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fix payouts (#82)
games were slightly overpaying by including the original wager in the payout
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@@ -309,9 +309,8 @@ public class KasinoMines
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{
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{
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payout *= ((size2 - i) / (gems-i));
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payout *= ((size2 - i) / (gems-i));
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}
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}
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var newBalance = await Money.NewWagerAsync(game.Creator.Id, game.Wager, payout, WagerGame.Mines);
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var net = payout - game.Wager;
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var net = payout - game.Wager;
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var newBalance = await Money.NewWagerAsync(game.Creator.Id, game.Wager, net, WagerGame.Mines);
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await _kfChatBot.SendChatMessageAsync(
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await _kfChatBot.SendChatMessageAsync(
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$"{game.Creator.User.FormatUsername()}, you won {await payout.FormatKasinoCurrencyAsync()} from your {await game.Wager.FormatKasinoCurrencyAsync()} bet on mines, collecting {game.BetsPlaced.Count} gems while avoiding {game.Mines} mines. Net: {await net.FormatKasinoCurrencyAsync()}. Balance: {await newBalance.FormatKasinoCurrencyAsync()}", true, autoDeleteAfter: TimeSpan.FromSeconds(15));
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$"{game.Creator.User.FormatUsername()}, you won {await payout.FormatKasinoCurrencyAsync()} from your {await game.Wager.FormatKasinoCurrencyAsync()} bet on mines, collecting {game.BetsPlaced.Count} gems while avoiding {game.Mines} mines. Net: {await net.FormatKasinoCurrencyAsync()}. Balance: {await newBalance.FormatKasinoCurrencyAsync()}", true, autoDeleteAfter: TimeSpan.FromSeconds(15));
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await Task.Delay(TimeSpan.FromSeconds(15));
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await Task.Delay(TimeSpan.FromSeconds(15));
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