From 0c08c19e904c5458bd06b45e7f52ca66073e516e Mon Sep 17 00:00:00 2001 From: CrackmaticSoftware <248342529+CrackmaticSoftware@users.noreply.github.com> Date: Tue, 9 Dec 2025 21:45:40 +0100 Subject: [PATCH] lambchop quickfix (#6) * fix dice lose print * dice can now display rigged results * lambchop * removed GetRandomNext * updated lambchop randomness to use GetRandomNumber() * Change lambchop game timeout to 12 seconds * lambchop quickfix * sync --- KfChatDotNetBot/Commands/Kasino/LambchopCommand.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/KfChatDotNetBot/Commands/Kasino/LambchopCommand.cs b/KfChatDotNetBot/Commands/Kasino/LambchopCommand.cs index 26ff250..9d0d89f 100644 --- a/KfChatDotNetBot/Commands/Kasino/LambchopCommand.cs +++ b/KfChatDotNetBot/Commands/Kasino/LambchopCommand.cs @@ -365,7 +365,7 @@ public class LambchopCommand : ICommand string lambchopFieldState = ""; int hazardSplitIndex = hazards.Count / 2; // first half of the field uses forrest emoji which need to be alternated with hairspaces for good spacing. string forrestHazards = string.Join(HAIRSPACE, hazards.GetRange(0, hazardSplitIndex)); // alternate forrest emoji and hairspaces - string desertHazards = string.Concat(hazards.GetRange(hazardSplitIndex, hazards.Count - 1)); // add desert emojis without spacing + string desertHazards = string.Concat(hazards.GetRange(hazardSplitIndex, hazards.Count - hazardSplitIndex)); // add desert emojis without spacing lambchopFieldState += HAZARD_SPACING + forrestHazards + desertHazards + "\n"; // glue it all together with the tiles lambchopFieldState += first ? SHEEP : TILE_SPACING; // first state uses sheep in front of tiles, every other state uses custom spacer string. lambchopFieldState += string.Join("", tiles);