mirror of
https://github.com/barelyprofessional/KfChatDotNet.git
synced 2026-05-02 04:22:04 -04:00
Mines (#60)
* Add MinesCommand Add MinesCommand parses user input and submits it to mines service * Add KasinoMines service to bot services Add KasinoMines service to bot services * kasinomines service code kasinomines service code holds all the game information so that games can be ongoing, you can leave your game and come back to it later, * Update MinesCommand.cs * Update KasinoMines.cs * Update MinesCommand.cs * add house edge to limbo add house edge to limbo * add house edge to keno add house edge to keno * Update BotServices.cs forgot to add kasino mines item * Update BuiltIn.cs add kasinomines cleanup delay setting * Update KenoCommand.cs add difficulty options to keno, classic low medium high default high * Update PlanesCommand.cs adds house edge to planes if your buffs cause house edge to be greater than 1, you have a HOUSE_EDGE - 1.0 % chance to get a guaranteed win, if house edge is less than 1, 1-HOUSE EDGE chance for a guaranteed loss * Update PlanesCommand.cs missed a counter update * Update PlinkoCommand.cs plinko house edge update changes vacuum strength based on house edge
This commit is contained in:
@@ -14,6 +14,8 @@ namespace KfChatDotNetBot.Commands.Kasino;
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public class KenoCommand : ICommand
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{
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public List<Regex> Patterns => [
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new Regex(@"^keno (?<difficulty>classic|low|medium|high) (?<amount>\d+) (?<numbers>\d+)$", RegexOptions.IgnoreCase),
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new Regex(@"^keno (?<difficulty>classic|low|medium|high) (?<amount>\d+\.\d+) (?<numbers>\d+)$", RegexOptions.IgnoreCase),
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new Regex(@"^keno (?<amount>\d+) (?<numbers>\d+)$", RegexOptions.IgnoreCase),
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new Regex(@"^keno (?<amount>\d+\.\d+) (?<numbers>\d+)$", RegexOptions.IgnoreCase),
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new Regex(@"^keno (?<amount>\d+)$", RegexOptions.IgnoreCase),
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@@ -29,11 +31,14 @@ public class KenoCommand : ICommand
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Window = TimeSpan.FromSeconds(10)
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};
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private List<int> playerNumbers;
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private List<int> casinoNumbers;
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private decimal HOUSE_EDGE = (decimal)0.98;
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private const string PlayerNumberDisplay = "⬜";
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private const string CasinoNumberDisplay = "🔶";
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private const string MatchRevealDisplay = "💠";
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private const string BlankSpaceDisplay = "⬛";
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private SentMessageTrackerModel? _kenoTable;
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public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments,
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@@ -43,20 +48,21 @@ public class KenoCommand : ICommand
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BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay, BuiltIn.Keys.KasinoKenoCleanupDelay,
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BuiltIn.Keys.KasinoKenoFrameDelay, BuiltIn.Keys.KasinoKenoEnabled
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]);
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// Check if keno is enabled
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var kenoEnabled = (settings[BuiltIn.Keys.KasinoKenoEnabled]).ToBoolean();
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if (!kenoEnabled)
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{
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var gameDisabledCleanupDelay= TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay].ToType<int>());
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var gameDisabledCleanupDelay =
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TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay].ToType<int>());
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, keno is currently disabled.",
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$"{user.FormatUsername()}, keno is currently disabled.",
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true, autoDeleteAfter: gameDisabledCleanupDelay);
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return;
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}
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var cleanupDelay = TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoKenoCleanupDelay].ToType<int>());
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if (!arguments.TryGetValue("amount", out var amount)) //if user just enters !keno
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{
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await botInstance.SendChatMessageAsync(
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@@ -64,8 +70,20 @@ public class KenoCommand : ICommand
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true, autoDeleteAfter: cleanupDelay);
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return;
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}
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string difficultyString;
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if (!arguments.TryGetValue("difficulty", out var difficultyArg))
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{
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difficultyString = "high";
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}
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else
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{
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difficultyString = difficultyArg.Value;
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}
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var wager = Convert.ToDecimal(amount.Value);
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var numbers = !arguments.TryGetValue("numbers", out var userNumbers) ? 10 : Convert.ToInt32(userNumbers.Value); //if user just enters !keno <wager>
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var numbers = !arguments.TryGetValue("numbers", out var userNumbers)
