message deletion and krash (#102)

* Update message deletion in BlackjackCommand

Refactor message deletion logic for non-whisper messages.

* Add message deletion for non-whisper coinflip

* Implement message deletion for non-whispers

Added a check to delete non-whisper messages if they have a MessageUuid.

* Delete non-whisper messages in KenoCommand

* Implement KrashBetCommand for betting functionality

* Lambchop message deletion

Lambchop message deletion

* limbo message deletion

limbo message deletion

* Delete message if not a whisper mines

Delete message if not a whisper mines

* planes message dleete

planes message dleete

* plinko message delete

plinko message delete

* Add message deletion for non-whisper messages roulette

Delete the message if it's not a whisper and has a UUID.

* add message deletion for non-whisper slots

add message deletion for non-whisper slots

* Implement message deletion for WheelCommand

Add message deletion for non-whisper messages.

* Add KasinoKrash service initialization

* Add KasinoKrash service for game management

Implement KasinoKrash service for managing the Krash game, including state management, betting, and payout logic.

* Update message formatting in KasinoMines.cs

add buttons

* Update MinesCommand.cs

allow more mines spam since message will be deleted anyways, spam will be supported via button
This commit is contained in:
alogindtractor
2026-04-06 18:30:49 -07:00
committed by GitHub
parent d97d4f7fad
commit 26e0b1f49f
16 changed files with 409 additions and 21 deletions

View File

@@ -1,4 +1,4 @@
using System.Text.RegularExpressions;
using System.Text.RegularExpressions;
using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models;
using KfChatDotNetBot.Models.DbModels;
@@ -36,6 +36,11 @@ public class DiceCommand : ICommand
BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay, BuiltIn.Keys.KasinoDiceCleanupDelay,
BuiltIn.Keys.KasinoDiceEnabled
]);
if (message is { IsWhisper: false, MessageUuid: not null })
{
await botInstance.KfClient.DeleteMessageAsync(message.MessageUuid);
}
// Check if dice is enabled
var diceEnabled = (settings[BuiltIn.Keys.KasinoDiceEnabled]).ToBoolean();
@@ -155,4 +160,4 @@ public class DiceCommand : ICommand
}
return $"{diceDisplayShifted}\n{diceMeter}";
}
}
}