* Add MinesCommand

Add MinesCommand
parses user input and submits it to mines service

* Add KasinoMines service to bot services

Add KasinoMines service to bot services

* kasinomines service code

kasinomines service code
holds all the game information so that games can be ongoing, you can leave your game and come back to it later,

* Update MinesCommand.cs

* Update KasinoMines.cs

* Update MinesCommand.cs

* add house edge to limbo

add house edge to limbo

* add house edge to keno

add house edge to keno

* Update BotServices.cs

forgot to add kasino mines item

* Update BuiltIn.cs

add kasinomines cleanup delay setting

* Update KenoCommand.cs

add difficulty options to keno, classic low medium high default high

* Update PlanesCommand.cs

adds house edge to planes
if your buffs cause house edge to be greater than 1, you have a HOUSE_EDGE - 1.0 % chance to get a guaranteed win,
if house edge is less than 1, 1-HOUSE EDGE chance for a guaranteed loss

* Update PlanesCommand.cs

missed a counter update

* Update PlinkoCommand.cs

plinko house edge update
changes vacuum strength based on house edge
This commit is contained in:
alogindtractor
2026-02-01 19:48:17 -08:00
committed by GitHub
parent de859e8fad
commit 2bb56c2388
8 changed files with 833 additions and 173 deletions

