mirror of
https://github.com/barelyprofessional/KfChatDotNet.git
synced 2026-05-02 04:22:04 -04:00
Yesterdays bullshit served tomorrow (#100)
* Minimize amount of lines blackjack needs * selfdestruct sloppa images * massivly reduce amount of time slot graphic stays in chat
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a6810591de
commit
606e7867d0
@@ -16,7 +16,11 @@ namespace KfChatDotNetBot.Commands.Kasino;
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public class BlackjackCommand : ICommand
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{
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private static readonly TimeSpan GameTimeout = TimeSpan.FromMinutes(5);
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// Colors fetched once per user action and threaded through to all helpers,
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// so we never fetch them redundantly mid-game-flow.
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private record GameColors(string Green, string Red);
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public List<Regex> Patterns => [
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new Regex(@"^blackjack (?<amount>\d+)$", RegexOptions.IgnoreCase),
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new Regex(@"^blackjack (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase),
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@@ -45,21 +49,19 @@ public class BlackjackCommand : ICommand
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BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay, BuiltIn.Keys.KasinoBlackjackCleanupDelay,
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BuiltIn.Keys.KasinoBlackjackEnabled
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]);
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// Check if blackjack is enabled
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var blackjackEnabled = (settings[BuiltIn.Keys.KasinoBlackjackEnabled]).ToBoolean();
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var blackjackEnabled = settings[BuiltIn.Keys.KasinoBlackjackEnabled].ToBoolean();
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if (!blackjackEnabled)
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{
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var gameDisabledCleanupDelay= TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay].ToType<int>());
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var gameDisabledCleanupDelay = TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay].ToType<int>());
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, blackjack is currently disabled.",
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$"{user.FormatUsername()}, blackjack is currently disabled.",
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true, autoDeleteAfter: gameDisabledCleanupDelay);
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return;
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}
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var cleanupDelay = TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoBlackjackCleanupDelay].ToType<int>());
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// Check if this is a new game or continuing existing game
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if (arguments.TryGetValue("amount", out var amountGroup))
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{
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await StartNewGame(botInstance, user, amountGroup.Value, cleanupDelay, ctx);
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@@ -74,21 +76,37 @@ public class BlackjackCommand : ICommand
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throw new InvalidOperationException($"User {user.KfUsername} somehow ran blackjack without an amount or action: {message.MessageRaw}");
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}
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private async Task StartNewGame(ChatBot botInstance, UserDbModel user, string amountStr,
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private async Task StartNewGame(ChatBot botInstance, UserDbModel user, string amountStr,
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TimeSpan cleanupDelay, CancellationToken ctx)
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{
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var logger = LogManager.GetCurrentClassLogger();
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// Fetch colors upfront — needed for both the immediate-blackjack ResolveGame path
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// and the normal GameStart display path.
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var colorSettings = await SettingsProvider.GetMultipleValuesAsync([
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BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
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]);
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var colors = new GameColors(
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colorSettings[BuiltIn.Keys.KiwiFarmsGreenColor].Value,
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colorSettings[BuiltIn.Keys.KiwiFarmsRedColor].Value);
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var wager = Convert.ToDecimal(amountStr);
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var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
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if (gambler == null)
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{
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throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
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if (wager == 0)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, you have to wager more than {await wager.FormatKasinoCurrencyAsync()}",
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true, autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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// Check if user has enough balance
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if (gambler.Balance < wager)
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{
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await botInstance.SendChatMessageAsync(
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@@ -98,23 +116,14 @@ public class BlackjackCommand : ICommand
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return;
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}
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if (wager == 0)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, you have to wager more than {await wager.FormatKasinoCurrencyAsync()}", true,
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autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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// Check for existing incomplete blackjack game
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// Check for an existing incomplete game
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var existingGame = await _dbContext.Wagers
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.OrderBy(x => x.Id)
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.LastOrDefaultAsync(w => w.Gambler.Id == gambler.Id &&
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w.Game == WagerGame.Blackjack &&
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!w.IsComplete && w.GameMeta != null,
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cancellationToken: ctx);
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if (existingGame != null)
