Fix borked code due to dodgy merge conflict

This commit is contained in:
barelyprofessional
2026-02-20 18:26:38 -06:00
parent 6b6bfe2699
commit 0305f2a35c
@@ -328,10 +328,6 @@ public class LambchopCommand : ICommand
return -1; // No death tile (player succeeds)
}
// Player fails - calculate where the death tile appears
double riggingFactor = Money.GetRandomDouble(gambler);
if (_houseEdge > 0 && riggingFactor < _houseEdge * 2) // shitty hack because I made the decision to clamp houseEdge to max 50%
{
// Player fails - calculate where the death tile appears
double riggingFactor = Money.GetRandomDouble(gambler);
if (_houseEdge > 0 && riggingFactor < _houseEdge * 2) // shitty hack because I made the decision to clamp houseEdge to max 50%
@@ -347,10 +343,6 @@ public class LambchopCommand : ICommand
}
}
// Player fail, random tile in the path becomes death tile
return Money.GetRandomNumber(gambler,0, FIELD_LENGTH);
}
// Tiles 1 - 15
if (_houseEdge < 0.015)
{