lambchop fix maybe (#9)

* fix dice lose print

* dice can now display rigged results

* lambchop

* removed GetRandomNext

* updated lambchop randomness to use GetRandomNumber()

* Change lambchop game timeout to 12 seconds

* lambchop quickfix

* sync

* wheel game

* new newBalance calculation

* wheel quickfix

* experimental lambchop fix. Increased wheel animation time.
This commit is contained in:
CrackmaticSoftware
2025-12-10 21:37:33 +01:00
committed by GitHub
parent 956bfd9b54
commit 061cbaea9e
2 changed files with 28 additions and 15 deletions

View File

@@ -38,8 +38,8 @@ public class WheelCommand : ICommand
private const string HIGH_DIFFICULTY_WHEEL = "⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫🔴";
private const string MIDDLE_WHEEL_FILL = "....................⮝....................";
// game settings
private const int MIN_WHEELSPIN_DELAY = 100;
private const int MAX_WHEELSPIN_DELAY = 600;
private const int MIN_WHEELSPIN_DELAY = 200;
private const int MAX_WHEELSPIN_DELAY = 1000;
private static readonly Dictionary<string, decimal> LOW_DIFF_MULTIS = new()
{
{ "⚫", 0.00m },