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{
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try
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@@ -133,9 +142,8 @@ public class BlackjackCommand : ICommand
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await _dbContext.SaveChangesAsync(ctx);
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throw;
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}
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// Check if game has timed out
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var timeSinceStart = DateTimeOffset.UtcNow - existingGame.Time;
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if (timeSinceStart > GameTimeout)
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{
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await ForfeitGame(botInstance, user, gambler, existingGame, cleanupDelay, ctx);
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@@ -147,17 +155,13 @@ public class BlackjackCommand : ICommand
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true, autoDeleteAfter: cleanupDelay);
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return;
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}
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// Create deck and deal initial hands
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// Deal initial hands
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var deck = BlackjackHelper.CreateDeck(gambler);
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var playerHand = new List<Card> { deck[0], deck[2] };
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var dealerHand = new List<Card> { deck[1], deck[3] };
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deck.RemoveRange(0, 4);
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// Create game state
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// HasDoubledDown is a single bool — doubles are not permitted after a split
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var newGameState = new BlackjackGameMetaModel
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{
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PlayerHands = new List<List<Card>> { playerHand },
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@@ -167,20 +171,15 @@ public class BlackjackCommand : ICommand
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CurrentHandIndex = 0,
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OriginalWagerAmount = wager
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};
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// Create incomplete wager
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await Money.NewWagerAsync(
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gambler.Id,
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wager,
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-wager, // This will be the effect for incomplete wagers
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gambler.Id, wager, -wager,
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WagerGame.Blackjack,
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autoModifyBalance: true,
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gameMeta: newGameState,
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isComplete: false,
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ct: ctx
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);
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// Update wager ID in game state
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ct: ctx);
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var createdWager = await _dbContext.Wagers
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.OrderBy(x => x.Id)
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.LastOrDefaultAsync(
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@@ -188,52 +187,46 @@ public class BlackjackCommand : ICommand
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cancellationToken: ctx) ?? throw new InvalidOperationException();
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createdWager.GameMeta = JsonSerializer.Serialize(newGameState);
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await _dbContext.SaveChangesAsync(ctx);
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// Check for immediate blackjacks
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var playerValue = BlackjackHelper.CalculateHandValue(playerHand);
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var dealerValue = BlackjackHelper.CalculateHandValue(dealerHand);
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var playerBlackjack = BlackjackHelper.IsBlackjack(playerHand);
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var dealerBlackjack = BlackjackHelper.IsBlackjack(dealerHand);
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if (playerBlackjack || dealerBlackjack)
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// Immediate blackjack check — goes straight to resolution
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if (BlackjackHelper.IsBlackjack(playerHand) || BlackjackHelper.IsBlackjack(dealerHand))
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{
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await ResolveGame(botInstance, user, gambler, createdWager, newGameState, true, cleanupDelay, ctx);
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await ResolveGame(botInstance, user, gambler, createdWager, newGameState, colors, cleanupDelay, ctx);
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return;
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}
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// Display initial game state
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var colors = await SettingsProvider.GetMultipleValuesAsync([
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BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
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]);
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var playerValue = BlackjackHelper.CalculateHandValue(playerHand);
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var canSplit = BlackjackHelper.CanSplit(playerHand);
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var splitText = canSplit ? " or [B]!bj split[/B]" : "";
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await botInstance.SendChatMessageAsync(
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$"🃏 {user.FormatUsername()} started blackjack with {await wager.FormatKasinoCurrencyAsync()}[br]" +
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$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(playerHand)} = {playerValue}[br]" +
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$"[B]Dealer:[/B] {BlackjackHelper.FormatHand(dealerHand, hideFirstCard: true)}[br]" +
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$"Use [B]!bj hit[/B] or [B]!bj stand[/B]{splitText} to continue",
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await BlackjackDisplay.GameStart(user, wager, playerHand, playerValue, dealerHand, canSplit, colors.Red),
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true, autoDeleteAfter: cleanupDelay);
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}
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private async Task ContinueGame(ChatBot botInstance, UserDbModel user, string action,
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private async Task ContinueGame(ChatBot botInstance, UserDbModel user, string action,
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TimeSpan cleanupDelay, CancellationToken ctx)