View File

@@ -14,6 +14,8 @@ namespace KfChatDotNetBot.Commands.Kasino;
public class KenoCommand : ICommand public class KenoCommand : ICommand
{ {
public List<Regex> Patterns => [ public List<Regex> Patterns => [
new Regex(@"^keno (?<difficulty>classic|low|medium|high) (?<amount>\d+) (?<numbers>\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^keno (?<difficulty>classic|low|medium|high) (?<amount>\d+\.\d+) (?<numbers>\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^keno (?<amount>\d+) (?<numbers>\d+)$", RegexOptions.IgnoreCase), new Regex(@"^keno (?<amount>\d+) (?<numbers>\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^keno (?<amount>\d+\.\d+) (?<numbers>\d+)$", RegexOptions.IgnoreCase), new Regex(@"^keno (?<amount>\d+\.\d+) (?<numbers>\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^keno (?<amount>\d+)$", RegexOptions.IgnoreCase), new Regex(@"^keno (?<amount>\d+)$", RegexOptions.IgnoreCase),
@@ -29,11 +31,14 @@ public class KenoCommand : ICommand
Window = TimeSpan.FromSeconds(10) Window = TimeSpan.FromSeconds(10)
}; };
private List<int> playerNumbers;
private List<int> casinoNumbers;
private decimal HOUSE_EDGE = (decimal)0.98;
private const string PlayerNumberDisplay = "⬜"; private const string PlayerNumberDisplay = "⬜";
private const string CasinoNumberDisplay = "🔶"; private const string CasinoNumberDisplay = "🔶";
private const string MatchRevealDisplay = "💠"; private const string MatchRevealDisplay = "💠";
private const string BlankSpaceDisplay = "⬛"; private const string BlankSpaceDisplay = "⬛";
private SentMessageTrackerModel? _kenoTable; private SentMessageTrackerModel? _kenoTable;
public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments, public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments,
@@ -43,20 +48,21 @@ public class KenoCommand : ICommand
BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay, BuiltIn.Keys.KasinoKenoCleanupDelay, BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay, BuiltIn.Keys.KasinoKenoCleanupDelay,
BuiltIn.Keys.KasinoKenoFrameDelay, BuiltIn.Keys.KasinoKenoEnabled BuiltIn.Keys.KasinoKenoFrameDelay, BuiltIn.Keys.KasinoKenoEnabled
]); ]);
// Check if keno is enabled // Check if keno is enabled
var kenoEnabled = (settings[BuiltIn.Keys.KasinoKenoEnabled]).ToBoolean(); var kenoEnabled = (settings[BuiltIn.Keys.KasinoKenoEnabled]).ToBoolean();
if (!kenoEnabled) if (!kenoEnabled)
{ {
var gameDisabledCleanupDelay= TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay].ToType<int>()); var gameDisabledCleanupDelay =
TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay].ToType<int>());
await botInstance.SendChatMessageAsync( await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, keno is currently disabled.", $"{user.FormatUsername()}, keno is currently disabled.",
true, autoDeleteAfter: gameDisabledCleanupDelay); true, autoDeleteAfter: gameDisabledCleanupDelay);
return; return;
} }
var cleanupDelay = TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoKenoCleanupDelay].ToType<int>()); var cleanupDelay = TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoKenoCleanupDelay].ToType<int>());
if (!arguments.TryGetValue("amount", out var amount)) //if user just enters !keno if (!arguments.TryGetValue("amount", out var amount)) //if user just enters !keno
{ {
await botInstance.SendChatMessageAsync( await botInstance.SendChatMessageAsync(
@@ -64,8 +70,20 @@ public class KenoCommand : ICommand
true, autoDeleteAfter: cleanupDelay); true, autoDeleteAfter: cleanupDelay);
return; return;
} }
string difficultyString;
if (!arguments.TryGetValue("difficulty", out var difficultyArg))
{
difficultyString = "high";
}
else
{
difficultyString = difficultyArg.Value;
}
var wager = Convert.ToDecimal(amount.Value); var wager = Convert.ToDecimal(amount.Value);
var numbers = !arguments.TryGetValue("numbers", out var userNumbers) ? 10 : Convert.ToInt32(userNumbers.Value); //if user just enters !keno <wager> var numbers = !arguments.TryGetValue("numbers", out var userNumbers)
? 10
: Convert.ToInt32(userNumbers.Value); //if user just enters !keno <wager>
var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx); var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
if (gambler == null) if (gambler == null)
throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}"); throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
@@ -76,31 +94,81 @@ public class KenoCommand : ICommand
true, autoDeleteAfter: cleanupDelay); true, autoDeleteAfter: cleanupDelay);
return; return;
} }
if (numbers is < 1 or > 10) //if user picks invalid numbers if (numbers is < 1 or > 10) //if user picks invalid numbers
{ {
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, you can only pick numbers from 1 - 10", await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, you can only pick numbers from 1 - 10",
true, autoDeleteAfter: cleanupDelay); true, autoDeleteAfter: cleanupDelay);
return; return;
} }
var payoutMultipliers = new[,]//stole the payout multis from stake keno and re added the RTP, except for the 1000x var payoutMultipliersHigh =
{ new[,] //stole the payout multis from stake keno and re added the RTP, except for the 1000x
{0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 1 selection {
{0.0, 0.0, 17.27, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 2 selections { 0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 1 selection
{0.0, 0.0, 0.0, 82.32, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 3 selections { 0.0, 0.0, 17.27, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 2 selections
{0.0, 0.0, 0.0, 10.1, 261.61, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 4 selections { 0.0, 0.0, 0.0, 82.32, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 3 selections
{0.0, 0.0, 0.0, 4.5, 48.48, 454.54, 0.0, 0.0, 0.0, 0.0, 0.0}, // 5 selections { 0.0, 0.0, 0.0, 10.1, 261.61, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 4 selections
{0.0, 0.0, 0.0, 0.0, 11.11, 353.53, 717.17, 0.0, 0.0, 0.0, 0.0}, // 6 selections { 0.0, 0.0, 0.0, 4.5, 48.48, 454.54, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 5 selections
{0.0, 0.0, 0.0, 0.0, 7.07, 90.90, 404.04, 808.08, 0.0, 0.0, 0.0}, // 7 selections { 0.0, 0.0, 0.0, 0.0, 11.11, 353.53, 717.17, 0.0, 0.0, 0.0, 0.0 }, // 6 selections
{0.0, 0.0, 0.0, 0.0, 5.05, 20.20, 272.72, 606.06, 909.09, 0.0, 0.0}, // 8 selections { 0.0, 0.0, 0.0, 0.0, 7.07, 90.90, 404.04, 808.08, 0.0, 0.0, 0.0 }, // 7 selections
{0.0, 0.0, 0.0, 0.0, 4.04, 11.11, 56.56, 505.05, 808.08, 1000.0, 0.0}, // 9 selections { 0.0, 0.0, 0.0, 0.0, 5.05, 20.20, 272.72, 606.06, 909.09, 0.0, 0.0 }, // 8 selections
{0.0, 0.0, 0.0, 0.0, 3.53, 8.08, 13.13, 63.63, 505.05, 808.08, 1000.0} // 10 selections { 0.0, 0.0, 0.0, 0.0, 4.04, 11.11, 56.56, 505.05, 808.08, 1000.0, 0.0 }, // 9 selections
{ 0.0, 0.0, 0.0, 0.0, 3.53, 8.08, 13.13, 63.63, 505.05, 808.08, 1000.0 } // 10 selections
};
var payoutMultipliersClassic =
new[,] //stole the payout multis from stake keno and re added the RTP, except for the 1000x
{
{ 0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 1 selection
{ 0.0, 1.93, 4.59, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 2 selections
{ 0.0, 1.02, 3.16, 10.6, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 3 selections
{ 0.0, 0.81, 1.83, 10.1, 5.1, 22.96, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 4 selections
{ 0.0, 0.26, 1.42, 4.18, 16.83, 36.73, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 5 selections
{ 0.0, 0.0, 1.02, 3.75, 7.14, 16.83, 40.81, 0.0, 0.0, 0.0, 0.0 }, // 6 selections
{ 0.0, 0.0, 0.46, 3.06, 4.59, 14.28, 31.63, 61.22, 0.0, 0.0, 0.0 }, // 7 selections
{ 0.0, 0.0, 0.0, 2.24, 4.08, 13.26, 22.44, 56.12, 71.42, 0.0, 0.0 }, // 8 selections
{ 0.0, 0.0, 0.0, 1.58, 3.06, 8.16, 15.30, 44.89, 61.22, 86.73, 0.0 }, // 9 selections
{ 0.0, 0.0, 0.0, 1.42, 2.29, 4.59, 8.16, 17.34, 51.02, 81.63, 102.04 } // 10 selections
};
var payoutMultipliersLow =
new[,] //stole the payout multis from stake keno and re added the RTP, except for the 1000x
{
{ 0.7, 1.85, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 1 selection
{ 0.0, 2.04, 3.87, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 2 selections
{ 0.0, 1.12, 1.4, 26.53, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 3 selections
{ 0.0, 0.0, 2.24, 8.06, 91.83, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 4 selections
{ 0.0, 0.0, 1.53, 4.28, 13.26, 306.12, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 5 selections
{ 0.0, 0.0, 1.12, 2.04, 6.32, 102.04, 714.28, 0.0, 0.0, 0.0, 0.0 }, // 6 selections
{ 0.0, 0.0, 1.12, 1.63, 3.57, 15.3, 229.59, 714.28, 0.0, 0.0, 0.0 }, // 7 selections
{ 0.0, 0.0, 1.12, 1.53, 2.04, 5.61, 39.79, 102.04, 816.32, 0.0, 0.0 }, // 8 selections
{ 0.0, 0.0, 1.12, 1.32, 1.73, 2.55, 7.65, 51.02, 255.1, 1000.0, 0.0 }, // 9 selections
{ 0.0, 0.0, 1.12, 1.22, 1.32, 1.83, 3.57, 13.26, 51.02, 255.1, 1000.0 } // 10 selections
};
var payoutMultipliersMedium =
new[,] //stole the payout multis from stake keno and re added the RTP, except for the 1000x
{
{ 0.4, 2.8, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 1 selection
{ 0.0, 1.83, 5.2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 2 selections
{ 0.0, 0.0, 2.85, 51.02, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 3 selections
{ 0.0, 0.0, 1.73, 10.2, 102.04, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 4 selections
{ 0.0, 0.0, 1.42, 4.08, 14.28, 397.95, 0.0, 0.0, 0.0, 0.0, 0.0 }, // 5 selections
{ 0.0, 0.0, 0.0, 3.06, 9.18, 183.67, 724.48, 0.0, 0.0, 0.0, 0.0 }, // 6 selections
{ 0.0, 0.0, 0.0, 2.04, 7.14, 30.61, 408.16, 816.32, 0.0, 0.0, 0.0 }, // 7 selections
{ 0.0, 0.0, 0.0, 2.04, 4.08, 11.22, 68.36, 408.16, 918.36, 0.0, 0.0 }, // 8 selections
{ 0.0, 0.0, 0.0, 2.04, 2.55, 11.11, 56.56, 505.05, 808.08, 1000.0, 0.0 }, // 9 selections
{ 0.0, 0.0, 0.0, 0.0, 3.53, 5.1, 15.3, 63.63, 102.04, 510.2, 1000.0 } // 10 selections
};
Dictionary<string, double[,]> payoutMultipliers = new Dictionary<string, double[,]>{
{ "high", payoutMultipliersHigh },
{ "low", payoutMultipliersLow},
{ "medium", payoutMultipliersMedium},
{ "classic", payoutMultipliersClassic}
}; };
var playerNumbers = GenerateKenoNumbers(numbers, gambler);
var casinoNumbers = GenerateKenoNumbers(10, gambler); playerNumbers = GenerateKenoNumbers(numbers, gambler);
casinoNumbers = GenerateKenoNumbers(10, gambler, true);
var matches = playerNumbers.Intersect(casinoNumbers).ToList(); var matches = playerNumbers.Intersect(casinoNumbers).ToList();
var payoutMulti = payoutMultipliers[numbers - 1, matches.Count]; var payoutMulti = payoutMultipliers[difficultyString][numbers - 1, matches.Count];
await AnimatedDisplayTable(playerNumbers, casinoNumbers, matches, botInstance); await AnimatedDisplayTable(playerNumbers, casinoNumbers, matches, botInstance);
var colors = var colors =
@@ -202,7 +270,7 @@ public class KenoCommand : ICommand
} }
} }
private List<int> GenerateKenoNumbers(int size, GamblerDbModel gambler) private List<int> GenerateKenoNumbers(int size, GamblerDbModel gambler, bool kasino = false)
{ {
var numbers = new List<int>(); var numbers = new List<int>();
for (var i = 0; i < size; i++) for (var i = 0; i < size; i++)
@@ -212,6 +280,8 @@ public class KenoCommand : ICommand
{ {
var randomNum = Money.GetRandomNumber(gambler, 1, 40); var randomNum = Money.GetRandomNumber(gambler, 1, 40);
if (numbers.Contains(randomNum)) continue; if (numbers.Contains(randomNum)) continue;
if (kasino && Money.GetRandomDouble(gambler) > (double)HOUSE_EDGE &&
playerNumbers.Contains(randomNum)) continue; //rigging function
numbers.Add(randomNum); numbers.Add(randomNum);
repeatNum = false; repeatNum = false;
} }
@@ -219,4 +289,4 @@ public class KenoCommand : ICommand
return numbers; return numbers;
} }
} }

