Planes 1.08

This commit is contained in:
barelyprofessional
2025-10-10 14:34:06 -05:00
parent 662a8387f1
commit 40d9b00322

View File

@@ -315,7 +315,8 @@ public class Planes : ICommand
var carrierCount = 6;
var planesBoard = CreatePlanesBoard(gambler);
List<int[,]> planesBoards = [planesBoard];
var planesBoard2 = CreatePlanesBoard(gambler);
List<int[,]> planesBoards = [planesBoard, planesBoard2];
var plane = new Plane(gambler);
var frameLength = 1000.0;
var fullCounter = 0;
@@ -425,12 +426,12 @@ public class Planes : ICommand
}
plane.Gravity();
if ((fullCounter-3) % 20 == 10 && !firstBoard)//removes old planesboard, adds new planeboard when necessary
if ((fullCounter-3) % 20 == 3 && !firstBoard)//removes old planesboard, adds new planeboard when necessary **********************************************************************NEEDS MORE UPDATES
{
planesBoards.RemoveAt(0);
planesBoards.Add(CreatePlanesBoard(gambler));
}
else if ((fullCounter-3) % 20 == 10 && firstBoard)//removes old planesboard, adds new planeboard when necessary
else if ((fullCounter-3) % 20 == 10 && firstBoard)//adds new planeboard when necessary
{
planesBoards.Add(CreatePlanesBoard(gambler));
}
@@ -574,9 +575,20 @@ public class Planes : ICommand
}
else //this leaves rows 0-5 and columns 0-10, exactly what we need for the board
{
/*
* //if it needs to check a space with a negative counter, use the previous board and reiterate backwards.
* For example if its just switched to board 1 but its trying to check the space 3 back, rather than checking planesBoards[1][row, (counter+column)%20 = -3 of board 1
* instead it needs to use that counter to iterate back
* so in this case where the value is -3, we need planesBoards[0][row, 20 - counter]
*/
if (column + counter < 0 && useBoard == 1)
{
useBoard -= 1;
useBoard--;
counter = 20 - counter;
}
else if (column + counter >= 20 && useBoard == 1)
{
useBoard++;
}
if (column + counter < 0 && useBoard == 0)
@@ -586,7 +598,7 @@ public class Planes : ICommand
else
{
logger.Info($"Attempting to get planeboard info while generating main frames. Board: {useBoard} | Row: {row} | Column: {column} | Counter: {counter}");
switch (planesBoards[useBoard][row, (column+counter)%10])
switch (planesBoards[useBoard][row, (column+counter)%20])
{
case 0:
output += Air;