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{
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// Fetch colors once here; pass them to every downstream method
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var colorSettings = await SettingsProvider.GetMultipleValuesAsync([
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BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
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]);
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var colors = new GameColors(
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colorSettings[BuiltIn.Keys.KiwiFarmsGreenColor].Value,
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colorSettings[BuiltIn.Keys.KiwiFarmsRedColor].Value);
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var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
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if (gambler == null)
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{
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throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
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}
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// Find active game
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var activeWager = await _dbContext.Wagers
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.OrderBy(x => x.Id)
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.LastOrDefaultAsync(w => w.Gambler.Id == gambler.Id &&
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w.Game == WagerGame.Blackjack &&
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!w.IsComplete && w.GameMeta != null, cancellationToken: ctx);
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w.Game == WagerGame.Blackjack &&
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!w.IsComplete && w.GameMeta != null,
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cancellationToken: ctx);
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if (activeWager == null)
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{
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await botInstance.SendChatMessageAsync(
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@@ -242,7 +235,7 @@ public class BlackjackCommand : ICommand
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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var currentGameState = JsonSerializer.Deserialize<BlackjackGameMetaModel>(activeWager.GameMeta!);
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if (currentGameState == null)
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{
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@@ -254,34 +247,35 @@ public class BlackjackCommand : ICommand
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await _dbContext.SaveChangesAsync(ctx);
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return;
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}
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// Check timeout
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var timeSinceStart = DateTimeOffset.UtcNow - activeWager.Time;
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if (timeSinceStart > GameTimeout)
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{
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await ForfeitGame(botInstance, user, gambler, activeWager, cleanupDelay, ctx);
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return;
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}
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switch (action)
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{
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case "hit":
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await HandleHit(botInstance, user, gambler, activeWager, currentGameState, cleanupDelay, ctx);
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await HandleHit(botInstance, user, gambler, activeWager, currentGameState, colors, cleanupDelay, ctx);
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break;
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case "stand":
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await HandleStand(botInstance, user, gambler, activeWager, currentGameState, cleanupDelay, ctx);
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await HandleStand(botInstance, user, gambler, activeWager, currentGameState, colors, cleanupDelay, ctx);
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break;
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case "double":
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await HandleDouble(botInstance, user, gambler, activeWager, currentGameState, cleanupDelay, ctx);
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await HandleDouble(botInstance, user, gambler, activeWager, currentGameState, colors, cleanupDelay, ctx);
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break;
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case "split":
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await HandleSplit(botInstance, user, gambler, activeWager, currentGameState, cleanupDelay, ctx);
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await HandleSplit(botInstance, user, gambler, activeWager, currentGameState, colors, cleanupDelay, ctx);
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break;
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}
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}
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private async Task HandleHit(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
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WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
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WagerDbModel wager, BlackjackGameMetaModel gameState, GameColors colors,
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TimeSpan cleanupDelay, CancellationToken ctx)
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{
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if (gameState.Deck.Count == 0)
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{
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@@ -292,88 +286,56 @@ public class BlackjackCommand : ICommand
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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var currentHand = gameState.PlayerHands[gameState.CurrentHandIndex];
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var handLabel = gameState.PlayerHands.Count > 1 ? $" (Hand {gameState.CurrentHandIndex + 1})" : "";
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// Draw card
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var handLabel = gameState.PlayerHands.Count > 1 ? $" (H{gameState.CurrentHandIndex + 1})" : "";
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var card = gameState.Deck[0];
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gameState.Deck.RemoveAt(0);
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currentHand.Add(card);
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var playerValue = BlackjackHelper.CalculateHandValue(currentHand);
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// Whether this hit ends the current hand (bust, 21, or post-double auto-stand)
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bool handEnded = playerValue > 21 || playerValue == 21 || gameState.HasDoubledDown;
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// Whether this is the last hand — if so, skip the intermediate message and let ResolveGame
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// produce the single consolidated output, avoiding a duplicate bust/result message.
