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lambchop fix maybe (#9)
* fix dice lose print * dice can now display rigged results * lambchop * removed GetRandomNext * updated lambchop randomness to use GetRandomNumber() * Change lambchop game timeout to 12 seconds * lambchop quickfix * sync * wheel game * new newBalance calculation * wheel quickfix * experimental lambchop fix. Increased wheel animation time.
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@@ -38,8 +38,8 @@ public class WheelCommand : ICommand
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private const string HIGH_DIFFICULTY_WHEEL = "⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫🔴";
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private const string MIDDLE_WHEEL_FILL = "....................⮝....................";
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// game settings
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private const int MIN_WHEELSPIN_DELAY = 100;
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private const int MAX_WHEELSPIN_DELAY = 600;
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private const int MIN_WHEELSPIN_DELAY = 200;
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private const int MAX_WHEELSPIN_DELAY = 1000;
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private static readonly Dictionary<string, decimal> LOW_DIFF_MULTIS = new()
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{
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{ "⚫", 0.00m },
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