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? 10
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: Convert.ToInt32(userNumbers.Value); //if user just enters !keno <wager>
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var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
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if (gambler == null)
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throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
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@@ -76,31 +94,81 @@ public class KenoCommand : ICommand
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true, autoDeleteAfter: cleanupDelay);
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return;
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}
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if (numbers is < 1 or > 10) //if user picks invalid numbers
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{
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await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, you can only pick numbers from 1 - 10",
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true, autoDeleteAfter: cleanupDelay);
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return;
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}
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var payoutMultipliers = new[,]//stole the payout multis from stake keno and re added the RTP, except for the 1000x
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{
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{0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 1 selection
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{0.0, 0.0, 17.27, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 2 selections
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{0.0, 0.0, 0.0, 82.32, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 3 selections
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{0.0, 0.0, 0.0, 10.1, 261.61, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 4 selections
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{0.0, 0.0, 0.0, 4.5, 48.48, 454.54, 0.0, 0.0, 0.0, 0.0, 0.0}, // 5 selections
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{0.0, 0.0, 0.0, 0.0, 11.11, 353.53, 717.17, 0.0, 0.0, 0.0, 0.0}, // 6 selections
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{0.0, 0.0, 0.0, 0.0, 7.07, 90.90, 404.04, 808.08, 0.0, 0.0, 0.0}, // 7 selections
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{0.0, 0.0, 0.0, 0.0, 5.05, 20.20, 272.72, 606.06, 909.09, 0.0, 0.0}, // 8 selections
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{0.0, 0.0, 0.0, 0.0, 4.04, 11.11, 56.56, 505.05, 808.08, 1000.0, 0.0}, // 9 selections
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{0.0, 0.0, 0.0, 0.0, 3.53, 8.08, 13.13, 63.63, 505.05, 808.08, 1000.0} // 10 selections
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var payoutMultipliersHigh =
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new[,] //stole the payout multis from stake keno and re added the RTP, except for the 1000x
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{
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{ 0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 1 selection
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{ 0.0, 0.0, 17.27, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 2 selections
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{ 0.0, 0.0, 0.0, 82.32, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 3 selections
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{ 0.0, 0.0, 0.0, 10.1, 261.61, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 4 selections
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{ 0.0, 0.0, 0.0, 4.5, 48.48, 454.54, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 5 selections
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{ 0.0, 0.0, 0.0, 0.0, 11.11, 353.53, 717.17, 0.0, 0.0, 0.0, 0.0 }, // 6 selections
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{ 0.0, 0.0, 0.0, 0.0, 7.07, 90.90, 404.04, 808.08, 0.0, 0.0, 0.0 }, // 7 selections
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{ 0.0, 0.0, 0.0, 0.0, 5.05, 20.20, 272.72, 606.06, 909.09, 0.0, 0.0 }, // 8 selections
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{ 0.0, 0.0, 0.0, 0.0, 4.04, 11.11, 56.56, 505.05, 808.08, 1000.0, 0.0 }, // 9 selections
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{ 0.0, 0.0, 0.0, 0.0, 3.53, 8.08, 13.13, 63.63, 505.05, 808.08, 1000.0 } // 10 selections
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};
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var payoutMultipliersClassic =
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new[,] //stole the payout multis from stake keno and re added the RTP, except for the 1000x
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{
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{ 0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 1 selection
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{ 0.0, 1.93, 4.59, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 2 selections
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{ 0.0, 1.02, 3.16, 10.6, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 3 selections
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{ 0.0, 0.81, 1.83, 10.1, 5.1, 22.96, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 4 selections
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{ 0.0, 0.26, 1.42, 4.18, 16.83, 36.73, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 5 selections
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{ 0.0, 0.0, 1.02, 3.75, 7.14, 16.83, 40.81, 0.0, 0.0, 0.0, 0.0 }, // 6 selections
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{ 0.0, 0.0, 0.46, 3.06, 4.59, 14.28, 31.63, 61.22, 0.0, 0.0, 0.0 }, // 7 selections
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{ 0.0, 0.0, 0.0, 2.24, 4.08, 13.26, 22.44, 56.12, 71.42, 0.0, 0.0 }, // 8 selections
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{ 0.0, 0.0, 0.0, 1.58, 3.06, 8.16, 15.30, 44.89, 61.22, 86.73, 0.0 }, // 9 selections
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{ 0.0, 0.0, 0.0, 1.42, 2.29, 4.59, 8.16, 17.34, 51.02, 81.63, 102.04 } // 10 selections
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};
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var payoutMultipliersLow =
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new[,] //stole the payout multis from stake keno and re added the RTP, except for the 1000x
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{
