3 Commits
Author SHA1 Message Date
SalastilandClaude Opus 5.5 b12db08ce5 Spawn lookup by ID (0x401b28), inline EQString dtor
0x401b28 returns EQPlayer* from the 3000-entry spawn table (callers in
EQPlayer::Die etc. use it as a spawn). ~EQString is an inline header
function; 0x4482fb is its out-of-line copy, which compiler-generated
destructors call instead of inlining.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 23:32:09 -04:00
SalastilandClaude Opus 5.5 619169b331 Match the asset-list TU (0x40515e-0x405491)
CAssetList reads one entry per line; CHR,<prefix>,<name> lines become
character-model entries. Base class is __declspec(novtable). Fixed EQString:
0x571f70 is operator=(const EQString&), 0x571fc0 operator=(const char*),
0x572300 c_str(). 5 of 7 functions match; ctor 0x40515e and Load 0x4051cd are
NONMATCHING (register/scheduling only).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 19:10:49 -04:00
SalastilandClaude Opus 5.5 642284b662 Match container templates, EQString dtor, Adventure currency ctor
CChunkedArray<T>/CRefPtr<T> instances, vector-deleting dtors and implicit dtors
kept by the linker from this object (0x4016c5-0x40198e), plus EQString::~EQString
(0x4482fb). The original included <new>: delete[] goes to operator delete[].
Tools: header annotations resolve against every object, build tracks headers,
check --inline lists template/inline instances. 41 MATCH, 1 NONMATCHING.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-19 23:09:10 -04:00