View File

@@ -34,6 +34,7 @@ public class LimboCommand : ICommand
private const double Min = 1; private const double Min = 1;
private const double Max = 10000; private const double Max = 10000;
private decimal HOUSE_EDGE = (decimal)0.98;
public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments, public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments,
CancellationToken ctx) CancellationToken ctx)
@@ -119,10 +120,10 @@ public class LimboCommand : ICommand
//returns a distribution with a 1/multi chance of getting a number below or above sqr(min * max) (so max should basically be multi^2). basically gives you a 1/x fair chance to win //returns a distribution with a 1/multi chance of getting a number below or above sqr(min * max) (so max should basically be multi^2). basically gives you a 1/x fair chance to win
//then scales the number using the number scaling function //then scales the number using the number scaling function
private static decimal[] Get1XWeightedRandomNumber(double minValue, double maxValue, decimal multi) private decimal[] Get1XWeightedRandomNumber(double minValue, double maxValue, decimal multi)
{ {
var random = RandomShim.Create(StandardRng.Create()); var random = RandomShim.Create(StandardRng.Create());
var skew = 1.0 / (double)(multi * (decimal)1.01); var skew = 1.0 / (double)(multi);
var gamma = Math.Log(0.5) / Math.Log(skew); var gamma = Math.Log(0.5) / Math.Log(skew);
var r = random.NextDouble(); var r = random.NextDouble();
var rP = 1 - Math.Pow(1 - r, gamma); var rP = 1 - Math.Pow(1 - r, gamma);
@@ -130,7 +131,7 @@ public class LimboCommand : ICommand
var lnMax = Math.Log(maxValue); var lnMax = Math.Log(maxValue);
var exponent = lnMin + rP * (lnMax - lnMin); var exponent = lnMin + rP * (lnMax - lnMin);
var result = new decimal[2]; var result = new decimal[2];
result[0] = (decimal)Math.Exp(exponent); result[0] = (decimal)Math.Exp(exponent) * HOUSE_EDGE;
result[1] = GetScaledNumber(lnMin, lnMax, exponent, result[0], multi); result[1] = GetScaledNumber(lnMin, lnMax, exponent, result[0], multi);
return result; return result;
} }

View File

@@ -0,0 +1,225 @@
using System.Text.RegularExpressions;
using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models;
using KfChatDotNetBot.Models.DbModels;
using KfChatDotNetBot.Services;
using KfChatDotNetBot.Settings;
using KfChatDotNetWsClient.Models.Events;
namespace KfChatDotNetBot.Commands.Kasino;
public class MinesCommand : ICommand
{
public List<Regex> Patterns => [
//attempting to continue a game below here
new Regex(@"^mines (?<betString>.+) (?<cashout>cashout|)$", RegexOptions.IgnoreCase),
new Regex(@"^mines (?<picks>\d+) (?<cashout>cashout|)$", RegexOptions.IgnoreCase),
//attempting to start a game below here
new Regex(@"^mines (?<bet>\d+\.\d+) (?<size>\d+) (?<mines>\d+) (?<betString>.+) (?<cashout>cashout|)$", RegexOptions.IgnoreCase),
new Regex(@"^mines (?<bet>\d+) (?<size>\d+) (?<mines>\d+) (?<betString>.+) (?<cashout>cashout|)$", RegexOptions.IgnoreCase),
new Regex(@"^mines (?<bet>\d+\.\d+) (?<size>\d+) (?<mines>\d+) (?<picks>\d+) (?<cashout>cashout|)$", RegexOptions.IgnoreCase),
new Regex(@"^mines (?<bet>\d+) (?<size>\d+) (?<mines>\d+) (?<picks>\d+) (?<cashout>cashout|)$", RegexOptions.IgnoreCase),
//cashout
new Regex(@"^mines (?<cashout>cashout)$", RegexOptions.IgnoreCase),
//refresh
new Regex(@"^mines (?<refresh>refresh)$", RegexOptions.IgnoreCase),
//get info
new Regex("^mines")
];
public string? HelpText => "!mines <bet> <board size> <number of mines> <picks> to play simple mines. !mines <bet> <board size> <number of mines> <betString> for advanced mines. Tool: https://i.ddos.lgbt/raw/UJ9Dty.html";
public UserRight RequiredRight => UserRight.Loser;
public TimeSpan Timeout => TimeSpan.FromSeconds(30);
private const string betPattern = @"(?<row>\d+),(?<col>\d+)";
private const string toolUrl = "https://i.ddos.lgbt/raw/Kasino%20Mines%20Interface.html";
public RateLimitOptionsModel? RateLimitOptions => new RateLimitOptionsModel
{
MaxInvocations = 1,
Window = TimeSpan.FromSeconds(10)
};
public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments,
CancellationToken ctx)
{
var settings = await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.KasinoMinesCleanupDelay, BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor,
BuiltIn.Keys.KasinoMinesEnabled, BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay
]);
var cleanupDelay = TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoMinesCleanupDelay].ToType<int>());
if (!settings[BuiltIn.Keys.KasinoMinesEnabled].ToBoolean())
{
var gameDisabledCleanupDelay= TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay].ToType<int>());
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, mines is currently disabled.",
true, autoDeleteAfter: gameDisabledCleanupDelay);
return;
}
var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
if (gambler == null)
throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
bool cashout = false;
if (message.Message.Contains("cashout")) cashout = true;
//check if user has an existing game already
if (!botInstance.BotServices.KasinoMines.activeGames.ContainsKey(gambler.Id))
{
if (arguments.TryGetValue("refresh", out var refresh))
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you don't have a game running. !mines <bet> <board size> <number of mines> <picks> to play simple mines. !mines <bet> <board size> <number of mines> <betString> for advanced mines. Tool: {toolUrl}",
true, autoDeleteAfter: cleanupDelay);
return;
}
//if there is no game currently running
if (!arguments.TryGetValue("bet", out var bet))
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, not enough arguments. !mines <bet> <board size> <number of mines> <picks> to play simple mines. !mines <bet> <board size> <number of mines> <betString> for advanced mines. Tool: {toolUrl}",
true, autoDeleteAfter: cleanupDelay);
return;
}
decimal wager = Convert.ToDecimal(bet.Value);
if (gambler.Balance < wager)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, your balance is too low. Balance: {gambler.Balance.FormatKasinoCurrencyAsync()}", true, autoDeleteAfter: cleanupDelay);
return;
}
if (!arguments.TryGetValue("size", out var size) || !arguments.TryGetValue("mines", out var mines))
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, not enough arguments. !mines <bet> <board size> <number of mines> <picks> to play simple mines. !mines <bet> <board size> <number of mines> <betString> for advanced mines. Tool: {toolUrl}",
true, autoDeleteAfter: cleanupDelay);
return;
}
int pick = 0;
List<(int r, int c)> precisePicks = new();
if (arguments.TryGetValue("picks", out var picks)) //if they are using picks to randomly select squares to reveal
{
pick = Convert.ToInt32(picks.Value);
}
else if (arguments.TryGetValue("betString", out var betString)) //if they are using precise picks manually or from the tool to select specific squares to reveal
{
var matches = Regex.Matches(message.Message, betPattern);
if (matches.Count == 0 || matches == null) //if invalid bet string
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, invalid bet string. Example: !mines 100 10 10 1,3 1,5 2,6 - or use the tool: {toolUrl}", true, autoDeleteAfter: cleanupDelay);
return;
}
foreach (Match match in matches)
{
precisePicks.Add((Convert.ToInt32(match.Groups["row"].Value), Convert.ToInt32(match.Groups["col"].Value)));
}
}
else //if they didn't put anything
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, not enough arguments. !mines <bet> <board size> <number of mines> <picks> to play simple mines. !mines <bet> <board size> <number of mines> <betString> for advanced mines. Tool: {toolUrl}",
true, autoDeleteAfter: cleanupDelay);
return;
}
int boardSize = Convert.ToInt32(size.Value);
if (boardSize < 2 || boardSize > 10)
{
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, board size must be between 2 and 10.",true, autoDeleteAfter: cleanupDelay);
return;
}
int minesCount = Convert.ToInt32(mines.Value);
if (minesCount < 1 || minesCount > (boardSize * boardSize) - 1)
{
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, number of mines must be between 1 and {boardSize * boardSize - 1}(boardSize * boardSize - 1).",true, autoDeleteAfter: cleanupDelay);
return;
}
//at this point all valid values so good to continue making the game
await botInstance.BotServices.KasinoMines.CreateGame(gambler, wager, boardSize, minesCount);
var msg = await botInstance.SendChatMessageAsync(
$"{botInstance.BotServices.KasinoMines.activeGames[gambler.Id].ToString()}", true);
if (pick == 0) //if using coordinates
{
var game = botInstance.BotServices.KasinoMines.activeGames[gambler.Id];
foreach (var coord in precisePicks)
{
if (game.betsPlaced.Contains(coord) || coord.r <= 0 || coord.r > game.size || coord.c <= 0 || coord.c > game.size)
{
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, you can't place duplicate or invalid bets. Use the tool: {toolUrl}", true, autoDeleteAfter: cleanupDelay);
return;
}
}
await botInstance.BotServices.KasinoMines.Bet(gambler.Id, precisePicks, msg, cashout);
}
else //if using picks
{
await botInstance.BotServices.KasinoMines.Bet(gambler.Id, pick, msg, cashout);
}
}
else
{
//if there is a game already running
if (arguments.TryGetValue("refresh", out var refresh))
{
await botInstance.BotServices.KasinoMines.RefreshGameMessage(gambler.Id);
return;
}
int pick = 0;
List<(int r, int c)> precisePicks = new();
if (arguments.TryGetValue("picks", out var picks)) //if they are using picks to randomly select squares to reveal
{
pick = Convert.ToInt32(picks.Value);
}
else if (arguments.TryGetValue("betString", out var betString)) //if they are using precise picks manually or from the tool to select specific squares to reveal
{
var matches = Regex.Matches(message.Message, betPattern);
if (matches.Count == 0 || matches == null) //if invalid bet string
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, invalid bet string. Example: !mines 100 10 10 1,3 1,5 2,6 - or use the tool: {toolUrl}", true, autoDeleteAfter: cleanupDelay);
return;
}
foreach (Match match in matches)
{
precisePicks.Add((Convert.ToInt32(match.Groups["row"].Value), Convert.ToInt32(match.Groups["col"].Value)));
}
}
else //if they didn't put anything
{
if (cashout)
{
await botInstance.BotServices.KasinoMines.Cashout(botInstance.BotServices.KasinoMines.activeGames[gambler.Id]);
return;
}
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you already have a game running. !mines <picks> to reveal more spaces, !mines cashout to cash out, !mines <bet string> to place precise picks. Tool: {toolUrl}",
true, autoDeleteAfter: cleanupDelay);
return;
}
var msg = await botInstance.SendChatMessageAsync(
$"{botInstance.BotServices.KasinoMines.activeGames[gambler.Id].ToString()}", true);
if (pick == 0) //if using coordinates
{
var game = botInstance.BotServices.KasinoMines.activeGames[gambler.Id];
foreach (var coord in precisePicks)
{
if (game.betsPlaced.Contains(coord) || coord.r <= 0 || coord.r > game.size || coord.c <= 0 || coord.c > game.size)
{
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, you can't place duplicate or invalid bets. Use the tool: {toolUrl}", true, autoDeleteAfter: cleanupDelay);
return;
}
}
await botInstance.BotServices.KasinoMines.Bet(gambler.Id, precisePicks, msg, cashout);
}
else //if using picks
{
await botInstance.BotServices.KasinoMines.Bet(gambler.Id, pick, msg, cashout);
}
}
}
}