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bool isLastHand = gameState.CurrentHandIndex >= gameState.PlayerHands.Count - 1;
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if (handEnded && !isLastHand)
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var playerValue = BlackjackHelper.CalculateHandValue(currentHand);
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bool handEnded = playerValue > 21 || playerValue == 21 || gameState.HasDoubledDown;
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if (!handEnded)
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{
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// Transitioning between split hands: show what happened on this hand before moving on
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string transitionalResult;
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if (playerValue > 21)
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{
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var colors = await SettingsProvider.GetMultipleValuesAsync([BuiltIn.Keys.KiwiFarmsRedColor]);
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transitionalResult = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]BUST![/COLOR][/B]";
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}
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else
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{
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transitionalResult = $"[B]Standing on {playerValue}[/B]";
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}
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}{handLabel} hit and drew {card}[br]" +
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$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(currentHand)} = {playerValue}[br]" +
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transitionalResult,
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true, autoDeleteAfter: cleanupDelay);
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}
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else if (!handEnded)
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{
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// Hand is still in progress — show current state and prompt for next action
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// Hand is still live — show updated state and prompt for next action
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wager.GameMeta = JsonSerializer.Serialize(gameState);
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await _dbContext.SaveChangesAsync(ctx);
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}{handLabel} hit and drew {card}[br]" +
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$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(currentHand)} = {playerValue}[br]" +
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$"Use [B]!bj hit[/B] or [B]!bj stand[/B] to continue",
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BlackjackDisplay.HitInProgress(user, card, currentHand, playerValue, gameState.DealerHand, handLabel, colors.Red),
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true, autoDeleteAfter: cleanupDelay);
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return;
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}
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// If handEnded && isLastHand: fall through silently — ResolveGame will show everything
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await MoveToNextHandOrResolve(botInstance, user, gambler, wager, gameState, cleanupDelay, ctx);
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// Hand ended (bust / 21 / post-double auto-stand).
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// MoveToNextHandOrResolve sends the combined transition message when moving
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// to the next split hand, or falls through silently to ResolveGame.
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await MoveToNextHandOrResolve(botInstance, user, gambler, wager, gameState,
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currentHand, busted: playerValue > 21, colors, cleanupDelay, ctx);
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}
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private async Task HandleStand(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
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WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
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WagerDbModel wager, BlackjackGameMetaModel gameState, GameColors colors,
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TimeSpan cleanupDelay, CancellationToken ctx)
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{
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var handLabel = gameState.PlayerHands.Count > 1 ? $" (Hand {gameState.CurrentHandIndex + 1})" : "";
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var currentHand = gameState.PlayerHands[gameState.CurrentHandIndex];
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var playerValue = BlackjackHelper.CalculateHandValue(currentHand);
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// Only send an intermediate stand message when transitioning between split hands.
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// For the final/only hand, ResolveGame produces the sole consolidated message.
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bool isLastHand = gameState.CurrentHandIndex >= gameState.PlayerHands.Count - 1;
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if (!isLastHand)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}{handLabel} stands with {BlackjackHelper.FormatHand(currentHand)} = {playerValue}",
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true, autoDeleteAfter: cleanupDelay);
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}
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await MoveToNextHandOrResolve(botInstance, user, gambler, wager, gameState, cleanupDelay, ctx);
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// No stand message needed here — MoveToNextHandOrResolve handles all output:
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// a combined split-transition message when moving to the next hand, and
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// silence when falling through to the final resolution.
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await MoveToNextHandOrResolve(botInstance, user, gambler, wager, gameState,
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currentHand, busted: false, colors, cleanupDelay, ctx);
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}
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private async Task HandleDouble(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
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WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
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WagerDbModel wager, BlackjackGameMetaModel gameState, GameColors colors,
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TimeSpan cleanupDelay, CancellationToken ctx)
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{
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var currentHand = gameState.PlayerHands[gameState.CurrentHandIndex];
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// Check if player can double (only on first action with 2 cards)
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if (currentHand.Count != 2)
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{
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await botInstance.SendChatMessageAsync(
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@@ -381,8 +343,7 @@ public class BlackjackCommand : ICommand
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true, autoDeleteAfter: cleanupDelay);
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return;
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}
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// Doubling after a split is not permitted
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if (gameState.PlayerHands.Count > 1)
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{
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await botInstance.SendChatMessageAsync(
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@@ -390,8 +351,7 @@ public class BlackjackCommand : ICommand
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true, autoDeleteAfter: cleanupDelay);
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return;
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}
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// Check if player has enough balance for double
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if (gambler.Balance < gameState.OriginalWagerAmount)
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{
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await botInstance.SendChatMessageAsync(
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@@ -399,31 +359,32 @@ public class BlackjackCommand : ICommand
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true, autoDeleteAfter: cleanupDelay);
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return;
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}
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||||
|
||||
// Double the wager: charge the additional amount and record it
|
||||
|
||||
var additionalWager = gameState.OriginalWagerAmount;
|
||||
await Money.ModifyBalanceAsync(gambler.Id, -additionalWager, TransactionSourceEventType.Gambling,
|
||||
$"Double down for {wager.Id}", ct: ctx);
|
||||
wager.WagerAmount += additionalWager; // Total wager is now OriginalWagerAmount * 2
|
||||
wager.WagerEffect -= additionalWager; // Outstanding loss reflects the extra stake
|
||||
wager.WagerAmount += additionalWager;
|
||||
wager.WagerEffect -= additionalWager;
|
||||
gameState.HasDoubledDown = true;
|
||||
|
||||
await _dbContext.SaveChangesAsync(ctx);
|
||||
|
||||
|
||||
// Confirm the double, then let HandleHit draw the one card and auto-stand.
