3 Commits
Author SHA1 Message Date
SalastilandClaude Opus 5.5 9506990c95 tus: estimate translation-unit boundaries from .rdata marker tables
Each game object's .rdata starts with a header's static int[5]
{2000,2500,3000,4000,10000}: 261 blocks. config/eqgame/tus.txt maps
each block to the code referencing its own (non-pooled) strings and vtables.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 19:12:15 -04:00
SalastilandClaude Opus 5.5 724901c9ed MATCHING.md: /MT, pair workflow, more clues
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 12:10:48 -04:00
SalastilandClaude Opus 5.5 51d6deef8f Match shared helpers 0x401b28-0x401c6b; matching notes
GetSpellByID only matches its caller when it lives in a separate file: MSVC 7.1
tracks callee register use within a translation unit, so TU boundaries show
up in the generated code. docs/MATCHING.md collects these lessons.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 12:00:41 -04:00