View File

@@ -39,8 +39,10 @@ public class Planes : ICommand
private const string Water = "🌊"; private const string Water = "🌊";
private const string Air = "\u2B1C"; // White square private const string Air = "\u2B1C"; // White square
private const string BlankSpace = ""; //need 35? private const string BlankSpace = ""; //need 35?
private bool _rigged; private bool _rigged = false;
private bool _superRigged; private bool _riggedWin = false;
private const int CarrierCount = 6;
private decimal HOUSE_EDGE = (decimal)0.98;
public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments, public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments,
CancellationToken ctx) CancellationToken ctx)
{ {
@@ -81,21 +83,30 @@ public class Planes : ICommand
return; return;
} }
const int carrierCount = 6; if (HOUSE_EDGE < 1)
{
if (Money.GetRandomDouble(gambler, 1) > (double)HOUSE_EDGE)
{
_rigged = true;
}
}
else
{
if ((double)HOUSE_EDGE - Money.GetRandomDouble(gambler, 1) > 1)
{
_riggedWin = true;
}
}
var planesBoard = CreatePlanesBoard(gambler,0); var planesBoard = CreatePlanesBoard(gambler,0);
var planesBoard2 = CreatePlanesBoard(gambler); var planesBoard2 = CreatePlanesBoard(gambler);
var planesBoard3 = CreatePlanesBoard(gambler); var planesBoard3 = CreatePlanesBoard(gambler);
if (_rigged)
{
planesBoard2 = RigPlanesBoard(planesBoard2, carrierCount, 0);
planesBoard3 = RigPlanesBoard(planesBoard3, carrierCount, 0);
}
List<int[,]> planesBoards = [planesBoard, planesBoard2, planesBoard3]; List<int[,]> planesBoards = [planesBoard, planesBoard2, planesBoard3];
var plane = new Plane(gambler); var plane = new Plane(gambler);
const double frameLength = 1000.0; const double frameLength = 1000.0;
var fullCounter = 0; var fullCounter = 0;
var noseUp = true; var noseUp = true;
var planesDisplay = GetPreGameBoard(-3, planesBoard2, plane, carrierCount, noseUp); var planesDisplay = GetPreGameBoard(-3, planesBoard2, plane, CarrierCount, noseUp);
var msgId = await botInstance.SendChatMessageAsync(planesDisplay, true); var msgId = await botInstance.SendChatMessageAsync(planesDisplay, true);
var num = 0; var num = 0;
while (msgId.ChatMessageId == null) while (msgId.ChatMessageId == null)
@@ -113,13 +124,13 @@ public class Planes : ICommand
*/ */
do do
{ {
var counter = (fullCounter - 3) % 20; var counter = (fullCounter - 3) % 24;
await Task.Delay(TimeSpan.FromMilliseconds(frameLength / 3), ctx); await Task.Delay(TimeSpan.FromMilliseconds(frameLength / 3), ctx);
if (fullCounter >= 3) if (fullCounter >= 3)
{ {
planesDisplay = GetGameBoard(fullCounter, planesBoards, plane, carrierCount, noseUp); planesDisplay = GetGameBoard(fullCounter, planesBoards, plane, CarrierCount, noseUp);
planesDisplay += $"[br]Multi: {plane.MultiTracker}x"; planesDisplay += $"[br]Multi: {plane.MultiTracker}x";
for (var i = 0; i < 10; i++) for (var i = 0; i < 10; i++)
{ {
@@ -136,8 +147,8 @@ public class Planes : ICommand
{ {
while (fullCounter < 3) while (fullCounter < 3)
{ {
counter = fullCounter % 23 - 3; counter = (fullCounter - 3) % 24;
planesDisplay = GetPreGameBoard(fullCounter, planesBoard2, plane, carrierCount, noseUp); planesDisplay = GetPreGameBoard(fullCounter, planesBoard2, plane, CarrierCount, noseUp);
await botInstance.KfClient.EditMessageAsync(msgId.ChatMessageId!.Value, planesDisplay); await botInstance.KfClient.EditMessageAsync(msgId.ChatMessageId!.Value, planesDisplay);
await Task.Delay(TimeSpan.FromMilliseconds(frameLength), ctx); await Task.Delay(TimeSpan.FromMilliseconds(frameLength), ctx);
fullCounter++; fullCounter++;
@@ -200,7 +211,7 @@ public class Planes : ICommand
try try
{ {
planesDisplay = GetGameBoard(fullCounter, planesBoards, plane, carrierCount, noseUp); planesDisplay = GetGameBoard(fullCounter, planesBoards, plane, CarrierCount, noseUp);
} }
catch (Exception e) catch (Exception e)
{ {
@@ -216,36 +227,21 @@ public class Planes : ICommand
var winnings = plane.MultiTracker * wager; var winnings = plane.MultiTracker * wager;
planesDisplay += $"Winnings: {await winnings.FormatKasinoCurrencyAsync()}"; planesDisplay += $"Winnings: {await winnings.FormatKasinoCurrencyAsync()}";
await botInstance.KfClient.EditMessageAsync(msgId.ChatMessageId!.Value, planesDisplay); await botInstance.KfClient.EditMessageAsync(msgId.ChatMessageId!.Value, planesDisplay);
if (plane.Height >= 6) if (plane.Height > 5)
{ {
break; break;
} }
//maybe fuckery around here //maybe fuckery around here
} }
fullCounter++; fullCounter++;
if ((fullCounter - 3) % 24 == 0 && fullCounter != 3)
{
planesBoards.RemoveAt(0);
planesBoards.Add(CreatePlanesBoard(gambler));
}
} }
plane.Gravity(); plane.Gravity();
if ((fullCounter - 3) % 20 == 0 && fullCounter != 3)//removes old planesboard, adds new planeboard when necessary **********************************************************************NEEDS MORE UPDATES //maybe need to add one more frame here?***************
{
if (Money.GetRandomNumber(gambler, 0, 100) == 0 && settings[BuiltIn.Keys.KasinoPlanesRandomRiggeryEnabled].ToBoolean()) _rigged = true;
if (settings[BuiltIn.Keys.KasinoPlanesTargetedRiggeryEnabled].ToBoolean() &&
settings[BuiltIn.Keys.KasinoPlanesTargetedRiggeryVictims].JsonDeserialize<List<int>>()!.Contains(user.KfId))
{
_rigged = true;
}
logger.Info($"Switching planes boards. FullCounter: {fullCounter} | Counter: {counter}");
planesBoards.RemoveAt(0);
planesBoards.Add(CreatePlanesBoard(gambler));
if (_rigged && Money.GetRandomNumber(gambler, 0, 100) == 0) {
planesBoards[1] = CreatePlanesBoard(gambler, 1); //1% chance to update to a board full of rockets if rigged
_superRigged = true;
}
else if (_rigged)
{
planesBoards[1] = RigPlanesBoard(planesBoards[1], carrierCount, fullCounter);
planesBoards[2] = RigPlanesBoard(planesBoards[2], carrierCount, fullCounter);
}
}
} while (plane.Height < 6); } while (plane.Height < 6);
//now plane is too low so you have either won or lost depending on your position //now plane is too low so you have either won or lost depending on your position
var colors = var colors =
@@ -253,11 +249,11 @@ public class Planes : ICommand
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
]); ]);
decimal newBalance; decimal newBalance;
if ((fullCounter - 3) % carrierCount == 0) //if you landed on the carrier if ((fullCounter - 3) % CarrierCount == 0) //if you landed on the carrier
{ {
var win = plane.MultiTracker * wager; var win = plane.MultiTracker * wager;
newBalance = await Money.NewWagerAsync(gambler.Id, wager, win, WagerGame.Planes, ct: ctx); newBalance = await Money.NewWagerAsync(gambler.Id, wager, win, WagerGame.Planes, ct: ctx);
planesDisplay = GetGameBoard(fullCounter, planesBoards, plane, carrierCount, noseUp); planesDisplay = GetGameBoard(fullCounter, planesBoards, plane, CarrierCount, noseUp);
await botInstance.KfClient.EditMessageAsync(msgId.ChatMessageId!.Value, planesDisplay); await botInstance.KfClient.EditMessageAsync(msgId.ChatMessageId!.Value, planesDisplay);
await botInstance.SendChatMessageAsync( await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you [color={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]successfully landed with {await win.FormatKasinoCurrencyAsync()} from a total {plane.MultiTracker:N2}x multi![/color]. Your balance is now: {await newBalance.FormatKasinoCurrencyAsync()}", $"{user.FormatUsername()}, you [color={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]successfully landed with {await win.FormatKasinoCurrencyAsync()} from a total {plane.MultiTracker:N2}x multi![/color]. Your balance is now: {await newBalance.FormatKasinoCurrencyAsync()}",
