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Planes 1.1
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@@ -342,10 +342,10 @@ public class Planes : ICommand
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*/
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do
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{
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if (fullCounter > 20) firstBoard = false;
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if ((fullCounter-3) > 19) firstBoard = false;
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counter = fullCounter % 23-3;
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if (!firstBoard) counter = (fullCounter - 3) % 20;
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if (counter % 20 == 19) boardCounter++;
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if ((fullCounter-3) % 20 == 0 && !firstBoard) boardCounter++;
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await Task.Delay(TimeSpan.FromMilliseconds(frameLength / 3), ctx);
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var neutral = false;
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var frameCounter = 0;
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@@ -367,7 +367,21 @@ public class Planes : ICommand
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frameCounter++;
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try
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{
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/*
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* planesBoards starts out with board 0 and board 1
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* board 2 is added on fullCounter 13
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* board 0 is deleted, new board 2 added on fullcounter 23, and every 20 rounds after
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* USE AIR FILL IN: during firstBoard, when counter + column < 0
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* USE BOARD 0: during fullCounter 0 - 19, 24-39, 64-79, etc
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* USE BOARD 1: during fullCounter 20-23, 40-43, 60-63, etc
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* USE BOARD 2: never used for game determinations only displays
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*/
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if (fullCounter == 3) logger.Info($"Generating first plane impact outcome. Framecounter: {frameCounter} | FullCounter: {fullCounter} | Counter: {counter}");
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var useBoard = -1;
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if (fullCounter < 20 || (fullCounter-3) % 20 > 3) useBoard = 0;
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else if (fullCounter >= 20 && (fullCounter - 3) % 20 < 3) useBoard = 1;
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else logger.Info($"Failed to select proper gameboard for gameplay outcome. UseBoard: {useBoard} | FullCounter: {fullCounter} | Counter: {counter} | Height: {plane.Height} | FrameCounter: {frameCounter}");
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switch (planesBoards[boardCounter % 2][plane.Height, counter])
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{
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