|
||||
// HasDoubledDown is now true, so HandleHit treats the hand as ended and falls
|
||||
// through silently to ResolveGame — just two total messages: this + the result.
|
||||
await botInstance.SendChatMessageAsync(
|
||||
$"{user.FormatUsername()} doubled down! Wager is now {await wager.WagerAmount.FormatKasinoCurrencyAsync()}",
|
||||
await BlackjackDisplay.DoubledDown(user, wager.WagerAmount),
|
||||
true, autoDeleteAfter: cleanupDelay);
|
||||
|
||||
// Draw exactly one card then auto-stand (handled inside HandleHit via HasDoubledDown flag)
|
||||
await HandleHit(botInstance, user, gambler, wager, gameState, cleanupDelay, ctx);
|
||||
|
||||
await HandleHit(botInstance, user, gambler, wager, gameState, colors, cleanupDelay, ctx);
|
||||
}
|
||||
|
||||
|
||||
private async Task HandleSplit(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
|
||||
WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
|
||||
WagerDbModel wager, BlackjackGameMetaModel gameState, GameColors colors,
|
||||
TimeSpan cleanupDelay, CancellationToken ctx)
|
||||
{
|
||||
var currentHand = gameState.PlayerHands[gameState.CurrentHandIndex];
|
||||
|
||||
// Check if player can split
|
||||
|
||||
if (!BlackjackHelper.CanSplit(currentHand))
|
||||
{
|
||||
await botInstance.SendChatMessageAsync(
|
||||
@@ -432,8 +393,7 @@ public class BlackjackCommand : ICommand
|
||||
RateLimitService.RemoveMostRecentEntry(user, this);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if already split
|
||||
|
||||
if (gameState.PlayerHands.Count > 1)
|
||||
{
|
||||
await botInstance.SendChatMessageAsync(
|
||||
@@ -442,8 +402,7 @@ public class BlackjackCommand : ICommand
|
||||
RateLimitService.RemoveMostRecentEntry(user, this);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if player has enough balance
|
||||
|
||||
if (gambler.Balance < gameState.OriginalWagerAmount)
|
||||
{
|
||||
await botInstance.SendChatMessageAsync(
|
||||
@@ -452,8 +411,7 @@ public class BlackjackCommand : ICommand
|
||||
RateLimitService.RemoveMostRecentEntry(user, this);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if deck has enough cards
|
||||
|
||||
if (gameState.Deck.Count < 2)
|
||||
{
|
||||
await botInstance.SendChatMessageAsync(
|
||||
@@ -462,78 +420,83 @@ public class BlackjackCommand : ICommand
|
||||
RateLimitService.RemoveMostRecentEntry(user, this);
|
||||
return;
|
||||
}
|
||||
|
||||
// Perform the split
|
||||
|
||||
var card1 = currentHand[0];
|
||||
var card2 = currentHand[1];
|
||||
|
||||
var hand1 = new List<Card> { card1, gameState.Deck[0] };
|
||||
var hand2 = new List<Card> { card2, gameState.Deck[1] };
|
||||
gameState.Deck.RemoveRange(0, 2);
|
||||
|
||||
|
||||
gameState.PlayerHands = new List<List<Card>> { hand1, hand2 };
|
||||
gameState.HasDoubledDown = false; // Single bool — doubles are blocked after splitting
|
||||
gameState.HasDoubledDown = false;
|
||||
gameState.CurrentHandIndex = 0;
|
||||
|
||||
// Charge for the split
|
||||
|
||||
var additionalWager = gameState.OriginalWagerAmount;
|
||||
await Money.ModifyBalanceAsync(gambler.Id, -additionalWager, TransactionSourceEventType.Gambling,
|
||||
$"Split down for {wager.Id}", ct: ctx);