@@ -267,7 +263,7 @@ public class Planes : ICommand
} }
plane.Crash(); plane.Crash();
newBalance = await Money.NewWagerAsync(gambler.Id, wager, -wager, WagerGame.Planes, ct: ctx); newBalance = await Money.NewWagerAsync(gambler.Id, wager, -wager, WagerGame.Planes, ct: ctx);
planesDisplay = GetGameBoard(fullCounter, planesBoards, plane, carrierCount, noseUp); planesDisplay = GetGameBoard(fullCounter, planesBoards, plane, CarrierCount, noseUp);
await Task.Delay(TimeSpan.FromMilliseconds(frameLength), ctx); await Task.Delay(TimeSpan.FromMilliseconds(frameLength), ctx);
await botInstance.KfClient.EditMessageAsync(msgId.ChatMessageId!.Value, planesDisplay); await botInstance.KfClient.EditMessageAsync(msgId.ChatMessageId!.Value, planesDisplay);
await botInstance.SendChatMessageAsync( await botInstance.SendChatMessageAsync(
@@ -279,7 +275,7 @@ public class Planes : ICommand
private string GetPreGameBoard(int fullCounter, int[,] planesBoard, Plane plane, int carrierCount, bool noseUp) private string GetPreGameBoard(int fullCounter, int[,] planesBoard, Plane plane, int carrierCount, bool noseUp)
{ {
//counter < 5 //counter < 5
var counter = fullCounter % 23 - 3; var counter = (fullCounter - 3) % 24;
var output = ""; var output = "";
for (var row = 0; row < 8; row++) for (var row = 0; row < 8; row++)
{ {
@@ -335,7 +331,6 @@ public class Planes : ICommand
} }
output += "[br]"; output += "[br]";
} }
return output; return output;
} }
@@ -343,76 +338,75 @@ public class Planes : ICommand
private string GetGameBoard(int fullCounter, List<int[,]> planesBoards, Plane plane, int carrierCount, bool noseUp) private string GetGameBoard(int fullCounter, List<int[,]> planesBoards, Plane plane, int carrierCount, bool noseUp)
{ {
var output = ""; var output = "";
// worldXPlane is the absolute distance the plane has traveled from the start.
int worldXPlane = fullCounter - 3;
for (var row = 0; row < 8; row++) for (var row = 0; row < 8; row++)
{ {
for (var column = -3; for (var column = -3; column < 10; column++)
column < 10;
column++) //plane starts out 3 space behind to give some space to the view,
{ {
var useBoard = 1; // worldXTile is the absolute coordinate of the specific tile we are currently drawing.
int counter; int worldXTile = worldXPlane + column;
if (fullCounter < 23) counter = fullCounter % 23 - 3;
else counter = (fullCounter - 3) % 20; // 1. WATER & CARRIER ROW (Row 7)
//--- if (row == 7)
if (counter + column < 0)
{ {
counter = 20 + counter; // We use worldXTile so the carrier stays pinned to a global position.
useBoard = 0; if (worldXTile >= 0 && worldXTile % carrierCount == 0) output += Carrier;
} else output += Water;
else if (counter + column > 19) continue;
{
useBoard = 2;
} }
//---actual game board displays below here // 2. THE PLANE (At Column 0 relative to the camera)
if (row == plane.Height && column == 0)
{
if (plane.Crashed) output += PlaneExplosion;
else output += noseUp ? PlaneUp : PlaneDown;
continue;
}
// 3. BOOST EFFECT
if (row == plane.Height && column == -1 && plane.JustHitMulti > 1) if (row == plane.Height && column == -1 && plane.JustHitMulti > 1)
{ {
output += Boost; output += Boost;
} continue;
else if (row == 7) //water/carrier row
{
if (((fullCounter - 3)+ column) % carrierCount == 0) output += Carrier;
else output += Water;
}
else if (row == plane.Height && column == 0)
{
if (plane.Crashed) output += PlaneExplosion;
else
{
switch (noseUp)
{
case true:
output += PlaneUp;
break;
case false:
output += PlaneDown;
break;
}
}
}
else if (row == 6) output += Air;
else
{
//logger.Info($"GetGameBoard: attempting to access planeboard index [{row},{(column + counter) % 20}]. RawCounter: {fullCounter} | Counter: {counter} | UseBoard: {useBoard}");
switch (planesBoards[useBoard][row, (counter + column) % 20])
{
case 0:
output += Air;
break;
case 1:
output += Bomb;
break;
case 2:
output += Multi;
break;
}
} }
// 4. THE SKY & GAME OBJECTS (Rows 0-6)
// Row 6 is always Air. Any tile with a negative world coordinate is also Air.
if (row == 6 || worldXTile < 0)
{
output += Air;
}
else
{
// Calculate which BOARD the tile belongs to (0, 1, 2, 3...)
int boardNumber = worldXTile / 24;
int localX = worldXTile % 24;
// Map the boardNumber to our sliding window (List of 3 boards).
// Our list always contains: [Board N-1, Board N, Board N+1]
// relative to where the plane is currently flying.
int planeBoardNumber = worldXPlane / 24;
int listIndex = boardNumber - (planeBoardNumber - 1);
if (listIndex >= 0 && listIndex < planesBoards.Count)
{
int tileValue = planesBoards[listIndex][row, localX];
output += tileValue switch
{
1 => Bomb,
2 => Multi,
_ => Air
};
}
else
{
// Fallback if the tile is beyond our current 3-board window
output += Air;
}
}
} }
// Was https://i.postimg.cc/rmX59qtV/avelloonaircall2.webp previously
if (_superRigged && row == 0) output += "[img]https://i.ddos.lgbt/u/6v8WJ5.webp[/img]";
output += "[br]"; output += "[br]";
} }
return output; return output;
@@ -420,13 +414,26 @@ public class Planes : ICommand
private int[,] CreatePlanesBoard(GamblerDbModel gambler, int forceTiles = -1) private int[,] CreatePlanesBoard(GamblerDbModel gambler, int forceTiles = -1)
{ {
var board = new int [6, 20]; var board = new int [6, 24];
for (var row = 0; row < 6; row++) for (var row = 0; row < 6; row++)
{ {
for (var column = 0; column < 20; column++) for (var column = 0; column < 24; column++)
{ {
var randomNum = Money.GetRandomNumber(gambler, 1, 100); var randomNum = Money.GetRandomNumber(gambler, 0, 100);
if (forceTiles != -1) board[row, column] = forceTiles; if (forceTiles != -1) board[row, column] = forceTiles;
else if (_rigged && (column == 5 || column == 11 || column == 17 || column == 23) && row == 5)
{
board[row, column] = 2;
}
else if (_riggedWin && (column == 5 || column == 11 || column == 17 || column == 23) && row == 5)
{
board[row, column] = 0;
}
else if (_riggedWin && row == 5 && (column != 5 && column != 11 && column != 17 && column != 23))
{
board[row, column] = 2;
}
else else
board[row, column] = randomNum switch board[row, column] = randomNum switch
{ {
@@ -436,41 +443,8 @@ public class Planes : ICommand
}; };
} }
} }
return board;
}
private int[,] RigPlanesBoard(int[,] planesBoard, int carrierCount, int fullCounter) return board;
{
var returnBoard = new int[6,20];
bool startUpdating;
var spaceToUpdate = (fullCounter-3) % 20; //how far along is the game into the current board
if (spaceToUpdate > 0) startUpdating = false;
for (var row = 0; row < 6; row++)
{
for (var column = 0; column < 20; column++)
{
if (column >= spaceToUpdate) startUpdating = true;
else startUpdating = false;
if (startUpdating)
{
if (row == 5 && column+1 == (fullCounter-3) % carrierCount)
{
returnBoard[row, column] = 2; //force set as multi
}
else
{
returnBoard[row, column] = planesBoard[row, column];
}
}
else
{
returnBoard[row, column] = planesBoard[row, column];
}
}
}
return returnBoard;
} }
} }
@@ -522,10 +496,10 @@ public class Plane(GamblerDbModel gambler)
private int WeightedRandomNumber(int min, int max) private int WeightedRandomNumber(int min, int max)
{ {
var range = max - min + 1; var range = max - min + 1;
var weight = 6.25 + Height; var weight = 6.55 + Height;
var r = _random.NextDouble(); var r = _random.NextDouble();
var exp = -Math.Log(1 - r) / weight; var exp = -Math.Log(1 - r) / weight;
var returnVal = min + (int)Math.Round(exp * range); var returnVal = min + (int)Math.Round(exp * range);
return Math.Clamp(returnVal, min, max); return Math.Clamp(returnVal, min, max);
} }
} }

