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https://github.com/barelyprofessional/KfChatDotNet.git
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lambchop fix maybe (#9)
* fix dice lose print * dice can now display rigged results * lambchop * removed GetRandomNext * updated lambchop randomness to use GetRandomNumber() * Change lambchop game timeout to 12 seconds * lambchop quickfix * sync * wheel game * new newBalance calculation * wheel quickfix * experimental lambchop fix. Increased wheel animation time.
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@@ -129,13 +129,18 @@ public class LambchopCommand : ICommand
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i++; // increase step counter by 1
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continue;
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}
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// boundary check for sheep movement
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if (i >= tiles.Count)
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{
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break; // exit if we've gone past the field
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}
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// normal "move" state
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// let alien follow player
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if (i > FIELD_LENGTH / 2 - 1)
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{
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hazards[i] = ALIEN; // alien follows you in later part of the map
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if (hazards[i - 1] == ALIEN)
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if (i > 0 && hazards[i - 1] == ALIEN)
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{
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// update previous hazard tile back to desert
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hazards[i - 1] = DESERT_TILE;
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@@ -153,8 +158,9 @@ public class LambchopCommand : ICommand
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await UpdateGameAsync();
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tiles[i] = SKULL; // skull
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await UpdateGameAsync();
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i++;
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continue;
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break;
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// i++;
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//continue;
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}
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else
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{
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@@ -166,8 +172,9 @@ public class LambchopCommand : ICommand
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await UpdateGameAsync();
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tiles[i] = SKULL; // skull
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await UpdateGameAsync();
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i++;
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continue;
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break;
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//i++;
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//continue;
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}
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}
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if (i == (targetTile - 1) && win) // trigger win animation
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@@ -182,29 +189,35 @@ public class LambchopCommand : ICommand
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await UpdateGameAsync(lambChopFieldEndState);
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lambChopFieldEndState += CELEBRATION;
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await UpdateGameAsync(lambChopFieldEndState);
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i++;
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continue;
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break;
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//i++;
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//continue;
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}
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if (i > FIELD_LENGTH / 2 - 1)
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{
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// win in the tundra, moneybags
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hazards[i] = MONEYBAG; // add moneybag
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if (deathTile >= 0 && deathTile < tiles.Count)
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{
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tiles[deathTile] = RED_TILE; // add deathTile indicator
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}
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await UpdateGameAsync();
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i++;
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continue;
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break;
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//i++;
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//continue;
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}
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else
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{
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// win in the forrest, medal
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hazards[i] = MEDAL; // add medal
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if (deathTile != -1)
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if (deathTile != -1 && deathTile < tiles.Count)
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{
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tiles[deathTile] = RED_TILE; // add deathTile indicator
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}
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await UpdateGameAsync();
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i++;
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continue;
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break;
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//i++;
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//continue;
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}
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}
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if (Money.GetRandomDouble(gambler) <= 0.15)
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@@ -38,8 +38,8 @@ public class WheelCommand : ICommand
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private const string HIGH_DIFFICULTY_WHEEL = "⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫🔴";
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private const string MIDDLE_WHEEL_FILL = "....................⮝....................";
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// game settings
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private const int MIN_WHEELSPIN_DELAY = 100;
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private const int MAX_WHEELSPIN_DELAY = 600;
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private const int MIN_WHEELSPIN_DELAY = 200;
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private const int MAX_WHEELSPIN_DELAY = 1000;
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private static readonly Dictionary<string, decimal> LOW_DIFF_MULTIS = new()
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{
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{ "⚫", 0.00m },
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