|
||||
$"Split for {wager.Id}", ct: ctx);
|
||||
wager.WagerAmount += additionalWager;
|
||||
wager.WagerEffect -= additionalWager;
|
||||
|
||||
|
||||
wager.GameMeta = JsonSerializer.Serialize(gameState);
|
||||
await _dbContext.SaveChangesAsync(ctx);
|
||||
|
||||
|
||||
var value1 = BlackjackHelper.CalculateHandValue(hand1);
|
||||
var value2 = BlackjackHelper.CalculateHandValue(hand2);
|
||||
|
||||
|
||||
await botInstance.SendChatMessageAsync(
|
||||
$"{user.FormatUsername()} split their hand! Total wager: {await wager.WagerAmount.FormatKasinoCurrencyAsync()}[br]" +
|
||||
$"[B]Hand 1:[/B] {BlackjackHelper.FormatHand(hand1)} = {value1}[br]" +
|
||||
$"[B]Hand 2:[/B] {BlackjackHelper.FormatHand(hand2)} = {value2}[br]" +
|
||||
$"Playing Hand 1 - Use [B]!bj hit[/B] or [B]!bj stand[/B]",
|
||||
await BlackjackDisplay.SplitDeal(user, wager.WagerAmount, hand1, value1, hand2, value2, colors.Red),
|
||||
true, autoDeleteAfter: cleanupDelay);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Advances to the next split hand, or kicks off dealer play and resolution.
|
||||
/// </summary>
|
||||
/// <param name="finishedHand">The hand that just ended (bust, stand, or doubled auto-stand).</param>
|
||||
/// <param name="busted">True if the finished hand went over 21.</param>
|
||||
private async Task MoveToNextHandOrResolve(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
|
||||
WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
|
||||
WagerDbModel wager, BlackjackGameMetaModel gameState,
|
||||
List<Card> finishedHand, bool busted,
|
||||
GameColors colors, TimeSpan cleanupDelay, CancellationToken ctx)
|
||||
{
|
||||
var finishedIndex = gameState.CurrentHandIndex;
|
||||
gameState.CurrentHandIndex++;
|
||||
|
||||
|
||||
if (gameState.CurrentHandIndex < gameState.PlayerHands.Count)
|
||||
{
|
||||
// Move to next split hand
|
||||
// More split hands to play — one combined message covers both
|
||||
// "what happened to the hand that just ended" and "here's your next hand".
|
||||
wager.GameMeta = JsonSerializer.Serialize(gameState);
|
||||
await _dbContext.SaveChangesAsync(ctx);
|
||||
|
||||
|
||||
var finishedValue = BlackjackHelper.CalculateHandValue(finishedHand);
|
||||
var nextHand = gameState.PlayerHands[gameState.CurrentHandIndex];
|
||||
var nextValue = BlackjackHelper.CalculateHandValue(nextHand);
|
||||
|
||||
|
||||
await botInstance.SendChatMessageAsync(
|
||||
$"Playing Hand {gameState.CurrentHandIndex + 1}[br]" +
|
||||
$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(nextHand)} = {nextValue}[br]" +
|
||||
$"Use [B]!bj hit[/B] or [B]!bj stand[/B] to continue",
|
||||
BlackjackDisplay.SplitTransition(
|
||||
finishedIndex, finishedHand, finishedValue, busted,
|
||||
gameState.CurrentHandIndex, nextHand, nextValue,
|
||||
colors.Red),
|
||||
true, autoDeleteAfter: cleanupDelay);
|
||||
}
|
||||
else
|
||||
{
|
||||
// All hands played, dealer plays and resolve
|
||||
await PlayDealerAndResolve(botInstance, user, gambler, wager, gameState, cleanupDelay, ctx);
|
||||
