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message deletion and krash (#102)
* Update message deletion in BlackjackCommand Refactor message deletion logic for non-whisper messages. * Add message deletion for non-whisper coinflip * Implement message deletion for non-whispers Added a check to delete non-whisper messages if they have a MessageUuid. * Delete non-whisper messages in KenoCommand * Implement KrashBetCommand for betting functionality * Lambchop message deletion Lambchop message deletion * limbo message deletion limbo message deletion * Delete message if not a whisper mines Delete message if not a whisper mines * planes message dleete planes message dleete * plinko message delete plinko message delete * Add message deletion for non-whisper messages roulette Delete the message if it's not a whisper and has a UUID. * add message deletion for non-whisper slots add message deletion for non-whisper slots * Implement message deletion for WheelCommand Add message deletion for non-whisper messages. * Add KasinoKrash service initialization * Add KasinoKrash service for game management Implement KasinoKrash service for managing the Krash game, including state management, betting, and payout logic. * Update message formatting in KasinoMines.cs add buttons * Update MinesCommand.cs allow more mines spam since message will be deleted anyways, spam will be supported via button
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@@ -1,4 +1,4 @@
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using System.Text.Json;
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using System.Text.Json;
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using System.Text.RegularExpressions;
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using KfChatDotNetBot.Extensions;
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using KfChatDotNetBot.Models;
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@@ -61,6 +61,11 @@ public class BlackjackCommand : ICommand
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true, autoDeleteAfter: gameDisabledCleanupDelay);
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return;
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}
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if (message is { IsWhisper: false, MessageUuid: not null })
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{
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await botInstance.KfClient.DeleteMessageAsync(message.MessageUuid);
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}
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var cleanupDelay = TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoBlackjackCleanupDelay].ToType<int>());
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@@ -801,4 +806,4 @@ internal record HandResultData(
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List<Card> Hand,
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int PlayerValue,
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HandOutcome Outcome,
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decimal Effect);
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decimal Effect);
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