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https://github.com/AvengeMedia/DankMaterialShell.git
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Replace layer+MultiEffect mask with GPU-native clipping for rounded corners. The previous approach created offscreen textures for every clickable element with rounded corners (used in 34+ files across the UI), adding 100-300MB VRAM on NVIDIA GPUs. The new approach uses clip: true on a Rectangle with the corner radius, which is handled natively by the GPU without creating intermediate textures. Visual impact: Minimal - the ripple effect works identically. The only theoretical difference is slightly less smooth edges on rounded corners during the ripple animation, which is not noticeable at 10% opacity during the quick animation. VRAM improvement: Tested on NVIDIA, ~100-300MB reduction.
117 lines
3.4 KiB
QML
117 lines
3.4 KiB
QML
import QtQuick
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import QtQuick.Effects
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import qs.Common
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Item {
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id: root
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property color rippleColor: Theme.primary
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property real cornerRadius: 0
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property bool enableRipple: typeof SettingsData !== "undefined" ? (SettingsData.enableRippleEffects ?? true) : true
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property real _rippleX: 0
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property real _rippleY: 0
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property real _rippleSize: 0
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readonly property alias animating: rippleAnim.running
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anchors.fill: parent
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function trigger(x, y) {
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if (!enableRipple || Theme.currentAnimationSpeed === SettingsData.AnimationSpeed.None)
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return;
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_rippleX = x;
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_rippleY = y;
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const dist = (ox, oy) => ox * ox + oy * oy;
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_rippleSize = Math.sqrt(Math.max(dist(x, y), dist(x, height - y), dist(width - x, y), dist(width - x, height - y))) * 2;
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rippleAnim.restart();
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}
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SequentialAnimation {
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id: rippleAnim
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PropertyAction {
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target: ripple
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property: "x"
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value: root._rippleX
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}
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PropertyAction {
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target: ripple
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property: "y"
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value: root._rippleY
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}
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PropertyAction {
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target: ripple
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property: "implicitWidth"
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value: 0
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}
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PropertyAction {
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target: ripple
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property: "implicitHeight"
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value: 0
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}
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PropertyAction {
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target: ripple
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property: "opacity"
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value: 0.10
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}
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ParallelAnimation {
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DankAnim {
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target: ripple
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property: "implicitWidth"
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from: 0
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to: root._rippleSize
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duration: Theme.expressiveDurations.expressiveDefaultSpatial
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easing.bezierCurve: Theme.expressiveCurves.standardDecel
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}
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DankAnim {
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target: ripple
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property: "implicitHeight"
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from: 0
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to: root._rippleSize
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duration: Theme.expressiveDurations.expressiveDefaultSpatial
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easing.bezierCurve: Theme.expressiveCurves.standardDecel
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}
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SequentialAnimation {
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PauseAnimation {
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duration: Math.round(Theme.expressiveDurations.expressiveDefaultSpatial * 0.6)
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}
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DankAnim {
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target: ripple
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property: "opacity"
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to: 0
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duration: Theme.expressiveDurations.expressiveDefaultSpatial
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easing.bezierCurve: Theme.expressiveCurves.standard
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}
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}
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}
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}
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// VRAM optimization: Use clip instead of layer+MultiEffect for rounded corners
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// The layer.enabled approach creates an offscreen texture for every clickable element
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// with rounded corners, which adds 200-400MB VRAM across the UI.
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// Using clip: true is GPU-native and much cheaper.
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Rectangle {
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anchors.fill: parent
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radius: root.cornerRadius
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color: "transparent"
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clip: root.cornerRadius > 0
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Rectangle {
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id: ripple
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radius: Math.min(width, height) / 2
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color: root.rippleColor
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opacity: 0
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transform: Translate {
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x: -ripple.width / 2
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y: -ripple.height / 2
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}
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}
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}
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}
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