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Adding logging
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@@ -515,6 +515,7 @@ public class Planes : ICommand
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private string GetGameBoard(int fullCounter, int[,] planesBoard, int[,] planesBoard2, Plane plane, int carrierCount, bool noseUp)
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private string GetGameBoard(int fullCounter, int[,] planesBoard, int[,] planesBoard2, Plane plane, int carrierCount, bool noseUp)
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{
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{
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var logger = LogManager.GetCurrentClassLogger();
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var counter = fullCounter % 13 - 3;
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var counter = fullCounter % 13 - 3;
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var output = "";
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var output = "";
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List<int[,]> planesBoards = new List<int[,]>() { planesBoard, planesBoard2 };
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List<int[,]> planesBoards = new List<int[,]>() { planesBoard, planesBoard2 };
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@@ -561,6 +562,7 @@ public class Planes : ICommand
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}
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}
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else //this leaves rows 0-5 and columns 0-10, exactly what we need for the board
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else //this leaves rows 0-5 and columns 0-10, exactly what we need for the board
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{
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{
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logger.Info($"Attempting to get planeboard info while generating main frames. Board: {useBoard} | Row: {row} | Column: {column} | Counter: {counter}");
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switch (planesBoards[useBoard][row, column + counter])
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switch (planesBoards[useBoard][row, column + counter])
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{
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{
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case 0:
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case 0:
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