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{ 0.7, 1.85, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 1 selection
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{ 0.0, 2.04, 3.87, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 2 selections
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{ 0.0, 1.12, 1.4, 26.53, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 3 selections
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{ 0.0, 0.0, 2.24, 8.06, 91.83, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 4 selections
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{ 0.0, 0.0, 1.53, 4.28, 13.26, 306.12, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 5 selections
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{ 0.0, 0.0, 1.12, 2.04, 6.32, 102.04, 714.28, 0.0, 0.0, 0.0, 0.0 }, // 6 selections
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{ 0.0, 0.0, 1.12, 1.63, 3.57, 15.3, 229.59, 714.28, 0.0, 0.0, 0.0 }, // 7 selections
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{ 0.0, 0.0, 1.12, 1.53, 2.04, 5.61, 39.79, 102.04, 816.32, 0.0, 0.0 }, // 8 selections
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{ 0.0, 0.0, 1.12, 1.32, 1.73, 2.55, 7.65, 51.02, 255.1, 1000.0, 0.0 }, // 9 selections
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{ 0.0, 0.0, 1.12, 1.22, 1.32, 1.83, 3.57, 13.26, 51.02, 255.1, 1000.0 } // 10 selections
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};
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var payoutMultipliersMedium =
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new[,] //stole the payout multis from stake keno and re added the RTP, except for the 1000x
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{
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{ 0.4, 2.8, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 1 selection
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{ 0.0, 1.83, 5.2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 2 selections
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{ 0.0, 0.0, 2.85, 51.02, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 3 selections
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{ 0.0, 0.0, 1.73, 10.2, 102.04, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 4 selections
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{ 0.0, 0.0, 1.42, 4.08, 14.28, 397.95, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 5 selections
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{ 0.0, 0.0, 0.0, 3.06, 9.18, 183.67, 724.48, 0.0, 0.0, 0.0, 0.0 }, // 6 selections
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{ 0.0, 0.0, 0.0, 2.04, 7.14, 30.61, 408.16, 816.32, 0.0, 0.0, 0.0 }, // 7 selections
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{ 0.0, 0.0, 0.0, 2.04, 4.08, 11.22, 68.36, 408.16, 918.36, 0.0, 0.0 }, // 8 selections
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{ 0.0, 0.0, 0.0, 2.04, 2.55, 11.11, 56.56, 505.05, 808.08, 1000.0, 0.0 }, // 9 selections
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{ 0.0, 0.0, 0.0, 0.0, 3.53, 5.1, 15.3, 63.63, 102.04, 510.2, 1000.0 } // 10 selections
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};
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Dictionary<string, double[,]> payoutMultipliers = new Dictionary<string, double[,]>{
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{ "high", payoutMultipliersHigh },
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{ "low", payoutMultipliersLow},
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{ "medium", payoutMultipliersMedium},
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{ "classic", payoutMultipliersClassic}
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};
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var playerNumbers = GenerateKenoNumbers(numbers, gambler);
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var casinoNumbers = GenerateKenoNumbers(10, gambler);
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playerNumbers = GenerateKenoNumbers(numbers, gambler);
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casinoNumbers = GenerateKenoNumbers(10, gambler, true);
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var matches = playerNumbers.Intersect(casinoNumbers).ToList();
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var payoutMulti = payoutMultipliers[numbers - 1, matches.Count];
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var payoutMulti = payoutMultipliers[difficultyString][numbers - 1, matches.Count];
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await AnimatedDisplayTable(playerNumbers, casinoNumbers, matches, botInstance);
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var colors =
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@@ -202,7 +270,7 @@ public class KenoCommand : ICommand
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}
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}
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private List<int> GenerateKenoNumbers(int size, GamblerDbModel gambler)
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private List<int> GenerateKenoNumbers(int size, GamblerDbModel gambler, bool kasino = false)
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{
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var numbers = new List<int>();
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for (var i = 0; i < size; i++)
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@@ -212,6 +280,8 @@ public class KenoCommand : ICommand
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{
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var randomNum = Money.GetRandomNumber(gambler, 1, 40);
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if (numbers.Contains(randomNum)) continue;
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if (kasino && Money.GetRandomDouble(gambler) > (double)HOUSE_EDGE &&
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playerNumbers.Contains(randomNum)) continue; //rigging function
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numbers.Add(randomNum);
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repeatNum = false;
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}
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@@ -219,4 +289,4 @@ public class KenoCommand : ICommand
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return numbers;
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}
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}
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}
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