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Planes 1.11
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@@ -381,22 +381,21 @@ public class Planes : ICommand
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if (fullCounter < 20 || (fullCounter-3) % 20 > 3) useBoard = 0;
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else if (fullCounter >= 20 && (fullCounter - 3) % 20 < 3) useBoard = 1;
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else logger.Info($"Failed to select proper gameboard for gameplay outcome. UseBoard: {useBoard} | FullCounter: {fullCounter} | Counter: {counter} | Height: {plane.Height} | FrameCounter: {frameCounter}");
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switch (planesBoards[boardCounter % 2][plane.Height, counter])
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{
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case 0: //do nothing plane hit neutral space
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neutral = true;
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if (fullCounter == 3) logger.Info($"Generated first plane impact outcome. Framecounter: {frameCounter} | FullCounter: {fullCounter} | Counter: {counter} | Outcome: neutral");
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break;
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case 1: //hit rocket
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planesBoards[boardCounter % 2][plane.Height, counter] = 0; //plane consumes rocket
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planesBoards[useBoard][plane.Height, counter] = 0; //plane consumes rocket
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plane.HitRocket();
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noseUp = false;
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if (fullCounter == 3) logger.Info($"Generated first plane impact outcome. Framecounter: {frameCounter} | FullCounter: {fullCounter} | Counter: {counter} | Outcome: bomb");
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break;
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case 2: //hit multi
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planesBoards[boardCounter % 2][plane.Height, counter] = 0; //plane consumes multi
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planesBoards[useBoard][plane.Height, counter] = 0; //plane consumes multi
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plane.HitMulti();
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noseUp = true;
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if (fullCounter == 3) logger.Info($"Generated first plane impact outcome. Framecounter: {frameCounter} | FullCounter: {fullCounter} | Counter: {counter} | Outcome: multi");
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@@ -434,11 +433,10 @@ public class Planes : ICommand
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{
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break;
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}
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//maybe fuckery around here
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//maybe fuckery around here
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}
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fullCounter++;
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}
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plane.Gravity();
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if ((fullCounter-3) % 20 == 3 && !firstBoard)//removes old planesboard, adds new planeboard when necessary **********************************************************************NEEDS MORE UPDATES
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{
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@@ -569,14 +567,16 @@ public class Planes : ICommand
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if ((firstBoard && (counter + column < 20)) || (!firstBoard && (counter + column < 0))) useBoard = 0;
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else if ((firstBoard && (counter + column > 19)) || (!firstBoard && (column + counter < 20)))
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useBoard = 1;
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else if (!firstBoard && (counter + column > 20)) useBoard = 2;
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else if (!firstBoard && (counter + column > 19)) useBoard = 2;
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else
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{
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logger.Info($"Failed to properly switch to the correct board. Fullcounter: {fullCounter} | Counter: {counter} | Row: {row} | Column: {column} | FirstBoard: {firstBoard} ");
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useBoard = -1;
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}
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if (column + counter > 19)
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{
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counter = (fullCounter - 3) % 20;
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}
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if (row == plane.Height && column == -1 && plane.JustHitMulti > 1)
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{
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output += Boost;
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@@ -595,7 +595,6 @@ public class Planes : ICommand
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break;
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}
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}
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else if (row == 6)//row between the gameboard and where the carrier is displayed, should show the plane in this row on top of the boat on a win
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{
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output += Air;
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@@ -613,7 +612,6 @@ public class Planes : ICommand
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* instead it needs to use that counter to iterate back
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* so in this case where the value is -3, we need planesBoards[0][row, 20 - counter]
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*/
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if (firstBoard && (counter + column < 0))
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{
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output += Air;
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@@ -637,7 +635,6 @@ public class Planes : ICommand
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}
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}
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output += "[br]";
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}
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return output;
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@@ -665,7 +662,6 @@ public class Planes : ICommand
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}
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}
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}
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return board;
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}
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}
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