await PlayDealerAndResolve(botInstance, user, gambler, wager, gameState, colors, cleanupDelay, ctx);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private async Task PlayDealerAndResolve(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
|
||||
WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
|
||||
WagerDbModel wager, BlackjackGameMetaModel gameState, GameColors colors,
|
||||
TimeSpan cleanupDelay, CancellationToken ctx)
|
||||
{
|
||||
// Check if all hands busted
|
||||
// Dealer only plays when at least one player hand hasn't busted
|
||||
bool allHandsBusted = gameState.PlayerHands.All(hand => BlackjackHelper.CalculateHandValue(hand) > 21);
|
||||
|
||||
|
||||
if (!allHandsBusted)
|
||||
{
|
||||
// Dealer plays
|
||||
var dealerValue = BlackjackHelper.CalculateHandValue(gameState.DealerHand);
|
||||
|
||||
while (dealerValue < 17)
|
||||
{
|
||||
if (gameState.Deck.Count == 0)
|
||||
@@ -544,123 +507,68 @@ public class BlackjackCommand : ICommand
|
||||
await ForfeitGame(botInstance, user, gambler, wager, cleanupDelay, ctx);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var card = gameState.Deck[0];
|
||||
gameState.Deck.RemoveAt(0);
|
||||
gameState.DealerHand.Add(card);
|
||||
dealerValue = BlackjackHelper.CalculateHandValue(gameState.DealerHand);
|
||||
}
|
||||
}
|
||||
|
||||
await ResolveGame(botInstance, user, gambler, wager, gameState, false, cleanupDelay, ctx);
|
||||
|
||||
await ResolveGame(botInstance, user, gambler, wager, gameState, colors, cleanupDelay, ctx);
|
||||
}
|
||||
|
||||
|
||||
private async Task ResolveGame(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
|
||||
WagerDbModel wager, BlackjackGameMetaModel gameState, bool immediateResolution,
|
||||
WagerDbModel wager, BlackjackGameMetaModel gameState, GameColors colors,
|
||||
TimeSpan cleanupDelay, CancellationToken ctx)
|
||||
{
|
||||
var dealerValue = BlackjackHelper.CalculateHandValue(gameState.DealerHand);
|
||||
var dealerBlackjack = BlackjackHelper.IsBlackjack(gameState.DealerHand);
|
||||
|
||||
decimal totalEffect = 0;
|
||||
var colors = await SettingsProvider.GetMultipleValuesAsync([
|
||||
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
|
||||
]);
|
||||
|
||||
var message = $"🃏 {user.FormatUsername()}'s blackjack game:[br]";
|
||||
|
||||
// For a split game each hand pays out at the original wager per hand.
|
||||
// For a single hand (with optional double down) the full wager.WagerAmount is at stake,
|
||||
// which already reflects the doubled stake when the player doubled down.
|
||||
bool isSplitGame = gameState.PlayerHands.Count > 1;
|
||||
|
||||
// Process each hand
|
||||
|
||||
decimal totalEffect = 0;
|
||||
var results = new List<HandResultData>();
|
||||
|
||||
for (int i = 0; i < gameState.PlayerHands.Count; i++)
|
||||
{
|
||||
var hand = gameState.PlayerHands[i];
|
||||
var playerValue = BlackjackHelper.CalculateHandValue(hand);
|
||||
var playerBlackjack = BlackjackHelper.IsBlackjack(hand);
|
||||
|
||||
// Split hands each pay at the original wager amount.
|
||||
// A single hand pays at the full (possibly doubled) wager amount.
|
||||
// Split hands each pay the original per-hand wager; a single hand pays the full
|
||||
// (possibly doubled) wager amount already tracked in wager.WagerAmount.