View File

@@ -39,7 +39,8 @@ public class PlinkoCommand : ICommand
private const string BIGWINSPACE = "💲"; private const string BIGWINSPACE = "💲";
private const int DIFFICULTY = 8;//maybe plan to allow user to change difficulty of plinko in future updates, would need to change the payout logic though private const int DIFFICULTY = 8;//maybe plan to allow user to change difficulty of plinko in future updates, would need to change the payout logic though
private static readonly double VACUUM = 0.27; private static double VACUUM = 0.25;
private decimal HOUSE_EDGE = (decimal)0.98;
private static Dictionary<decimal, string> PAYOUTSTOSTRING = new Dictionary<decimal, string>() private static Dictionary<decimal, string> PAYOUTSTOSTRING = new Dictionary<decimal, string>()
{ {
@@ -69,7 +70,7 @@ public class PlinkoCommand : ICommand
public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments, public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments,
CancellationToken ctx) CancellationToken ctx)
{ {
VACUUM += 1 - (double)HOUSE_EDGE;
validPositions = new List<(int row, int col)>() { (0, DIFFICULTY-1) }; validPositions = new List<(int row, int col)>() { (0, DIFFICULTY-1) };
validColumnsForRow = new Dictionary<int, List<int>>(){{0, new List<int>(){DIFFICULTY-1}}}; validColumnsForRow = new Dictionary<int, List<int>>(){{0, new List<int>(){DIFFICULTY-1}}};

View File

@@ -1,4 +1,4 @@
using System.Text.Json; using System.Text.Json;
using Humanizer; using Humanizer;
using KfChatDotNetBot.Extensions; using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models; using KfChatDotNetBot.Models;
@@ -41,6 +41,7 @@ public class BotServices
private ShuffleDotUs? _shuffleDotUs; private ShuffleDotUs? _shuffleDotUs;
private YouTubePubSub? _youTubePubSub; private YouTubePubSub? _youTubePubSub;
public KasinoRain? KasinoRain; public KasinoRain? KasinoRain;
public KasinoMines KasinoMines;
private Task? _websocketWatchdog; private Task? _websocketWatchdog;
private Task? _howlggGetUserTimer; private Task? _howlggGetUserTimer;
@@ -93,7 +94,8 @@ public class BotServices
BuildOwncastLiveStatusCheck(), BuildOwncastLiveStatusCheck(),
BuildShuffleDotUs(), BuildShuffleDotUs(),
BuildYouTubePubSub(), BuildYouTubePubSub(),
BuildKasinoRain() BuildKasinoRain(),
BuildKasinoMines()
]; ];
try try
{ {
@@ -115,6 +117,12 @@ public class BotServices
_logger.Debug("Building the Kasino Rain thingy"); _logger.Debug("Building the Kasino Rain thingy");
KasinoRain = new KasinoRain(_chatBot, _cancellationToken); KasinoRain = new KasinoRain(_chatBot, _cancellationToken);
} }
private async Task BuildKasinoMines()
{
_logger.Debug("Building the Kasino mines service");
KasinoMines = new KasinoMines(_chatBot, _cancellationToken);
}
private async Task BuildShuffle() private async Task BuildShuffle()
{ {
@@ -1305,4 +1313,4 @@ public class BotServices
_logger.Error($"YouTube live broadcast content '{video.Snippet.LiveBroadcastContent}' was unhandled for {data.Id}"); _logger.Error($"YouTube live broadcast content '{video.Snippet.LiveBroadcastContent}' was unhandled for {data.Id}");
} }
} }
} }

