Trying dispose pattern instead

This commit is contained in:
barelyprofessional
2025-12-26 01:02:54 -06:00
parent 943132ac62
commit 518a26f9d1

View File

@@ -60,25 +60,29 @@ public class SlotsCommand : ICommand
Raylib.SetConfigFlags(ConfigFlags.HiddenWindow);
Raylib.InitWindow(500,900,"KiwiSlot");
var board = new KiwiSlotBoard(wager);
board.LoadAssets();
board.ExecuteGameLoop();
//var finalImage = board.GenerateAnimatedWebp(board.SlotFrames);
using (var finalImage = board.GenerateAnimatedWebp(board.SlotFrames))
decimal winnings;
string featureAddOn;
try
{
board.UnloadAssets(); // beep boop says to more aggressively destroy every frame
var board = new KiwiSlotBoard(wager);
board.LoadAssets();
board.ExecuteGameLoop();
using var finalImage = board.GenerateAnimatedWebp(board.SlotFrames);
winnings = board.RunningTotalDisplay;
featureAddOn = board.GotFeature ? "Congrats on the feature." : "";
board.Dispose();
if (finalImage == null) throw new InvalidOperationException("finalimage was null");
var imageUrl = await Zipline.Upload(finalImage, new MediaTypeHeaderValue("image/webp"), "1h", ctx);
if (imageUrl == null) throw new InvalidOperationException("Image failed to upload/failed to get URL");
await botInstance.SendChatMessageAsync($"[img]{imageUrl}[/img]", true,
autoDeleteAfter: TimeSpan.FromMinutes(3));
}
board.UnloadAssets();
Raylib.CloseWindow();
var winnings = board.RunningTotalDisplay;
finally
{
Raylib.CloseWindow();
}
var colors =
await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
@@ -93,8 +97,6 @@ public class SlotsCommand : ICommand
return;
}
//if you win
var featureAddOn = board.GotFeature ? "Congrats on the feature." : "";
winnings -= wager;
newBalance = await Money.NewWagerAsync(gambler.Id, wager, winnings, WagerGame.Slots, ct: ctx);
await botInstance.SendChatMessageAsync(
@@ -102,7 +104,7 @@ public class SlotsCommand : ICommand
$"{featureAddOn}", true, autoDeleteAfter: TimeSpan.FromSeconds(30));
}
private class KiwiSlotBoard
private class KiwiSlotBoard : IDisposable
{
private const char WILD = 'K', FEATURE = 'L', EXPANDER = 'M';
public readonly List<Raylib_cs.Image> SlotFrames = [];
@@ -175,18 +177,6 @@ public class SlotsCommand : ICommand
for (var i = 1; i <= 5; i++) _expanderTextures[i] = Raylib.LoadTexture(Path.Combine(assetPath, $"exp{i}.png"));
}
public void UnloadAssets()
{
Raylib.UnloadTexture(_headerTexture);
foreach (var t in _symbolTextures.Values) Raylib.UnloadTexture(t);
foreach (var t in _expanderTextures.Values) Raylib.UnloadTexture(t);
foreach (var img in SlotFrames) // claude edited this for some reason
{
Raylib.UnloadImage(img);
}
SlotFrames.Clear();
}
public void ExecuteGameLoop(int featureSpins = 0)
{
if (featureSpins is not 0) GotFeature = true;
@@ -527,6 +517,27 @@ public class SlotsCommand : ICommand
outputStream.Position = 0;
return outputStream;
}
public void Dispose()
{
foreach (var img in SlotFrames)
Raylib.UnloadImage(img);
SlotFrames.Clear();
foreach (var t in _expanderTextures.Values)
Raylib.UnloadTexture(t);
_expanderTextures.Clear();
foreach (var t in _symbolTextures.Values)
Raylib.UnloadTexture(t);
_symbolTextures.Clear();
if (_headerTexture.Id != 0)
{
Raylib.UnloadTexture(_headerTexture);
_headerTexture = default;
}
}
}
private class WinDetail