|
||||
var handWager = isSplitGame ? gameState.OriginalWagerAmount : wager.WagerAmount;
|
||||
|
||||
var handLabel = isSplitGame ? $" {i + 1}" : "";
|
||||
message += $"[B]Your hand{handLabel}:[/B] {BlackjackHelper.FormatHand(hand)} = {playerValue}[br]";
|
||||
|
||||
decimal handEffect;
|
||||
string result;
|
||||
|
||||
// Determine outcome for this hand
|
||||
if (playerBlackjack && dealerBlackjack)
|
||||
{
|
||||
handEffect = 0;
|
||||
result = $"[B][COLOR=orange]PUSH![/COLOR][/B]";
|
||||
}
|
||||
else if (playerBlackjack)
|
||||
{
|
||||
handEffect = handWager * 1.5m;
|
||||
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]BLACKJACK! +{await handEffect.FormatKasinoCurrencyAsync()}[/COLOR][/B]";
|
||||
}
|
||||
else if (dealerBlackjack)
|
||||
{
|
||||
handEffect = -handWager;
|
||||
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]DEALER BLACKJACK! -{await handWager.FormatKasinoCurrencyAsync()}[/COLOR][/B]";
|
||||
}
|
||||
else if (playerValue > 21)
|
||||
{
|
||||
handEffect = -handWager;
|
||||
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]BUST! -{await handWager.FormatKasinoCurrencyAsync()}[/COLOR][/B]";
|
||||
}
|
||||
else if (dealerValue > 21)
|
||||
{
|
||||
handEffect = handWager;
|
||||
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]DEALER BUST! +{await handEffect.FormatKasinoCurrencyAsync()}[/COLOR][/B]";
|
||||
}
|
||||
else if (playerValue > dealerValue)
|
||||
{
|
||||
handEffect = handWager;
|
||||
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]WIN! +{await handEffect.FormatKasinoCurrencyAsync()}[/COLOR][/B]";
|
||||
}
|
||||
else if (playerValue < dealerValue)
|
||||
{
|
||||
handEffect = -handWager;
|
||||
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]LOSE! -{await handWager.FormatKasinoCurrencyAsync()}[/COLOR][/B]";
|
||||
}
|
||||
else
|
||||
{
|
||||
handEffect = 0;
|
||||
result = $"[B][COLOR=orange]PUSH![/COLOR][/B]";
|
||||
}
|
||||
|
||||
message += $"{result}[br]";
|
||||
totalEffect += handEffect;
|
||||
|
||||
var (outcome, effect) = BlackjackDisplay.ClassifyHand(
|
||||
playerValue, playerBlackjack, dealerValue, dealerBlackjack, handWager);
|
||||
|
||||
results.Add(new HandResultData(i, hand, playerValue, outcome, effect));
|
||||
totalEffect += effect;
|
||||
}
|
||||
|
||||
message += $"[B]Dealer:[/B] {BlackjackHelper.FormatHand(gameState.DealerHand)} = {dealerValue}[br]";
|
||||
|
||||
// Update wager to complete
|
||||
|
||||
wager.IsComplete = true;
|
||||
wager.WagerEffect = totalEffect;
|
||||
wager.Multiplier = (totalEffect + wager.WagerAmount) / wager.WagerAmount;
|
||||
|
||||
// Update balance and create transaction in same context
|
||||
await _dbContext.SaveChangesAsync(ctx);
|
||||
|
||||
var balanceAdjustment = totalEffect + wager.WagerAmount;
|
||||
var newBalance = await Money.ModifyBalanceAsync(gambler.Id, balanceAdjustment, TransactionSourceEventType.Gambling,
|
||||
$"Blackjack outcome from wager {wager.Id}", null, ctx);
|
||||
|
||||
message += $"[u][B]Net:[/B] {(totalEffect >= 0 ? "+" : "")}{await totalEffect.FormatKasinoCurrencyAsync()} | Balance: {await newBalance.FormatKasinoCurrencyAsync()}";
|
||||
|
||||
await botInstance.SendChatMessageAsync(message, true, autoDeleteAfter: cleanupDelay);
|
||||
var newBalance = await Money.ModifyBalanceAsync(gambler.Id, balanceAdjustment,
|
||||
TransactionSourceEventType.Gambling, $"Blackjack outcome from wager {wager.Id}", null, ctx);
|
||||
|
||||
await botInstance.SendChatMessageAsync(
|
||||
await BlackjackDisplay.FinalResult(
|
||||
user, results, gameState.DealerHand, dealerValue,
|
||||
totalEffect, newBalance, isSplitGame, colors.Green, colors.Red),
|
||||
true, autoDeleteAfter: cleanupDelay);
|
||||
}
|
||||
|
||||
|
||||
private async Task ForfeitGame(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
|
||||
WagerDbModel wager, TimeSpan cleanupDelay, CancellationToken ctx)
|
||||
{
|
||||
wager.IsComplete = true;
|
||||
await _dbContext.SaveChangesAsync(ctx);
|
||||
|
||||
|
||||
await botInstance.SendChatMessageAsync(
|
||||
$"{user.FormatUsername()}, your blackjack game timed out and you forfeited {await wager.WagerAmount.FormatKasinoCurrencyAsync()}",
|
||||
true, autoDeleteAfter: cleanupDelay);
|
||||
|
||||
Reference in New Issue
Block a user