View File

@@ -0,0 +1,379 @@
using System.Text.Json;
using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models;
using KfChatDotNetBot.Models.DbModels;
using KfChatDotNetBot.Settings;
using Microsoft.EntityFrameworkCore;
using NLog;
using SixLabors.Fonts;
using StackExchange.Redis;
namespace KfChatDotNetBot.Services;
public class KasinoMines : IDisposable
{
private static readonly Logger _logger = LogManager.GetCurrentClassLogger();
private Task? _minesTimerTask;
private IDatabase? _redisDb;
private static ChatBot _kfChatBot;
private CancellationToken _ct;
private CancellationTokenSource _minesCts = new();
public Dictionary<int, KasinoMinesGame>? activeGames;
private decimal HOUSE_EDGE = (decimal)0.98; //used to rig win rate, payout is 100% fair. with shop i plan to implement a sort of kasino shop profile holding the investments and buffs and tracking the gamblers current house edge
public class KasinoMinesGame
{
public GamblerDbModel creator { get; set; }
public DateTime lastInteracted = DateTime.UtcNow;
public char[,] minesBoard;
public decimal wager { get; set; }
public int size { get; set; }
public int mines { get; set; }
public List<(int r, int c)> betsPlaced = new();
public SentMessageTrackerModel? lastMessage;
public KasinoMinesGame(GamblerDbModel creator, decimal wager, int size, int mines)
{
this.creator = creator;
this.size = size;
this.mines = mines;
this.wager = wager;
minesBoard = CreateBoard();
}
public async Task ResetMessage(SentMessageTrackerModel msg)
{
await _kfChatBot.KfClient.DeleteMessageAsync(lastMessage.ChatMessageId.Value);
lastMessage = msg;
}
public async Task RigBoard((int r, int c) coord) //moves one of the mines to a specified coordinate for house edge rigging
{
//find the first mine
(int r, int c) originalMine = (11, 11);
for (int r = 0; r < size; r++)
{
for (int c = 0; c < size; c++)
{
if (minesBoard[r, c] == 'M') originalMine = (r, c);
}
}
minesBoard[coord.r, coord.c] = 'M';
if (originalMine.r == 11)
{
_logger.Error("Rigboard failed to find a mine somehow?");
return;
}
minesBoard[originalMine.r, originalMine.c] = 'G';
}
public async Task Explode((int r, int c) mineLocation, SentMessageTrackerModel msg)
{
if (lastMessage != msg)
{
await ResetMessage(msg);
}
int frames = mineLocation.c;
if (size - mineLocation.c > frames) frames = size - mineLocation.c;
string str;
bool revealedSpace;
int yellowWave = 1;
int orangeWave = 2;
int redWave = 3;
int whiteWave = 0;
for (int f = 0; f < frames; f++)
{
str = "";
for (int r = 0; r < size; r++)
{
await Task.Delay(100);
revealedSpace = false;
for (int c = 0; c < size; c++)
{
foreach (var bet in betsPlaced)
{
if (bet.r == r && bet.c == c) revealedSpace = true;
}
if (mineLocation.r == r && mineLocation.c == c)
{
str += "💣";
}
else if (revealedSpace)
{
str += "💎";
}
else if (DistanceFromMine((r, c)).vertical == yellowWave || DistanceFromMine((r, c)).horizontal == yellowWave)
{
str += "🟨";
}
else if (DistanceFromMine((r, c)).vertical == orangeWave ||
DistanceFromMine((r, c)).horizontal == orangeWave)
{
str += "🟧";
}
else if (DistanceFromMine((r, c)).vertical == redWave ||
DistanceFromMine((r, c)).horizontal == redWave)
{
str += "🟥";
}
else if (DistanceFromMine((r, c)).vertical == whiteWave ||
DistanceFromMine((r, c)).horizontal == whiteWave)
{
str += "⬜";
}
else
{
str += "⬜";
}
}
}
await _kfChatBot.KfClient.EditMessageAsync(msg.ChatMessageId.Value, $"{str}[br]{creator.User.FormatUsername()}");
}
await Task.Delay(TimeSpan.FromSeconds(10));
await _kfChatBot.KfClient.DeleteMessageAsync(msg.ChatMessageId.Value);
(int vertical, int horizontal) DistanceFromMine((int r, int c) coord)
{
return (Math.Abs(coord.r - mineLocation.r), Math.Abs(coord.c - mineLocation.c));
}
}
public string ToString()
{
string value = "";
bool revealedSpace;
for (int r = 0; r < size; r++)
{
revealedSpace = false;
for (int c = 0; c < size; c++)
{
foreach (var bet in betsPlaced)
{
if (bet.r == r && bet.c == c) revealedSpace = true;
}
if (!revealedSpace)
{
value += "⬜";
}
else if (minesBoard[r, c] == 'M') value += "💣";
else value += "💎";
}
value += "[br]";
}
value += $"{creator.User.FormatUsername()}";
return value;
}
public char[,] CreateBoard()
{
char[,] board = new char[size, size];
List<(int r, int c)> minesCoords = new List<(int r, int c)>();
(int r, int c) coord;
int counter = 0;
bool gems = !(mines < (size * size)/2); //if there are more mines than gems, generate list of gem locations instead since thats less generations
int coordsCounter;
if (gems) coordsCounter = size * size - mines;
else coordsCounter = mines;
while (minesCoords.Count != coordsCounter)
{
coord = (Money.GetRandomNumber(creator, 0, size), Money.GetRandomNumber(creator, 0, size));
if (!minesCoords.Contains(coord)) minesCoords.Add(coord);
else counter++;
if (counter >= 100000) throw new Exception($"mines failed to generate mines coordinates. Mines: {mines} | Board size: {size} | Current count of mines list {minesCoords.Count}");
}
foreach (var coords in minesCoords)
{
if (gems) board[coords.r, coords.c] = 'G';
else board[coords.r, coords.c] = 'M';
}
for (int r = 0; r < size; r++)
{
for (int c = 0; c < size; c++)
{
if (gems)
{
if (!(board[r,c] == 'G')) board[r, c] = 'M';
}
else
{
if (!(board[r,c] == 'M')) board[r, c] = 'G';
}
}
}
return board;
}
public async Task DeleteMessage(SentMessageTrackerModel msg)
{
await _kfChatBot.KfClient.DeleteMessageAsync(msg.ChatMessageId.Value);
}
}
public KasinoMines(ChatBot kfChatBot, CancellationToken ct = default)
{
_kfChatBot = kfChatBot;
_ct = ct;
var connectionString = SettingsProvider.GetValueAsync(BuiltIn.Keys.BotRedisConnectionString).Result;
if (string.IsNullOrEmpty(connectionString.Value))
{
_logger.Error($"Can't initialize the Kasino Mines service as Redis isn't configured in {BuiltIn.Keys.BotRedisConnectionString}");
return;
}
var redis = ConnectionMultiplexer.Connect(connectionString.Value);
_redisDb = redis.GetDatabase();
}
public async Task RefreshGameMessage(int gamblerId)
{
await GetSavedGames();
var game = activeGames[gamblerId];
game.lastInteracted = DateTime.UtcNow;
var msg = await _kfChatBot.SendChatMessageAsync($"{game.ToString()}", true);
await game.ResetMessage(msg);
activeGames[gamblerId] = game;
await SaveActiveGames();
}
public async Task GetSavedGames()
{
if (_redisDb == null) throw new InvalidOperationException("Kasino mines service isn't initialized");
var json = await _redisDb.StringGetAsync("Mines.State");
if (string.IsNullOrEmpty(json)) return;
activeGames = JsonSerializer.Deserialize<Dictionary<int, KasinoMinesGame>>(json.ToString());
if (activeGames == null)
{
_logger.Error("Potentially failed to deserialize active mines games in GetSavedGames() in KasinoMines in Services");
activeGames = new Dictionary<int, KasinoMinesGame>();
}
}
public async Task SaveActiveGames()
{
if (_redisDb == null) throw new InvalidOperationException("Kasino mines service isn't initialized");
var json = JsonSerializer.Serialize(activeGames);
await _redisDb.StringSetAsync("Mines.State", json, null, When.Always);
}
public void Dispose()
{
GC.SuppressFinalize(this);
}
public async Task RemoveGame(int gamblerId)
{
await GetSavedGames();
activeGames?.Remove(gamblerId);
await SaveActiveGames();
}
public async Task Cashout(KasinoMinesGame game)
{
decimal payout = 0;
decimal possiblePicks = game.size * game.size - game.mines;
for (int i = 0; i < game.betsPlaced.Count; i++)
{
payout += game.wager * (possiblePicks / game.betsPlaced.Count);
possiblePicks--;
}
var newBalance = await Money.NewWagerAsync(game.creator.Id, game.wager, payout, WagerGame.Mines);
await _kfChatBot.SendChatMessageAsync(
$"{game.creator.User.FormatUsername()}, you won {payout.FormatKasinoCurrencyAsync()} from your {game.wager.FormatKasinoCurrencyAsync()} bet on mines, collecting {game.betsPlaced.Count} gems while avoiding {game.mines} mines. Net: {(payout - game.wager).FormatKasinoCurrencyAsync()}. Balance: {newBalance.FormatKasinoCurrencyAsync()}");
await RemoveGame(game.creator.Id);
}
public async Task<bool> Bet(int gamblerId, int count, SentMessageTrackerModel msg, bool cashOut = false) //returns false if you hit a bomb, true if you didn't
{
await GetSavedGames();
var game = activeGames[gamblerId];
game.lastInteracted = DateTime.UtcNow;
if (game.lastMessage != msg)
{
await game.ResetMessage(msg);
}
List<(int r, int c)> betCoords = new();
(int r, int c) coord;
while (betCoords.Count != count)//creates a list of coordinates to bet on using the coordinate bet function
{
coord = (Money.GetRandomNumber(game.creator, 0, game.size), Money.GetRandomNumber(game.creator, 0, game.size));
if (!betCoords.Contains(coord) && !game.betsPlaced.Contains(coord)) betCoords.Add(coord);
}
return await Bet(gamblerId, betCoords, msg, cashOut);
}
public async Task<bool> Bet(int gamblerId, List<(int r, int c)> coords, SentMessageTrackerModel msg, bool cashOut = false)
{
await GetSavedGames();
var game = activeGames[gamblerId];
game.lastInteracted = DateTime.UtcNow;
if (game.lastMessage != msg)
{
await game.ResetMessage(msg);
}
foreach (var coord in coords) //the main portion of the game
{
await Task.Delay(100);
if (game.minesBoard[coord.r, coord.c] == 'M')
{
game.betsPlaced.Add(coord);
await _kfChatBot.KfClient.EditMessageAsync(msg.ChatMessageId!.Value, game.ToString());
game.Explode((coord.r, coord.c), msg);
var newBalance = await Money.NewWagerAsync(game.creator.Id, game.wager, -game.wager, WagerGame.Mines);
await _kfChatBot.SendChatMessageAsync(
$"{game.creator.User.FormatUsername()}, you lost your {game.wager.FormatKasinoCurrencyAsync()} bet on mines, collecting {game.betsPlaced.Count} gems until you hit one of {game.mines} mines. Net: {(-game.wager).FormatKasinoCurrencyAsync()}. Balance: {newBalance.FormatKasinoCurrencyAsync()}",
true, autoDeleteAfter: TimeSpan.FromSeconds(15));
await RemoveGame(gamblerId);
return false;
}
if (Money.GetRandomNumber(game.creator, 0, 100) < 100 * HOUSE_EDGE)//if you didn't lose, check to see if the switch was flipped
{
game.betsPlaced.Add(coord);
await _kfChatBot.KfClient.EditMessageAsync(msg.ChatMessageId!.Value, game.ToString());
await game.RigBoard(coord);
await Task.Delay(50);
await _kfChatBot.KfClient.EditMessageAsync(msg.ChatMessageId!.Value, game.ToString());
game.Explode(coord, msg);
var newBalance = await Money.NewWagerAsync(game.creator.Id, game.wager, -game.wager, WagerGame.Mines);
await _kfChatBot.SendChatMessageAsync(
$"{game.creator.User.FormatUsername()}, you lost your {game.wager.FormatKasinoCurrencyAsync()} bet on mines, collecting {game.betsPlaced.Count} gems until you hit one of {game.mines} mines. Net: {(-game.wager).FormatKasinoCurrencyAsync()}. Balance: {newBalance.FormatKasinoCurrencyAsync()}",
true, autoDeleteAfter: TimeSpan.FromSeconds(15));
}
else
{
game.betsPlaced.Add(coord);
}
await _kfChatBot.KfClient.EditMessageAsync(msg.ChatMessageId!.Value, game.ToString());
}
activeGames[gamblerId] = game;
if (cashOut) await Cashout(game);
else await SaveActiveGames();
return true;
}
public bool IsInitialized()
{
return _redisDb != null;
}
public async Task CreateGame(GamblerDbModel gambler, decimal bet, int size, int mines)
{
await GetSavedGames();
activeGames?.Add(gambler.Id, new KasinoMinesGame(gambler, bet, size, mines));
await SaveActiveGames();
}
}

