := range []float64{160, 330, 480, 650, 800, 960, 1100} {
glide(target)
}
for _, target := range []float64{700, 300, 900, 1100} {
glide(target)
}
wantRows := 1100 + frameH
got := sim.st.rows()
if got < wantRows-stitchMinAppend || got > wantRows+2 {
t.Fatalf("canvas has %d rows, want ~%d (more = duplicated bands, fewer = gaps)", got, wantRows)
}
hoverLo, hoverHi := stride/3, stride/3+60
mismatched := 0
for row := 0; row < min(got, wantRows); row += 7 {
off := row * stride
a1, b1 := sim.st.canvas[off+200:off+hoverLo], page[off+200:off+hoverLo]
a2, b2 := sim.st.canvas[off+hoverHi:off+stride], page[off+hoverHi:off+stride]
if !slices.Equal(a1, b1) || !slices.Equal(a2, b2) {
mismatched++
}
}
if mismatched > (wantRows/7)/20 {
t.Fatalf("%d of %d sampled rows mismatch page content (mid-animation pixels baked in)", mismatched, wantRows/7)
}
}