View File

@@ -414,7 +414,9 @@ public static class BuiltIn
public static string KasinoGuessWhatNumberCleanupDelay = "Kasino.GuessWhatNumber.CleanupDelay"; public static string KasinoGuessWhatNumberCleanupDelay = "Kasino.GuessWhatNumber.CleanupDelay";
[BuiltInSetting("Delay in milliseconds before cleaning up the Keno board", SettingValueType.Text, "30000", WholeNumberRegex)] [BuiltInSetting("Delay in milliseconds before cleaning up the Keno board", SettingValueType.Text, "30000", WholeNumberRegex)]
public static string KasinoKenoCleanupDelay = "Kasino.Keno.CleanupDelay"; public static string KasinoKenoCleanupDelay = "Kasino.Keno.CleanupDelay";
[BuiltInSetting("Delay in milliseconds before cleaning up the Planes board and result", SettingValueType.Text, "60000", WholeNumberRegex)] [BuiltInSetting("Delay in milliseconds before cleaning up the keno board and result", SettingValueType.Text, "60000", WholeNumberRegex)]
public static string KasinoMinesCleanupDelay = "Kasino.Mines.CleanupDelay";
[BuiltInSetting("Delay in milliseconds before cleaning up the mines command messages", SettingValueType.Text, "60000", WholeNumberRegex)]
public static string KasinoPlanesCleanupDelay = "Kasino.Planes.CleanupDelay"; public static string KasinoPlanesCleanupDelay = "Kasino.Planes.CleanupDelay";
[BuiltInSetting("Delay in milliseconds between each check to see whether tehre's messages to be deleted", SettingValueType.Text, "1000", WholeNumberRegex)] [BuiltInSetting("Delay in milliseconds between each check to see whether tehre's messages to be deleted", SettingValueType.Text, "1000", WholeNumberRegex)]
public static string BotScheduledDeletionInterval = "Bot.ScheduledDeletionInterval"; public static string BotScheduledDeletionInterval = "Bot.ScheduledDeletionInterval";